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	fixed potential bug with >1x speed + build for rjw 4.2.6
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					 3 changed files with 8 additions and 4 deletions
				
			
		
										
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					@ -1,5 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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					<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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					<Defs>
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					  <!--
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  <Rimworld_Animations.AnimationDef>
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					  <Rimworld_Animations.AnimationDef>
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    <defName>Missionary</defName>
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					    <defName>Missionary</defName>
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    <label>missionary</label>
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					    <label>missionary</label>
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					@ -10,7 +12,6 @@
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    </sexTypes>
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					    </sexTypes>
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    <actors>
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					    <actors>
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      <li>
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					      <li>
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        <!--each type cooresponds to an animation clip in each animationStage-->
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        <defNames>
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					        <defNames>
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          <li>Human</li>
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					          <li>Human</li>
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        </defNames>
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					        </defNames>
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					@ -370,4 +371,7 @@
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      </li>
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					      </li>
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    </animationStages>
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					    </animationStages>
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  </Rimworld_Animations.AnimationDef>
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					  </Rimworld_Animations.AnimationDef>
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</Defs>
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					  -->
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					  </Defs>
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					@ -82,10 +82,10 @@ namespace Rimworld_Animations {
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                    }
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					                    }
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                    //TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
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					                    //TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
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					                    /*
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                    if (x.defName != "Missionary")
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					                    if (x.defName != "Missionary")
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                        return false;
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					                        return false;
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					                    */
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                    if (x.actors[i].isFucking && !rjw.xxx.can_fuck(localParticipants[i])) {
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					                    if (x.actors[i].isFucking && !rjw.xxx.can_fuck(localParticipants[i])) {
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