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Rewrote path random selection to use built-in rangeseeded call, prevent integer overflow error
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@ -16,7 +16,7 @@ namespace Rimworld_Animations
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for (int i = 0; i < loops; i++)
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{
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GroupAnimationDef selectedDef = paths[((seed * 341 + 1582 * i) % 15823) % paths.Count];
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GroupAnimationDef selectedDef = paths[Rand.RangeSeeded(0, paths.Count, seed + i)];
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animationDefs.AddRange(selectedDef.GetAllAnimationsForActor(actorNumber, seed));
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