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	Patch
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					 11 changed files with 20 additions and 11 deletions
				
			
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					@ -21,6 +21,6 @@ namespace Rimworld_Animations {
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        public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
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					        public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
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        public Vector3 offset = new Vector2(0, 0);
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					        public Vector3 offset = new Vector2(0, 0);
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		public List<string> requiredGender;
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							public List<string> requiredGender;
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					        public List<string> tags = new List<string>();
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    }
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					    }
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}
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					}
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					@ -10,9 +10,10 @@ namespace Rimworld_Animations {
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        public string stageName;
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					        public string stageName;
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        public int stageIndex;
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					        public int stageIndex;
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        public int playTimeTicks = 0;
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					        public int playTimeTicks = 0;
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					        public int playTimeTicksQuick = -1;
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        public bool isLooping;
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					        public bool isLooping;
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        public List<BaseAnimationClip> animationClips;
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					        public List<BaseAnimationClip> animationClips;
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					        public List<string> tags = new List<string>();
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        public void initialize() {
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					        public void initialize() {
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            foreach (BaseAnimationClip clip in animationClips) {
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					            foreach (BaseAnimationClip clip in animationClips) {
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					@ -15,6 +15,6 @@ namespace Rimworld_Animations {
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        public abstract void buildSimpleCurves();
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					        public abstract void buildSimpleCurves();
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        public string soundDef = null; //for playing sounds
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					        public string soundDef = null; //for playing sounds
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        public int actor;
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					        public int actor;
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					        public List<string> tags = new List<string>();
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    }
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					    }
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}
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					}
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					@ -10,5 +10,6 @@ namespace Rimworld_Animations {
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        public int tickDuration = 1;
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					        public int tickDuration = 1;
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        public float? atTick;
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					        public float? atTick;
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        public string soundEffect;
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					        public string soundEffect;
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					        public List<string> tags = new List<string>();
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    }
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					    }
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}
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					}
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					@ -52,6 +52,7 @@ namespace Rimworld_Animations {
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        public List<Pawn> actorsInCurrentAnimation;
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					        public List<Pawn> actorsInCurrentAnimation;
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        public bool controlGenitalAngle = false;
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					        public bool controlGenitalAngle = false;
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					        public bool fastAnimForQuickie = false;
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        private AnimationDef anim;
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					        private AnimationDef anim;
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        private AnimationStage stage {
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					        private AnimationStage stage {
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					@ -155,7 +156,9 @@ namespace Rimworld_Animations {
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            this.actor = actor;
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					            this.actor = actor;
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            this.anim = anim;
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					            this.anim = anim;
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            this.mirror = mirror;
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					            this.mirror = mirror;
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            if(fastAnimForQuickie)
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					            this.fastAnimForQuickie = fastAnimForQuickie;
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					            if (fastAnimForQuickie && anim.animationStages.Any(x => x.playTimeTicksQuick >= 0) == false)
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            {
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					            {
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                curStage = 1;
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					                curStage = 1;
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                animTicks = anim.animationStages[0].playTimeTicks;
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					                animTicks = anim.animationStages[0].playTimeTicks;
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					@ -259,7 +262,7 @@ namespace Rimworld_Animations {
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            stageTicks++;
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					            stageTicks++;
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            if(stageTicks >= stage.playTimeTicks) {
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					            if(stageTicks >= stage.playTimeTicks || (fastAnimForQuickie && stage.playTimeTicksQuick >= 0 && stageTicks >= stage.playTimeTicksQuick)) {
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                curStage++;
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					                curStage++;
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					@ -1,4 +1,4 @@
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 using System;
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					using System;
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using System.Collections.Generic;
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					using System.Collections.Generic;
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using System.Linq;
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					using System.Linq;
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using System.Text;
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					using System.Text;
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					@ -11,7 +11,6 @@ namespace Rimworld_Animations {
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    {
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					    {
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        public CompProperties_BodyAnimator()
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					        public CompProperties_BodyAnimator()
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        {
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					        {
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            base.compClass = typeof(CompBodyAnimator);
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					            base.compClass = typeof(CompBodyAnimator);
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        }
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					        }
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    }
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					    }
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					@ -15,6 +15,7 @@ namespace Rimworld_Animations {
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        public bool sounds = false;
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					        public bool sounds = false;
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        public List<rjw.xxx.rjwSextype> sexTypes = null;
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					        public List<rjw.xxx.rjwSextype> sexTypes = null;
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        public List<String> interactionDefTypes = null;
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					        public List<String> interactionDefTypes = null;
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					        public List<string> tags = new List<string>();
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        public override void PostLoad() {
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					        public override void PostLoad() {
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            base.PostLoad();
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					            base.PostLoad();
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					@ -27,7 +27,6 @@ namespace Rimworld_Animations
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			{
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								{
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				if (i.OperandIs(AccessTools.Method(typeof(PawnUtility), "IsInvisible")))
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									if (i.OperandIs(AccessTools.Method(typeof(PawnUtility), "IsInvisible")))
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				{
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									{
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					yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PawnRenderer_RenderPawnAt_Patch), "ClearCache"));
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										yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PawnRenderer_RenderPawnAt_Patch), "ClearCache"));
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				}
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									}
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				else
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									else
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					@ -46,11 +46,11 @@
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      <Private>False</Private>
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					      <Private>False</Private>
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    </Reference>
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					    </Reference>
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    <Reference Include="RJW">
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					    <Reference Include="RJW">
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      <HintPath>..\..\rjw\1.3\Assemblies\RJW.dll</HintPath>
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					      <HintPath>..\..\rjw-master\1.3\Assemblies\RJW.dll</HintPath>
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      <Private>False</Private>
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					      <Private>False</Private>
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    </Reference>
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					    </Reference>
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    <Reference Include="RJW-ToysAndMasturbation">
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					    <Reference Include="RJW-ToysAndMasturbation">
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      <HintPath>..\..\rjw-toys-and-masturbation\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
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					      <HintPath>..\..\rjw-toys-and-masturbation-master\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
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      <Private>False</Private>
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					      <Private>False</Private>
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    </Reference>
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					    </Reference>
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    <Reference Include="System" />
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					    <Reference Include="System" />
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					@ -44,7 +44,11 @@
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      <Private>False</Private>
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					      <Private>False</Private>
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    </Reference>
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					    </Reference>
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    <Reference Include="RJW">
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					    <Reference Include="RJW">
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      <HintPath>..\rjw\1.3\Assemblies\RJW.dll</HintPath>
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					      <HintPath>..\rjw-master\1.3\Assemblies\RJW.dll</HintPath>
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					      <Private>False</Private>
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					    </Reference>
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					    <Reference Include="RJW-ToysAndMasturbation">
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					      <HintPath>..\rjw-toys-and-masturbation-master\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
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      <Private>False</Private>
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					      <Private>False</Private>
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    </Reference>
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					    </Reference>
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    <Reference Include="System" />
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					    <Reference Include="System" />
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					@ -65,6 +69,7 @@
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    </Reference>
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					    </Reference>
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  </ItemGroup>
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					  </ItemGroup>
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  <ItemGroup>
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					  <ItemGroup>
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					    <Compile Include="1.3\Source\Extensions\PawnWoundDrawerExtension.cs" />
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    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_Thing.cs" />
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					    <Compile Include="1.3\Source\Patches\RimworldPatches\HarmonyPatch_Thing.cs" />
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    <Compile Include="1.3\Source\Utilities\PatchOperationAddOrReplace.cs" />
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					    <Compile Include="1.3\Source\Utilities\PatchOperationAddOrReplace.cs" />
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    <Compile Include="Properties\AssemblyInfo.cs" />
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					    <Compile Include="Properties\AssemblyInfo.cs" />
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