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extra null ref checks and tweaks
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5 changed files with 18 additions and 9 deletions
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Rimworld_Animations.AnimationDef>
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<defName>Quadruped_Doggystyle</defName>
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<label>quadruped doggystyle</label>
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<defName>Dog_Doggystyle</defName>
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<label>dog doggystyle</label>
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<sounds>true</sounds>
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<sexTypes>
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<li>Anal</li>
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@ -632,7 +632,7 @@
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>90</genitalAngle>
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<genitalAngle>180</genitalAngle>
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</li>
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<li>
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<tickDuration>59</tickDuration>
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@ -652,7 +652,7 @@
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>90</genitalAngle>
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<genitalAngle>180</genitalAngle>
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</li>
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</keyframes>
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</li>
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@ -710,7 +710,7 @@
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>90</genitalAngle>
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<genitalAngle>180</genitalAngle>
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</li>
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<li>
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<tickDuration>14</tickDuration>
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@ -730,7 +730,7 @@
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>90</genitalAngle>
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<genitalAngle>180</genitalAngle>
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</li>
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</keyframes>
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</li>
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@ -815,7 +815,7 @@
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>90</genitalAngle>
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<genitalAngle>180</genitalAngle>
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</li>
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<li>
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<tickDuration>7</tickDuration>
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@ -864,7 +864,7 @@
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>90</genitalAngle>
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<genitalAngle>180</genitalAngle>
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</li>
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</keyframes>
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</li>
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@ -154,7 +154,7 @@ namespace Rimworld_Animations {
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base.CompTick();
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if(isAnimating) {
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if (pawn?.jobs?.curDriver == null || (pawn?.jobs?.curDriver != null && !(pawn?.jobs?.curDriver is rjw.JobDriver_Sex))) {
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if (pawn.Dead || pawn?.jobs?.curDriver == null || (pawn?.jobs?.curDriver != null && !(pawn?.jobs?.curDriver is rjw.JobDriver_Sex))) {
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isAnimating = false;
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}
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else {
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@ -310,6 +310,9 @@ namespace Rimworld_Animations {
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Scribe_Values.Look(ref bodyAngle, "bodyAngle");
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Scribe_Values.Look(ref headAngle, "headAngle");
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Scribe_Values.Look(ref genitalAngle, "GenitalAngle");
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Scribe_Values.Look(ref controlGenitalAngle, "controlGenitalAngle");
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Scribe_Values.Look(ref headFacing, "headFacing");
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Scribe_Values.Look(ref headFacing, "bodyFacing");
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@ -17,6 +17,12 @@ namespace Rimworld_Animations {
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public static bool Prefix(ref JobDriver_Sex __instance, ref Pawn pawn, ref Thing target, ref bool pawnnude, ref bool partnernude) {
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Pawn pawn2 = target as Pawn;
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if (pawn == null || pawn2 == null) {
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return true;
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}
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if (pawn.IsHashIntervalTick(__instance.ticks_between_thrusts)) {
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__instance.Animate(pawn, pawn2);
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