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850
Defs/AnimationDefs/Animations_vanilla.xml
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850
Defs/AnimationDefs/Animations_vanilla.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Rimworld_Animations.AnimationDef>
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<defName>Doggystyle</defName>
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<label>doggystyle</label>
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<sounds>true</sounds>
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<actors>
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<li>
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<!--each type cooresponds to an animation clip in each animationStage-->
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucked>true</isFucked>
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</li>
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<li>
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucking>true</isFucking>
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</li>
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</actors>
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<animationStages>
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<li>
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<stageName>Slow_Fuck</stageName>
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<isLooping>true</isLooping>
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<playTimeTicks>612</playTimeTicks>
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<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<li>
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<headBob>0</headBob>
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<tickDuration>10</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<headAngle>0</headAngle>
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<bodyFacing>1</bodyFacing>
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<headFacing>2</headFacing>
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</li>
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<li>
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<tickDuration>40</tickDuration>
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<bodyAngle>32</bodyAngle>
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<bodyOffsetX>0.326</bodyOffsetX>
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<bodyOffsetZ>0.190</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>2</headFacing>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>2</headFacing>
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</li>
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<li>
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<tickDuration>10</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>2</headFacing>
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</li>
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<li>
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<tickDuration>40</tickDuration>
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<bodyAngle>32</bodyAngle>
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<bodyOffsetX>0.326</bodyOffsetX>
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<bodyOffsetZ>0.190</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>2</headFacing>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>2</headFacing>
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</li>
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<li>
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<tickDuration>10</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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||||
<bodyFacing>1</bodyFacing>
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<headFacing>2</headFacing>
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</li>
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<li>
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<tickDuration>40</tickDuration>
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<bodyAngle>32</bodyAngle>
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<bodyOffsetX>0.326</bodyOffsetX>
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<bodyOffsetZ>0.190</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>2</headFacing>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>2</headFacing>
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</li>
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<li>
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<tickDuration>10</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>40</tickDuration>
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<bodyAngle>32</bodyAngle>
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<bodyOffsetX>0.326</bodyOffsetX>
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<bodyOffsetZ>0.190</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
|
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<tickDuration>10</tickDuration>
|
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
|
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<tickDuration>40</tickDuration>
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<bodyAngle>32</bodyAngle>
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<bodyOffsetX>0.326</bodyOffsetX>
|
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<bodyOffsetZ>0.190</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>10</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>40</tickDuration>
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<bodyAngle>32</bodyAngle>
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<bodyOffsetX>0.326</bodyOffsetX>
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<bodyOffsetZ>0.190</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>10</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>40</tickDuration>
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<bodyAngle>32</bodyAngle>
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<bodyOffsetX>0.326</bodyOffsetX>
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<bodyOffsetZ>0.190</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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||||
<bodyOffsetZ>0.166</bodyOffsetZ>
|
||||
<bodyFacing>1</bodyFacing>
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||||
<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>10</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>40</tickDuration>
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<bodyAngle>32</bodyAngle>
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||||
<bodyOffsetX>0.326</bodyOffsetX>
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<bodyOffsetZ>0.190</bodyOffsetZ>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<headBob>0</headBob>
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<tickDuration>1</tickDuration>
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||||
<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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<headAngle>0</headAngle>
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||||
<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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</keyframes>
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</li>
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||||
<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<headBob>0</headBob>
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<tickDuration>10</tickDuration>
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<bodyAngle>16.6</bodyAngle>
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||||
<bodyOffsetX>-0.217</bodyOffsetX>
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||||
<bodyOffsetZ>0.175</bodyOffsetZ>
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<headAngle>3</headAngle>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>40</tickDuration>
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<soundEffect>Fuck</soundEffect>
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<bodyAngle>-17</bodyAngle>
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<bodyOffsetX>-0.217</bodyOffsetX>
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<bodyOffsetZ>0.272</bodyOffsetZ>
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||||
<headAngle>5.4</headAngle>
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<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>16.6</bodyAngle>
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<bodyOffsetX>-0.217</bodyOffsetX>
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<bodyOffsetZ>0.175</bodyOffsetZ>
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||||
<headAngle>3</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
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<headFacing>1</headFacing>
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<headBob>0</headBob>
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</li>
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</keyframes>
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</li>
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</animationClips>
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</li>
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<li>
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<stageName>Fast_Fuck</stageName>
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<isLooping>true</isLooping>
|
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<playTimeTicks>609</playTimeTicks>
|
||||
<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<li>
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<tickDuration>8</tickDuration>
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<bodyAngle>27</bodyAngle>
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<bodyOffsetX>0.298</bodyOffsetX>
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<bodyOffsetZ>0.166</bodyOffsetZ>
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||||
<headAngle>1</headAngle>
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<bodyFacing>1</bodyFacing>
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||||
<headFacing>1</headFacing>
|
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<headBob>0</headBob>
|
||||
</li>
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||||
<li>
|
||||
<tickDuration>12</tickDuration>
|
||||
<bodyAngle>32</bodyAngle>
|
||||
<bodyOffsetX>0.326</bodyOffsetX>
|
||||
<bodyOffsetZ>0.190</bodyOffsetZ>
|
||||
<headAngle>4</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>27</bodyAngle>
|
||||
<bodyOffsetX>0.298</bodyOffsetX>
|
||||
<bodyOffsetZ>0.166</bodyOffsetZ>
|
||||
<headAngle>1</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
<headBob>0</headBob>
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||||
</li>
|
||||
</keyframes>
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</li>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
|
||||
<li>
|
||||
<tickDuration>8</tickDuration>
|
||||
<bodyAngle>11</bodyAngle>
|
||||
<bodyOffsetX>-0.217</bodyOffsetX>
|
||||
<bodyOffsetZ>0.175</bodyOffsetZ>
|
||||
<headAngle>8</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<tickDuration>12</tickDuration>
|
||||
<soundEffect>Fuck</soundEffect>
|
||||
<bodyAngle>-12</bodyAngle>
|
||||
<bodyOffsetX>-0.217</bodyOffsetX>
|
||||
<bodyOffsetZ>0.272</bodyOffsetZ>
|
||||
<headAngle>9</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>11</bodyAngle>
|
||||
<bodyOffsetX>-0.217</bodyOffsetX>
|
||||
<bodyOffsetZ>0.175</bodyOffsetZ>
|
||||
<headAngle>8</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
</animationClips>
|
||||
</li>
|
||||
<li>
|
||||
<stageName>Cum</stageName>
|
||||
<isLooping>true</isLooping>
|
||||
<playTimeTicks>300</playTimeTicks>
|
||||
<stageIndex>0</stageIndex>
|
||||
<animationClips>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<keyframes>
|
||||
<li>
|
||||
<tickDuration>8</tickDuration>
|
||||
<bodyAngle>27</bodyAngle>
|
||||
<bodyOffsetX>0.298</bodyOffsetX>
|
||||
<bodyOffsetZ>0.166</bodyOffsetZ>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<soundEffect>Cum</soundEffect>
|
||||
<tickDuration>100</tickDuration>
|
||||
<bodyAngle>32</bodyAngle>
|
||||
<bodyOffsetX>0.326</bodyOffsetX>
|
||||
<bodyOffsetZ>0.190</bodyOffsetZ>
|
||||
<headAngle>-1</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>12</tickDuration>
|
||||
<bodyAngle>35</bodyAngle>
|
||||
<bodyOffsetX>0.326</bodyOffsetX>
|
||||
<bodyOffsetZ>0.190</bodyOffsetZ>
|
||||
<headAngle>-14</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>27</bodyAngle>
|
||||
<bodyOffsetX>0.298</bodyOffsetX>
|
||||
<bodyOffsetZ>0.166</bodyOffsetZ>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<layer>LayingPawn</layer>
|
||||
<keyframes>
|
||||
<li>
|
||||
<tickDuration>8</tickDuration>
|
||||
<bodyAngle>11</bodyAngle>
|
||||
<bodyOffsetX>-0.217</bodyOffsetX>
|
||||
<bodyOffsetZ>0.175</bodyOffsetZ>
|
||||
<headAngle>-8</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>100</tickDuration>
|
||||
<bodyAngle>-12</bodyAngle>
|
||||
<bodyOffsetX>-0.217</bodyOffsetX>
|
||||
<bodyOffsetZ>0.272</bodyOffsetZ>
|
||||
<headAngle>-9</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>12</tickDuration>
|
||||
<bodyAngle>-15</bodyAngle>
|
||||
<bodyOffsetX>-0.227</bodyOffsetX>
|
||||
<bodyOffsetZ>0.272</bodyOffsetZ>
|
||||
<headAngle>-4</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>11</bodyAngle>
|
||||
<bodyOffsetX>-0.217</bodyOffsetX>
|
||||
<bodyOffsetZ>0.175</bodyOffsetZ>
|
||||
<headAngle>-8</headAngle>
|
||||
<bodyFacing>1</bodyFacing>
|
||||
<headFacing>1</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
</animationClips>
|
||||
</li>
|
||||
</animationStages>
|
||||
</Rimworld_Animations.AnimationDef>
|
||||
<Rimworld_Animations.AnimationDef>
|
||||
<defName>Blowjob</defName>
|
||||
<label>blowjob</label>
|
||||
<sounds>true</sounds>
|
||||
<actors>
|
||||
<li>
|
||||
<!--each type cooresponds to an animation clip in each animationStage-->
|
||||
<defNames>
|
||||
<li>Human</li>
|
||||
</defNames>
|
||||
</li>
|
||||
<li>
|
||||
<defNames>
|
||||
<li>Human</li>
|
||||
</defNames>
|
||||
<isFucking>true</isFucking>
|
||||
</li>
|
||||
</actors>
|
||||
<animationStages>
|
||||
<li>
|
||||
<stageName>Slow_Suck</stageName>
|
||||
<isLooping>true</isLooping>
|
||||
<playTimeTicks>1140</playTimeTicks>
|
||||
<stageIndex>0</stageIndex>
|
||||
<animationClips>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<keyframes>
|
||||
<li>
|
||||
<tickDuration>35</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.255</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<soundEffect>Suck</soundEffect>
|
||||
<tickDuration>59</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.33</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>-0.16</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.255</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<tickDuration>35</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.255</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<soundEffect>Suck</soundEffect>
|
||||
<tickDuration>59</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.33</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>-0.15</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.255</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<tickDuration>35</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.255</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<soundEffect>Suck</soundEffect>
|
||||
<tickDuration>59</tickDuration>
|
||||
<bodyAngle></bodyAngle>
|
||||
<headAngle>6</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.33</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>-0.13</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.255</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<tickDuration>35</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.255</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<soundEffect>Suck</soundEffect>
|
||||
<tickDuration>59</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>-4</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.33</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>-0.12</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.255</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<keyframes>
|
||||
<li>
|
||||
<tickDuration>35</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.473</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>59</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.490</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>-0.003</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.473</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
</animationClips>
|
||||
</li>
|
||||
<li>
|
||||
<stageName>Face_Fuck</stageName>
|
||||
<isLooping>true</isLooping>
|
||||
<playTimeTicks>300</playTimeTicks>
|
||||
<stageIndex>0</stageIndex>
|
||||
<animationClips>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<keyframes>
|
||||
<li>
|
||||
<tickDuration>15</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.255</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<soundEffect>Suck</soundEffect>
|
||||
<tickDuration>14</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.270</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>-0.06</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.255</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<keyframes>
|
||||
<li>
|
||||
<tickDuration>15</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.473</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>14</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.575</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>-0.051</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.473</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
</animationClips>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<stageName>Cum</stageName>
|
||||
<isLooping>true</isLooping>
|
||||
<playTimeTicks>600</playTimeTicks>
|
||||
<stageIndex>0</stageIndex>
|
||||
<animationClips>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<keyframes>
|
||||
<li>
|
||||
<tickDuration>12</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.255</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>7</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.290</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>-0.06</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>7</tickDuration>
|
||||
<soundEffect>Suck</soundEffect>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.290</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>-0.008</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>60</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.290</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>-0.06</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>14</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.290</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>-0.06</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.255</bodyOffsetZ>
|
||||
<bodyFacing>0</bodyFacing>
|
||||
<headFacing>0</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<keyframes>
|
||||
<li>
|
||||
<tickDuration>12</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.473</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>7</tickDuration>
|
||||
<soundEffect>Cum</soundEffect>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.575</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>-0.051</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>7</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.50</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>-0.04</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>60</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.575</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>-0.051</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>14</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.575</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>-0.051</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>0</bodyAngle>
|
||||
<headAngle>0</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>0.473</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
</animationClips>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
</Rimworld_Animations.AnimationDef>
|
||||
</Defs>
|
||||
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue