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	null ref checks in case of missing comps
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					 2 changed files with 13 additions and 5 deletions
				
			
		
										
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					@ -19,7 +19,7 @@ namespace Rimworld_Animations {
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        {
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					        {
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			CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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								CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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			if (!renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
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								if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
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            {
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					            {
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				Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
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									Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
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					@ -67,16 +67,24 @@ namespace Rimworld_Animations {
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                {
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					                {
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					yield return ins[i];
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										yield return ins[i];
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				}
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									}
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            }
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					            }
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        }
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					        }
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		public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation)
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							public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation)
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		{
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							{
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								if(pawn == null)
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					            {
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									return true;
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								}
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			CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
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								CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
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			if (!renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
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								if(anim == null)
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					            {
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									return true;
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					            }
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								if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
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			{
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								{
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				quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
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									quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
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			}
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								}
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