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added probability to voicetagdefs, to make voice clips play at random intervals
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3 changed files with 14 additions and 1 deletions
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@ -35,7 +35,17 @@ namespace Rimworld_Animations
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{
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if (tick == keyframe.tick)
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{
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return (keyframe as ExtendedKeyframe).voice;
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VoiceTagDef voiceTag = (keyframe as ExtendedKeyframe).voice;
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//probability checking
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if (Rand.Chance(voiceTag.probability))
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{
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return voiceTag;
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}
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else
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{
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return null;
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}
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}
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}
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@ -9,5 +9,8 @@ namespace Rimworld_Animations
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{
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public class VoiceTagDef : Def
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{
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public float probability = 1;
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}
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}
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