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	tweaks for potential null ref. check errors
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					 4 changed files with 7 additions and 5 deletions
				
			
		
										
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					@ -46,7 +46,7 @@
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      <Private>False</Private>
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					      <Private>False</Private>
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    </Reference>
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					    </Reference>
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    <Reference Include="RJW">
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					    <Reference Include="RJW">
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      <HintPath>..\RJW\1.1\Assemblies\RJW.dll</HintPath>
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					      <HintPath>..\rjw-master\1.1\Assemblies\RJW.dll</HintPath>
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      <Private>False</Private>
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					      <Private>False</Private>
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    </Reference>
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					    </Reference>
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    <Reference Include="System" />
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					    <Reference Include="System" />
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					@ -45,7 +45,7 @@ namespace Rimworld_Animations {
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        private float clipPercent = 0;
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					        private float clipPercent = 0;
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        public Vector3 anchor, deltaPos, headBob;
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					        public Vector3 anchor, deltaPos, headBob;
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        public float bodyAngle, headAngle, genitalAngle;
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					        public float bodyAngle, headAngle, genitalAngle = 0;
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        public Rot4 headFacing, bodyFacing;
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					        public Rot4 headFacing, bodyFacing;
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        public bool controlGenitalAngle = false;
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					        public bool controlGenitalAngle = false;
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					@ -77,8 +77,10 @@ namespace Rimworld_Animations {
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				Vector2 bodyOffset = ((!portrait) ? offset?.bodyTypes : (offset?.portraitBodyTypes ?? offset?.bodyTypes))?.FirstOrDefault((AlienPartGenerator.BodyTypeOffset to) => to.bodyType == pawn.story.bodyType)?.offset ?? Vector2.zero;
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									Vector2 bodyOffset = (portrait ? offset?.portraitBodyTypes ?? offset?.bodyTypes : offset?.bodyTypes)?.FirstOrDefault(predicate: to => to.bodyType == pawn.story.bodyType)
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				Vector2 crownOffset = ((!portrait) ? offset?.crownTypes : (offset?.portraitCrownTypes ?? offset?.crownTypes))?.FirstOrDefault((AlienPartGenerator.CrownTypeOffset to) => to.crownType == alienComp.crownType)?.offset ?? Vector2.zero;
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					                                   ?.offset ?? Vector2.zero;
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					                Vector2 crownOffset = (portrait ? offset?.portraitCrownTypes ?? offset?.crownTypes : offset?.crownTypes)?.FirstOrDefault(predicate: to => to.crownType == alienComp.crownType)
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					                                    ?.offset ?? Vector2.zero;
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				//Defaults for tails 
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									//Defaults for tails 
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				//south 0.42f, -0.3f, -0.22f
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									//south 0.42f, -0.3f, -0.22f
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					@ -127,7 +129,7 @@ namespace Rimworld_Animations {
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				else {
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									else {
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					Quaternion addonRotation = quat;
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										Quaternion addonRotation = quat;
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					if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba.hediffGraphics[0] != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis"))) {
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										if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis"))) {
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						addonRotation = Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up);
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											addonRotation = Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up);
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					}
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										}
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