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	missing texture graphics instead of error log spam
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					 9 changed files with 24 additions and 5 deletions
				
			
		
										
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			@ -197,6 +197,12 @@ namespace Rimworld_Animations {
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                        PawnRenderNodeProperties props = animationProp.animPropProperties;
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                        if (props.texPath.NullOrEmpty())
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                        {
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                            props.texPath = "AnimationProps/MissingTexture/MissingTexture";
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                        }
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                        //create new render node
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                        PawnRenderNode animRenderNode = (PawnRenderNode)Activator.CreateInstance(props.nodeClass, new object[] {
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                            this.pawn,
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			@ -31,12 +31,10 @@ namespace Rimworld_Animations
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        {
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            //if node is animating, and is a graphic variant type of node
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            //and node is one with graphic variants
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            //and texpathvariant is set
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            if ((node.AnimationWorker is AnimationWorker_KeyframesExtended extendedAnimWorker)
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                //and node is one with graphic variants
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                && (node is PawnRenderNode_GraphicVariants nodeWithGraphicVariants)
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                //and texpathvariant is set
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                && extendedAnimWorker.TexPathVariantAtTick(node.tree.AnimationTick) != null)
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            {
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                Material materialVariant = GetMaterialVariant(nodeWithGraphicVariants, parms, (int)extendedAnimWorker.TexPathVariantAtTick(node.tree.AnimationTick));
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			@ -12,13 +12,14 @@ namespace Rimworld_Animations
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    {
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        protected new PawnRenderNodeProperties_GraphicVariants props;
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        protected Graphic missingTextureGraphic;
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        protected Dictionary<int, Graphic> variants;
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        public Graphic getGraphicVariant(int variant)
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        {
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            if (variants == null || !variants.ContainsKey(variant))
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            {
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                return null;
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                return missingTextureGraphic;
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            }
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            return variants[variant];
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			@ -49,6 +50,11 @@ namespace Rimworld_Animations
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            {
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                variants = GraphicVariantsFor(this.tree.pawn);
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            }
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            if (missingTextureGraphic == null)
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            {
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                missingTextureGraphic = GenerateMissingTextureGraphic();
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            }
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            base.EnsureMaterialsInitialized();
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        }
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			@ -75,5 +81,10 @@ namespace Rimworld_Animations
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            return variantGraphics;
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        }
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        protected Graphic GenerateMissingTextureGraphic()
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        {
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            return GraphicDatabase.Get<Graphic_Multi>("AnimationProps/MissingTexture");
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        }
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    }
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}
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			@ -197,6 +197,10 @@
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    <Content Include="1.5\Textures\AnimationProps\Banana\Banana_west.png" />
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    <Content Include="1.5\Textures\AnimationProps\Doggystyle\Doggy_Arms_north.png" />
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    <Content Include="1.5\Textures\AnimationProps\Doggystyle\Doggy_Legs_north.png" />
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    <Content Include="1.5\Textures\AnimationProps\MissingTexture\MissingTexture_east.png" />
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    <Content Include="1.5\Textures\AnimationProps\MissingTexture\MissingTexture_north.png" />
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    <Content Include="1.5\Textures\AnimationProps\MissingTexture\MissingTexture_south.png" />
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    <Content Include="1.5\Textures\AnimationProps\MissingTexture\MissingTexture_west.png" />
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    <Content Include="1.5\Textures\UI\MainTab.png" />
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    <Content Include="About\About.xml" />
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    <Content Include="About\Manifest.xml" />
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