job duration reset during actor shift

This commit is contained in:
c0ffeeeeeeee 2020-10-28 20:47:16 -07:00
parent 20cecf3190
commit ac5721df82
3 changed files with 33 additions and 2 deletions

View file

@ -376,6 +376,29 @@ namespace Rimworld_Animations {
public void shiftActorPositionAndRestartAnimation() {
actor = (actor == anim.actors.Count - 1 ? 0 : actor + 1);
if (pawn?.story?.bodyType != null) {
if (pawn.story.bodyType == BodyTypeDefOf.Fat && anim?.actors[actor]?.bodyTypeOffset?.Fat != null) {
anchor.x += anim.actors[actor].bodyTypeOffset.Fat.Value.x * (mirror ? -1f : 1f);
anchor.z += anim.actors[actor].bodyTypeOffset.Fat.Value.y;
}
else if (pawn.story.bodyType == BodyTypeDefOf.Female && anim?.actors[actor]?.bodyTypeOffset?.Female != null) {
anchor.x += anim.actors[actor].bodyTypeOffset.Female.Value.x * (mirror ? -1f : 1f);
anchor.z += anim.actors[actor].bodyTypeOffset.Female.Value.y;
}
else if (pawn.story.bodyType == BodyTypeDefOf.Male && anim?.actors[actor]?.bodyTypeOffset?.Male != null) {
anchor.x += anim.actors[actor].bodyTypeOffset.Male.Value.x * (mirror ? -1f : 1f);
anchor.z += anim.actors[actor].bodyTypeOffset.Male.Value.y;
}
else if (pawn.story.bodyType == BodyTypeDefOf.Thin && anim?.actors[actor]?.bodyTypeOffset?.Thin != null) {
anchor.x += anim.actors[actor].bodyTypeOffset.Thin.Value.x * (mirror ? -1f : 1f);
anchor.z += anim.actors[actor].bodyTypeOffset.Thin.Value.y;
}
else if (pawn.story.bodyType == BodyTypeDefOf.Hulk && anim?.actors[actor]?.bodyTypeOffset?.Hulk != null) {
anchor.x += anim.actors[actor].bodyTypeOffset.Hulk.Value.x * (mirror ? -1f : 1f);
anchor.z += anim.actors[actor].bodyTypeOffset.Hulk.Value.y;
}
}
curStage = 0;
animTicks = 0;
stageTicks = 0;