Patch for Hats Display Selection

This commit is contained in:
c0ffeeeeeeee 2020-12-21 15:00:45 -08:00
parent 38374a97e2
commit 7e54290548
4 changed files with 95 additions and 18 deletions

View file

@ -13,24 +13,22 @@ using System.Reflection.Emit;
namespace Rimworld_Animations {
[HarmonyPatch(typeof(PawnRenderer), "RenderPawnInternal", new Type[]
{
typeof(Vector3),
typeof(float),
typeof(bool),
typeof(Rot4),
typeof(Rot4),
typeof(RotDrawMode),
typeof(bool),
typeof(bool),
typeof(bool)
})]
public static class HarmonyPatch_PawnRenderer
{
{
typeof(Vector3),
typeof(float),
typeof(bool),
typeof(Rot4),
typeof(Rot4),
typeof(RotDrawMode),
typeof(bool),
typeof(bool),
typeof(bool)
}
)]
public static class HarmonyPatch_PawnRenderer {
[HarmonyBefore(new string[] { "showhair.kv.rw", "erdelf.HumanoidAlienRaces", "Nals.FacialAnimation" })]
public static void Prefix(PawnRenderer __instance, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, ref Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible)
{
public static void Prefix(PawnRenderer __instance, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, ref Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible) {
PawnGraphicSet graphics = __instance.graphics;
Pawn pawn = graphics.pawn;
CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
@ -39,13 +37,44 @@ namespace Rimworld_Animations {
graphics.ResolveAllGraphics();
}
if (bodyAnim != null && bodyAnim.isAnimating && !portrait && pawn.Map == Find.CurrentMap) {
bodyAnim.tickGraphics(graphics);
bodyAnim.animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
}
}
}
[StaticConstructorOnStartup]
public static class HarmonyPatch_Animate
{
static HarmonyPatch_Animate() {
if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Hats Display Selection")) {
HarmonyPatch_HatsDisplaySelection.PatchHatsDisplaySelectionArgs();
}
else {
PatchRimworldFunctionsNormally();
}
}
static void PatchRimworldFunctionsNormally() {
(new Harmony("rjw")).Patch(AccessTools.Method(typeof(PawnRenderer), "RenderPawnInternal", parameters: new Type[]
{
typeof(Vector3),
typeof(float),
typeof(bool),
typeof(Rot4),
typeof(Rot4),
typeof(RotDrawMode),
typeof(bool),
typeof(bool),
typeof(bool)
}),
transpiler: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_Animate), "Transpiler")));
}
[HarmonyAfter(new string[] { "showhair.kv.rw", "erdelf.HumanoidAlienRaces", "Nals.FacialAnimation" })]
[HarmonyReversePatch(HarmonyReversePatchType.Snapshot)]