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	debug logging info
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					@ -23,9 +23,9 @@ namespace Rimworld_Animations {
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				List<Pawn> participants = partnerSexBaseReceiver.parteners.Append(partner).ToList();
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									List<Pawn> participants = partnerSexBaseReceiver.parteners.Append(partner).ToList();
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				GroupAnimationDef groupAnimation = AnimationUtility.FindGroupAnimation(participants, out int reorder);
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									GroupAnimationDef groupAnimation = AnimationUtility.FindGroupAnimation(participants, out int reorder);
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				if (groupAnimation != null)
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									if (groupAnimation != null)
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                {
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					                {
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					Thing anchor = (Thing)__instance.Bed ?? partner;
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										Thing anchor = (Thing)__instance.Bed ?? partner;
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					AnimationUtility.StartGroupAnimation(participants, groupAnimation, reorder, anchor);
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										AnimationUtility.StartGroupAnimation(participants, groupAnimation, reorder, anchor);
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					@ -33,6 +33,15 @@ namespace Rimworld_Animations {
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					foreach(Pawn participant in participants)
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										foreach(Pawn participant in participants)
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                    {
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					                    {
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											if (RJWAnimationSettings.debugMode)
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					                        {
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												Log.Message("1");
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												Log.Message("Participant: " + participant.Name);
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												Log.Message("2");
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												Log.Message("JobDriver: " + participant.CurJobDef.defName);
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					                        }
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						//null ref check for pawns that might have lost their jobs or become null for some reason
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											//null ref check for pawns that might have lost their jobs or become null for some reason
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						if (participant?.jobs?.curDriver is JobDriver_Sex participantJobDriver)
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											if (participant?.jobs?.curDriver is JobDriver_Sex participantJobDriver)
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                        {
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					                        {
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