diff --git a/1.3/Assemblies/RJW.dll b/1.3/Assemblies/RJW.dll
new file mode 100644
index 0000000..5543167
Binary files /dev/null and b/1.3/Assemblies/RJW.dll differ
diff --git a/1.3/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs b/1.3/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs
index e4b6b95..2854291 100644
--- a/1.3/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs
+++ b/1.3/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs
@@ -93,11 +93,15 @@ namespace Rimworld_Animations {
Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
{
- addonRotation = Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up);
+ GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
+ quat: Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up), mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
+ }
+
+ else
+ {
+ GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
+ quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
}
-
- GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
- quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
}
diff --git a/Rimworld-Animations.csproj b/Rimworld-Animations.csproj
index 1d6c58a..6eb4190 100644
--- a/Rimworld-Animations.csproj
+++ b/Rimworld-Animations.csproj
@@ -45,7 +45,6 @@
..\rjw\1.3\Assemblies\RJW.dll
- False