mirror of
				https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
				synced 2024-08-15 00:43:45 +00:00 
			
		
		
		
	Rewrote path random selection to use built-in rangeseeded call, prevent integer overflow error
This commit is contained in:
		
							parent
							
								
									6606395223
								
							
						
					
					
						commit
						abb3c1fe18
					
				
					 2 changed files with 1 additions and 1 deletions
				
			
		
										
											Binary file not shown.
										
									
								
							| 
						 | 
				
			
			@ -16,7 +16,7 @@ namespace Rimworld_Animations
 | 
			
		|||
 | 
			
		||||
            for (int i = 0; i < loops; i++)
 | 
			
		||||
            {
 | 
			
		||||
                GroupAnimationDef selectedDef = paths[((seed * 341 + 1582 * i) % 15823) % paths.Count];
 | 
			
		||||
                GroupAnimationDef selectedDef = paths[Rand.RangeSeeded(0, paths.Count, seed + i)];
 | 
			
		||||
 | 
			
		||||
                animationDefs.AddRange(selectedDef.GetAllAnimationsForActor(actorNumber, seed));
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue