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	alien race offsets
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					 5 changed files with 25 additions and 0 deletions
				
			
		
										
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					@ -68,6 +68,7 @@
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  <ItemGroup>
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					  <ItemGroup>
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    <Compile Include="Properties\AssemblyInfo.cs" />
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					    <Compile Include="Properties\AssemblyInfo.cs" />
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    <Compile Include="Source\Actors\Actor.cs" />
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					    <Compile Include="Source\Actors\Actor.cs" />
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					    <Compile Include="Source\Actors\AlienRaceOffset.cs" />
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    <Compile Include="Source\Animations\AnimationStage.cs" />
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					    <Compile Include="Source\Animations\AnimationStage.cs" />
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    <Compile Include="Source\Animations\Clips\BaseAnimationClip.cs" />
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					    <Compile Include="Source\Animations\Clips\BaseAnimationClip.cs" />
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    <Compile Include="Source\Animations\Clips\PawnAnimationClip.cs" />
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					    <Compile Include="Source\Animations\Clips\PawnAnimationClip.cs" />
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					@ -9,6 +9,7 @@ namespace Rimworld_Animations {
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    public class Actor {
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					    public class Actor {
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        public List<string> defNames;
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					        public List<string> defNames;
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        public List<string> requiredGenitals;
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					        public List<string> requiredGenitals;
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					        public List<AlienRaceOffset> raceOffsets;
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        public bool activeRole = false;
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					        public bool activeRole = false;
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        public string gender;
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					        public string gender;
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        public bool isFucking = false;
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					        public bool isFucking = false;
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										16
									
								
								Source/Actors/AlienRaceOffset.cs
									
										
									
									
									
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										16
									
								
								Source/Actors/AlienRaceOffset.cs
									
										
									
									
									
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					@ -0,0 +1,16 @@
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					using System;
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					using System.Collections.Generic;
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					using System.Linq;
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					using System.Text;
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					using System.Threading.Tasks;
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					namespace Rimworld_Animations {
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					    public class AlienRaceOffset {
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					        public string defName;
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					        public float x = 0;
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					        public float z = 0;
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					    }
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					}
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					@ -96,6 +96,13 @@ namespace Rimworld_Animations {
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            isAnimating = true;
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					            isAnimating = true;
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					            AlienRaceOffset offset = anim?.actors[actor]?.raceOffsets?.Find(x => x.defName == pawn.def.defName);
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					            if (offset != null) {
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					                anchor.x += offset.x;
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					                anchor.z += offset.z;
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					            }
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            pawn.jobs.posture = PawnPosture.Standing;
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					            pawn.jobs.posture = PawnPosture.Standing;
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            this.actor = actor;
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					            this.actor = actor;
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