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	better location finding + mirroring
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					 4 changed files with 78 additions and 14 deletions
				
			
		
										
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			@ -1,4 +1,5 @@
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using rjw;
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using RimWorld;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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			@ -14,7 +15,7 @@ namespace Rimworld_Animations {
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        Pawn pawn;
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        public bool isAnimating = false;
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        public bool isAnimating = false, mirror;
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        int animTicks = 0, stageTicks = 0, clipTicks = 0, curStage = 0;
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        float rotation = 0;
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			@ -33,12 +34,13 @@ namespace Rimworld_Animations {
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        }
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        public void StartAnimation(AnimationDef anim, Pawn pawn)
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        public void StartAnimation(AnimationDef anim, Pawn pawn, bool mirror = false)
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        {
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            isAnimating = true;
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            this.anim = anim;
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            this.pawn = pawn;
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            this.mirror = mirror;
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            animTicks = 0;
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            stageTicks = 0;
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			@ -151,18 +153,71 @@ namespace Rimworld_Animations {
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            calculateDrawValues();
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        }
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        public void setAnchor(Thing thing)
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        {
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            //center on bed
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            if (thing is Building_Bed)
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            {
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                anchor = thing.Position.ToVector3();
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                if (((Building_Bed)thing).SleepingSlotsCount == 2)
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                {
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                    if (thing.Rotation.AsInt == 0)
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                    {
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                        anchor.x += 1;
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                        anchor.z += 1;
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                    }
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                    else if (thing.Rotation.AsInt == 1)
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                    {
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                        anchor.x += 1;
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                    }
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                    else if (thing.Rotation.AsInt == 3)
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                    {
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                        anchor.z += 1;
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                    }
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                }
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                else
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                {
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                    if (thing.Rotation.AsInt == 0)
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                    {
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                        anchor.x += 0.5f;
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                        anchor.z += 1f;
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                    }
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                    else if (thing.Rotation.AsInt == 1)
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                    {
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                        anchor.x += 1f;
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                        anchor.z += 0.5f;
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                    }
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                    else if (thing.Rotation.AsInt == 2)
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                    {
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                        anchor.x += 0.5f;
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                    }
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                    else
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                    {
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                        anchor.z += 0.5f;
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                    }
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                }
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            }
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            else
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            {
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                anchor = thing.Position.ToVector3Shifted();
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            }
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            anchor -= new Vector3(0.5f, 0, 0.5f);
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        }
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        private void calculateDrawValues()
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        {
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            //shift up and right 0.5f to align center
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            deltaPos = new Vector3(clip.PositionX.Evaluate(clipPercent) + 0.5f/* todo * (mirror ? -1 : 1) */, AltitudeLayer.Item.AltitudeFor(), clip.PositionZ.Evaluate(clipPercent) + 0.5f);
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            deltaPos = new Vector3((clip.PositionX.Evaluate(clipPercent)) * (mirror ? -1 : 1) + 0.5f, AltitudeLayer.Item.AltitudeFor(), clip.PositionZ.Evaluate(clipPercent) + 0.5f);
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            Log.Message("Clip percent: " + clipPercent + " deltaPos: " + deltaPos);
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            rotation = clip.Rotation.Evaluate(clipPercent);
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            rotation = clip.Rotation.Evaluate(clipPercent) * (mirror ? -1 : 1);
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        }
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        public void AnimateThing(Thing thing) 
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        {
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            thing.Graphic.Draw(deltaPos + anchor, Rot4.North, thing, rotation);
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            thing.Graphic.Draw(deltaPos + anchor, mirror ? Rot4.West : Rot4.East, thing, rotation);
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        }
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        public bool LoopNeverending()
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			@ -20,33 +20,42 @@ namespace Patch_SexToysMasturbation
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            if(__instance is JobDriver_MasturbateWithToy masturbateJobDriver)
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            {
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                Log.Message("Rerolling animations...");
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                Pawn pawn = masturbateJobDriver.pawn;
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                Thing sexToy = masturbateJobDriver.dildo;
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                RerollAnimationsForSexToy(pawn, sexToy);
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                RerollAnimationsForSexToy(pawn, sexToy, masturbateJobDriver.Bed);
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            }
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        }
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        public static void RerollAnimationsForSexToy(Pawn pawn, Thing thing)
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        public static void RerollAnimationsForSexToy(Pawn pawn, Thing thing, Thing bed)
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        {
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            CompSexToy sextoy = thing.TryGetComp<CompSexToy>();
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            SexToyAnimationDef anim = AnimSexToyUtility.tryFindAnimation(sextoy, pawn);
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            if (anim != null)
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            {
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                Log.Message("Playing anim " + anim.defName);
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                if(bed != null)
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                {
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                    pawn.TryGetComp<CompBodyAnimator>().setAnchor(bed);
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                    thing.TryGetComp<CompThingAnimator>().setAnchor(bed);
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                }
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                else
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                {
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                    pawn.TryGetComp<CompBodyAnimator>().setAnchor(pawn.Position);
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                    thing.TryGetComp<CompThingAnimator>().setAnchor(pawn.Position);
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                }
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                pawn.TryGetComp<CompBodyAnimator>().StartAnimation(anim, new List<Pawn> { pawn }, 0);
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                thing.TryGetComp<CompThingAnimator>().StartAnimation(anim, pawn);
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                bool mirror = GenTicks.TicksGame % 2 == 0;
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                pawn.TryGetComp<CompBodyAnimator>().StartAnimation(anim, new List<Pawn> { pawn }, 0, mirror);
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                thing.TryGetComp<CompThingAnimator>().StartAnimation(anim, pawn, mirror);
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                (pawn.jobs.curDriver as JobDriver_Sex).ticks_left = anim.animationTimeTicks;
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                (pawn.jobs.curDriver as JobDriver_Sex).sex_ticks = anim.animationTimeTicks;
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