diff --git a/Rimworld-Animations.csproj b/Rimworld-Animations.csproj
index e5762cf..20d6133 100644
--- a/Rimworld-Animations.csproj
+++ b/Rimworld-Animations.csproj
@@ -86,6 +86,7 @@
+
diff --git a/Source/AnimationUtility.cs b/Source/AnimationUtility.cs
index 9563ef0..df9b5a8 100644
--- a/Source/AnimationUtility.cs
+++ b/Source/AnimationUtility.cs
@@ -161,5 +161,26 @@ namespace Rimworld_Animations {
GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait);
}
}
+
+ public static void RenderPawnHeadMeshInAnimation(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool portrait, Pawn pawn, float bodySizeFactor = 1) {
+
+ if (pawn == null) {
+ GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
+ return;
+ }
+
+ CompBodyAnimator pawnAnimator = pawn.TryGetComp();
+
+ if (pawnAnimator == null || !pawnAnimator.isAnimating || portrait) {
+ GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
+ }
+ else {
+ Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
+ pawnHeadPosition.x *= bodySizeFactor;
+ pawnHeadPosition.x *= bodySizeFactor;
+ pawnHeadPosition.y = loc.y;
+ GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait);
+ }
+ }
}
}
diff --git a/Source/Patches/HarmonyPatch_CSL.cs b/Source/Patches/HarmonyPatch_CSL.cs
new file mode 100644
index 0000000..fb6ab64
--- /dev/null
+++ b/Source/Patches/HarmonyPatch_CSL.cs
@@ -0,0 +1,86 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using HarmonyLib;
+using rjw;
+using Verse;
+using RimWorld;
+using System.Reflection.Emit;
+using System.Reflection;
+using UnityEngine;
+
+namespace Rimworld_Animations {
+ [StaticConstructorOnStartup]
+ public static class HarmonyPatch_CSL {
+ static HarmonyPatch_CSL() {
+ try {
+ ((Action)(() => {
+ if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Children, school and learning")) {
+
+ (new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("PawnRenderer_RenderPawnInternal_Patch"), "RenderPawnInternalScaled"),
+ prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_CSL), "Prefix_CSL")),
+ transpiler: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_CSL), "Transpiler_CSL")));
+ }
+ }))();
+ }
+ catch (TypeLoadException ex) {
+
+ }
+ }
+
+ public static void Prefix_CSL(PawnRenderer __instance, Pawn pawn, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, ref Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible) {
+
+ PawnGraphicSet graphics = __instance.graphics;
+ CompBodyAnimator bodyAnim = pawn.TryGetComp();
+
+ if (!graphics.AllResolved) {
+ graphics.ResolveAllGraphics();
+ }
+
+
+ if (bodyAnim != null && bodyAnim.isAnimating && !portrait) {
+ bodyAnim.tickGraphics(graphics);
+ pawn.TryGetComp().animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
+
+ }
+ }
+
+ public static IEnumerable Transpiler_CSL(IEnumerable instructions) {
+
+ MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");
+ FieldInfo headGraphic = AccessTools.Field(typeof(PawnGraphicSet), "headGraphic");
+
+
+ List codes = instructions.ToList();
+ bool forHead = true;
+ for (int i = 0; i < codes.Count(); i++) {
+
+ //Instead of calling drawmeshnoworlater, add pawn to the stack and call my special static method
+ if (codes[i].OperandIs(drawMeshNowOrLater) && forHead) {
+
+ yield return new CodeInstruction(OpCodes.Ldarg_0);
+ yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
+ yield return new CodeInstruction(OpCodes.Ldarg_2);
+ yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation), new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool), typeof(Pawn), typeof(float) }));
+
+ }
+ //checking for if(graphics.headGraphic != null)
+ else if (codes[i].opcode == OpCodes.Ldfld && codes[i].OperandIs(headGraphic)) {
+ forHead = true;
+ yield return codes[i];
+ }
+ //checking for if(renderbody)
+ else if (codes[i].opcode == OpCodes.Ldarg_3) {
+ forHead = false;
+ yield return codes[i];
+ }
+ else {
+ yield return codes[i];
+ }
+ }
+ }
+
+ }
+}
diff --git a/Source/Patches/HarmonyPatch_PawnRenderer.cs b/Source/Patches/HarmonyPatch_PawnRenderer.cs
index 0a1c753..a58b1e9 100644
--- a/Source/Patches/HarmonyPatch_PawnRenderer.cs
+++ b/Source/Patches/HarmonyPatch_PawnRenderer.cs
@@ -64,7 +64,7 @@ namespace Rimworld_Animations {
yield return new CodeInstruction(OpCodes.Ldarg_0);
yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
- yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation)));
+ yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation), new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool), typeof(Pawn) }));
}
//checking for if(graphics.headGraphic != null)
diff --git a/Source/Patches/HarmonyPatch_ShowHairWithHats.cs b/Source/Patches/HarmonyPatch_ShowHairWithHats.cs
index 87e59d2..3714503 100644
--- a/Source/Patches/HarmonyPatch_ShowHairWithHats.cs
+++ b/Source/Patches/HarmonyPatch_ShowHairWithHats.cs
@@ -6,6 +6,7 @@ using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
+using UnityEngine;
using Verse;
namespace Rimworld_Animations {
@@ -38,7 +39,7 @@ namespace Rimworld_Animations {
yield return new CodeInstruction(OpCodes.Ldarg_0);
yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
- yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation)));
+ yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation), new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool), typeof(Pawn) }));
}
else {
diff --git a/Source/Settings/AnimationSettings.cs b/Source/Settings/AnimationSettings.cs
index b37e614..b563e0c 100644
--- a/Source/Settings/AnimationSettings.cs
+++ b/Source/Settings/AnimationSettings.cs
@@ -43,6 +43,11 @@ namespace Rimworld_Animations {
listingStandard.CheckboxLabeled("Enable Sound Override", ref AnimationSettings.soundOverride);
listingStandard.CheckboxLabeled("Control Genital Rotation", ref AnimationSettings.controlGenitalRotation);
listingStandard.CheckboxLabeled("Apply Semen on Animation Orgasm", ref AnimationSettings.applySemenOnAnimationOrgasm);
+
+ if(AnimationSettings.applySemenOnAnimationOrgasm) {
+ listingStandard.Label("Recommended--turn down \"Cum on body percent\" in RJW settings to about 33%");
+ }
+
listingStandard.CheckboxLabeled("Enable Orgasm Quiver", ref AnimationSettings.orgasmQuiver);
listingStandard.CheckboxLabeled("Enable Rape Shiver", ref AnimationSettings.rapeShiver);
listingStandard.CheckboxLabeled("Enable hearts during lovin'", ref AnimationSettings.hearts);