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	Reverted code and removed changing pawn position on tick. This prevents oob clipping
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			@ -15,7 +15,6 @@ namespace Rimworld_Animations {
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            if(___pawn.TryGetComp<CompBodyAnimator>() != null && ___pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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                __result = ___pawn.TryGetComp<CompBodyAnimator>().anchor + ___pawn.TryGetComp<CompBodyAnimator>().deltaPos;
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                ___pawn.Position = __result.ToIntVec3();
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                return false;
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            }
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            return true;
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