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HatsDisplaySelection patches
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parent
acfb864629
commit
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13 changed files with 208 additions and 12 deletions
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@ -1,4 +1,4 @@
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/*using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -19,8 +19,34 @@ namespace Rimworld_Animations {
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(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("HatDisplaySelection.Patch"), "DrawHatWithHair"),
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transpiler: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_HatsDisplaySelection), "ReplaceDrawMeshOrLaterWithAnimate")));
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(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("HatDisplaySelection.Patch"), "DrawHeadApparelWithHair"),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_HatsDisplaySelection), "PrefixPatchForDrawHeadApparelWithHair")));
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}
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public static void PrefixPatchForDrawHeadApparelWithHair(PawnRenderer renderer, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, ref Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible)
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{
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PawnGraphicSet graphics = renderer.graphics;
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Pawn pawn = graphics.pawn;
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CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
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if (!graphics.AllResolved)
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{
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graphics.ResolveAllGraphics();
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}
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if (bodyAnim != null && bodyAnim.isAnimating && !portrait && pawn.Map == Find.CurrentMap)
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{
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bodyAnim.tickGraphics(graphics);
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bodyAnim.animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
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}
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}
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public static IEnumerable<CodeInstruction> ReplaceDrawMeshOrLaterWithAnimate(IEnumerable<CodeInstruction> instructions) {
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MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");
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@ -44,4 +70,4 @@ namespace Rimworld_Animations {
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}
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}
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}*/
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}
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@ -51,19 +51,20 @@ namespace Rimworld_Animations {
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{
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static HarmonyPatch_Animate() {
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/* hats display selection patch -- broken
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// hats display selection patch -- broken
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if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Hats Display Selection")) {
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HarmonyPatch_HatsDisplaySelection.PatchHatsDisplaySelectionArgs();
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}
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else {
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PatchRimworldFunctionsNormally();
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}*/
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}
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PatchRimworldFunctionsNormally();
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//PatchRimworldFunctionsNormally();
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}
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static void PatchRimworldFunctionsNormally() {
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(new Harmony("rjw")).Patch(AccessTools.Method(typeof(PawnRenderer), "RenderPawnInternal", parameters: new Type[]
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{
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