Add project files.

This commit is contained in:
Platinum 2020-04-08 17:31:59 -07:00
parent 44de479a5f
commit 74a34b6f8d
108 changed files with 7478 additions and 0 deletions

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1.1/Assemblies/0Harmony.dll Normal file

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1.1/Assemblies/0Harmony.xml Normal file

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1.1/Assemblies/HugsLib.xml Normal file

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About/About.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Rimworld-Animations</name>
<author>Platinumspoons</author>
<supportedVersions>
<li>1.1</li>
</supportedVersions>
<packageId>platinumspoons.rimworld.animations</packageId>
<modDependencies>
<li>
<packageId>brrainz.harmony</packageId>
<displayName>Harmony</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
</li>
<li>
<packageId>UnlimitedHugs.HugsLib</packageId>
<displayName>HugsLib</displayName>
<downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
<steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>
</li>
</modDependencies>
<loadAfter>
<li>UnlimitedHugs.HugsLib</li>
<li>brrainz.harmony</li>
</loadAfter>
<description>
Rimworld Animations! Hurray!
</description>
</ModMetaData>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationDef>
<defName>Tribadism</defName>
<label>scissoring</label>
<sounds>true</sounds>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
<requiredGenitals>
<li>Vagina</li>
</requiredGenitals>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
<requiredGenitals>
<li>Vagina</li>
</requiredGenitals>
</li>
</actors>
<animationStages>
<li>
<stageName>Tribbing</stageName>
<isLooping>true</isLooping>
<playTimeTicks>992</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<!--Active female right-->
<tickDuration>20</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>23.82</bodyAngle>
<headAngle>-6.90</headAngle>
<bodyOffsetX>0.432</bodyOffsetX>
<bodyOffsetZ>0.403</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>5.19</bodyAngle>
<headAngle>-6.19</headAngle>
<bodyOffsetX>0.442</bodyOffsetX>
<bodyOffsetZ>0.388</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<!--Passive female left-->
<tickDuration>20</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>20</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>TribadismFast</stageName>
<isLooping>true</isLooping>
<playTimeTicks>682</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<!--Active female right-->
<tickDuration>10</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>23.82</bodyAngle>
<headAngle>-6.90</headAngle>
<bodyOffsetX>0.432</bodyOffsetX>
<bodyOffsetZ>0.403</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>5.19</bodyAngle>
<headAngle>-6.19</headAngle>
<bodyOffsetX>0.442</bodyOffsetX>
<bodyOffsetZ>0.388</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9.97</bodyAngle>
<headAngle>-7.61</headAngle>
<bodyOffsetX>0.444</bodyOffsetX>
<bodyOffsetZ>0.368</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<!--Passive female left-->
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<!--Passive female left-->
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<!--Passive female left-->
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<!--Passive female left-->
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-79.56</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-81.53</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<!--head turn-->
<li>
<!--Passive female left-->
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-79.56</bodyAngle>
<headAngle>-77.66</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.082</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>-81.53</bodyAngle>
<headAngle>-77.74</headAngle>
<bodyOffsetX>-0.219</bodyOffsetX>
<bodyOffsetZ>0.07</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<!--head turn-->
<li>
<!--Passive female left-->
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
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<bodyOffsetX>-0.218</bodyOffsetX>
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<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>10</tickDuration>
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<bodyOffsetX>-0.219</bodyOffsetX>
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<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
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<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<!--head turn-->
<li>
<!--Passive female left-->
<tickDuration>10</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
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<li>
<tickDuration>10</tickDuration>
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<li>
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<li>
<soundEffect>Slimy</soundEffect>
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<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<!--head turn-->
<li>
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<bodyFacing>2</bodyFacing>
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<!--head turn-->
<li>
<!--Passive female left-->
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<li>
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<li>
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<li>
<soundEffect>Slimy</soundEffect>
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<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<!--head turn-->
<li>
<!--Passive female left-->
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<headAngle>-73.04</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
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<headFacing>2</headFacing>
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<li>
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<li>
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<li>
<soundEffect>Slimy</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>-81.3</bodyAngle>
<headAngle>-81.3</headAngle>
<bodyOffsetX>-0.218</bodyOffsetX>
<bodyOffsetZ>0.073</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
</Defs>

View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
<rjw.AnimationDef>
Todo, finalize vanilla template first
</rjw.AnimationDef>
-->
</Defs>

View File

@ -0,0 +1,637 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationDef>
<defName>Double_Penetration</defName>
<label>double penetration</label>
<sounds>true</sounds>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucking>true</isFucking>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucking>true</isFucking>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow</stageName>
<isLooping>true</isLooping>
<playTimeTicks>976</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Female Pawn-->
<keyframes>
<li>
<tickDuration>25</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>48.1</bodyAngle>
<headAngle>16.3</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.188</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Right (blow)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>12</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>12</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.729</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>12</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Left (fuck)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>27</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Fuck</soundEffect>
<tickDuration>33</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Face_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>650</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Female Pawn-->
<keyframes>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>60.7</bodyAngle>
<headAngle>5.6</headAngle>
<bodyOffsetX>0.025</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.08</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Right (blow)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>12</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>2</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.729</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>12</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Left (fuck)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Fuck</soundEffect>
<tickDuration>12</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>392</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Female Pawn-->
<keyframes>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>60.7</bodyAngle>
<headAngle>5.6</headAngle>
<bodyOffsetX>0.025</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.056</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>60.7</bodyAngle>
<headAngle>5.6</headAngle>
<bodyOffsetX>0.025</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.056</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>120</tickDuration>
<bodyAngle>60.7</bodyAngle>
<headAngle>5.6</headAngle>
<bodyOffsetX>0.025</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.056</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Right (blow)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.729</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.729</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>120</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>7</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Left (fuck)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Fuck</soundEffect>
<tickDuration>8</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Fuck</soundEffect>
<tickDuration>8</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Cum</soundEffect>
<tickDuration>120</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>-7</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
</Defs>

View File

@ -0,0 +1,850 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationDef>
<defName>Doggystyle</defName>
<label>doggystyle</label>
<sounds>true</sounds>
<actors>
<li>
<!--each type cooresponds to an animation clip in each animationStage-->
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucking>true</isFucking>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>612</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>0</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>2</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>10</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<headBob>0</headBob>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>0</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<headBob>0</headBob>
<tickDuration>10</tickDuration>
<bodyAngle>16.6</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>3</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>40</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>-17</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>5.4</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>16.6</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>3</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Fast_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>609</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>1</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<headAngle>4</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>1</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>12</tickDuration>
<soundEffect>Fuck</soundEffect>
<bodyAngle>-12</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>9</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>300</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>0</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Cum</soundEffect>
<tickDuration>100</tickDuration>
<bodyAngle>32</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<headAngle>-1</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>35</bodyAngle>
<bodyOffsetX>0.326</bodyOffsetX>
<bodyOffsetZ>0.190</bodyOffsetZ>
<headAngle>-14</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>27</bodyAngle>
<bodyOffsetX>0.298</bodyOffsetX>
<bodyOffsetZ>0.166</bodyOffsetZ>
<headAngle>0</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>-8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>100</tickDuration>
<bodyAngle>-12</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>-9</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>-15</bodyAngle>
<bodyOffsetX>-0.227</bodyOffsetX>
<bodyOffsetZ>0.272</bodyOffsetZ>
<headAngle>-4</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>11</bodyAngle>
<bodyOffsetX>-0.217</bodyOffsetX>
<bodyOffsetZ>0.175</bodyOffsetZ>
<headAngle>-8</headAngle>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
<Rimworld_Animations.AnimationDef>
<defName>Blowjob</defName>
<label>blowjob</label>
<sounds>true</sounds>
<actors>
<li>
<!--each type cooresponds to an animation clip in each animationStage-->
<defNames>
<li>Human</li>
</defNames>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucking>true</isFucking>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Suck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1140</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.16</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.15</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle></bodyAngle>
<headAngle>6</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.13</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>-4</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.33</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.12</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>59</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.490</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.003</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Face_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>300</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.270</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>15</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>600</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Suck</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.008</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.290</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>-0.06</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>-0.255</bodyOffsetZ>
<bodyFacing>0</bodyFacing>
<headFacing>0</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<soundEffect>Cum</soundEffect>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>7</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.50</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.04</headBob>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>14</tickDuration>
<bodyAngle>0</bodyAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.575</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>-0.051</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>0</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.473</bodyOffsetZ>
<bodyFacing>2</bodyFacing>
<headFacing>2</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
</Defs>

View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<JobDef>
<defName>JoinInBedAnimation</defName>
<driverClass>Rimworld_Animations.JobDriver_SexCasualForAnimation</driverClass>
<reportString>joining someone in bed.</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
<JobDef>
<defName>GettinLovedAnimation</defName>
<driverClass>Rimworld_Animations.JobDriver_SexBaseRecieverLovedForAnimation</driverClass>
<reportString>lovin'.</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
</Defs>

View File

@ -0,0 +1,207 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<SoundDef>
<defName>Cum</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/cum</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>30</min>
<max>40</max>
</volumeRange>
<pitchRange>
<min>0.8</min>
<max>1.2</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Sex</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/kucyu04</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>16</min>
<max>16</max>
</volumeRange>
<pitchRange>
<min>0.8</min>
<max>1.2</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Suck</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_1</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_2</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_3</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_4</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_5</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_6</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_7</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_8</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_9</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Suck/Suck_10</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>20</min>
<max>35</max>
</volumeRange>
<pitchRange>
<min>1.0</min>
<max>1.0</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Fuck</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_1</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_2</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_3</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_4</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_5</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_6</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_7</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Clap_8</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>45</min>
<max>70</max>
</volumeRange>
<pitchRange>
<min>1.0</min>
<max>1.0</max>
</pitchRange>
<distRange>
<min>0</min>
<max>51.86047</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Slimy</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Slime/Slimy1</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Slime/Slimy2</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Slime/Slimy3</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Slime/Slimy4</clipFolderPath>
</li>
<li Class="AudioGrain_Folder">
<clipFolderPath>Sex/Slime/Slimy5</clipFolderPath>
</li>
</grains>
<volumeRange>
<min>15</min>
<max>25</max>
</volumeRange>
<pitchRange>
<min>1.4</min>
<max>1.8</max>
</pitchRange>
<distRange>
<min>0</min>
<max>25</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
</Defs>

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef/comps</xpath>
<success>Always</success>
<nomatch Class="PatchOperationAdd">
<xpath>/Defs/ThingDef</xpath>
<value>
<comps />
</value>
</nomatch>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
</value>
</li>
</operations>
</Operation>
</Patch>

View File

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Rimworld-Animations")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Rimworld-Animations")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("71b05d71-67b2-4014-82cd-18c20ac0882f")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,95 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{71B05D71-67B2-4014-82CD-18C20AC0882F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Rimworld_Animations</RootNamespace>
<AssemblyName>Rimworld-Animations</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>1.1\Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.0.0.8, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\workshop\content\294100\2009463077\v1.1\Assemblies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=1.1.7397.36407, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="RJW, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\rjw-master\1.1\Assemblies\RJW.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Source\Rimworld-Animations\Actors\Actor.cs" />
<Compile Include="Source\Rimworld-Animations\Animations\AnimationStage.cs" />
<Compile Include="Source\Rimworld-Animations\Animations\Clips\BaseAnimationClip.cs" />
<Compile Include="Source\Rimworld-Animations\Animations\Clips\PawnAnimationClip.cs" />
<Compile Include="Source\Rimworld-Animations\Animations\Clips\ThingAnimationClip.cs" />
<Compile Include="Source\Rimworld-Animations\Animations\Keyframes\Keyframe.cs" />
<Compile Include="Source\Rimworld-Animations\Animations\Keyframes\PawnKeyframe.cs" />
<Compile Include="Source\Rimworld-Animations\Animations\Keyframes\ThingKeyframe.cs" />
<Compile Include="Source\Rimworld-Animations\AnimationUtility.cs" />
<Compile Include="Source\Rimworld-Animations\Comps\CompBodyAnimator.cs" />
<Compile Include="Source\Rimworld-Animations\Comps\CompProperties_BodyAnimator.cs" />
<Compile Include="Source\Rimworld-Animations\Comps\CompProperties_ThingAnimator.cs" />
<Compile Include="Source\Rimworld-Animations\Comps\CompThingAnimator.cs" />
<Compile Include="Source\Rimworld-Animations\Defs\AnimationDef.cs" />
<Compile Include="Source\Rimworld-Animations\JobDrivers\JobDriver_SexBaseRecieverLovedForAnimation.cs" />
<Compile Include="Source\Rimworld-Animations\JobDrivers\JobDriver_SexCasualForAnimation.cs" />
<Compile Include="Source\Rimworld-Animations\MainTabWindows\MainTabWindow_SexAnimator.cs" />
<Compile Include="Source\Rimworld-Animations\Patches\HarmonyPatch_AlienRace.cs" />
<Compile Include="Source\Rimworld-Animations\Patches\HarmonyPatch_FacialAnimation.cs" />
<Compile Include="Source\Rimworld-Animations\Patches\HarmonyPatch_PawnRenderer.cs" />
<Compile Include="Source\Rimworld-Animations\Patches\HarmonyPatch_Pawn_DrawTracker.cs" />
<Compile Include="Source\Rimworld-Animations\Patches\HarmonyPatch_ShowHairWithHats.cs" />
<Compile Include="Source\Rimworld-Animations\Patches\Harmony_PatchAll.cs" />
<Compile Include="Source\Rimworld-Animations\Patches\rjwPatches\HarmonyPatch_JobDriver_SexBaseInitiator.cs" />
<Compile Include="Source\Rimworld-Animations\Patches\rjwPatches\HarmonyPatch_JoinInBedGiveJob.cs" />
<Compile Include="Source\Rimworld-Animations\Patches\rjwPatches\HarmonyPatch_SexTick.cs" />
<Compile Include="Source\Rimworld-Animations\Patches\rjwPatches\HarmonyPatch_WorkGiverSex.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

25
Rimworld-Animations.sln Normal file
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@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29905.134
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rimworld-Animations", "Rimworld-Animations.csproj", "{71B05D71-67B2-4014-82CD-18C20AC0882F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{71B05D71-67B2-4014-82CD-18C20AC0882F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{71B05D71-67B2-4014-82CD-18C20AC0882F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{71B05D71-67B2-4014-82CD-18C20AC0882F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{71B05D71-67B2-4014-82CD-18C20AC0882F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7E01292A-D76F-4CA3-AA64-085B84ECD905}
EndGlobalSection
EndGlobal

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