mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
Changed from rerouting the job to another for joininbed to simply patching joininbed, code tidying
This commit is contained in:
parent
8177b95bc8
commit
702964a8c2
24 changed files with 143 additions and 774 deletions
|
@ -0,0 +1,77 @@
|
|||
/*using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using HarmonyLib;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using UnityEngine;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
|
||||
namespace Rimworld_Animations {
|
||||
public static class HarmonyPatch_HatsDisplaySelection {
|
||||
|
||||
public static void PatchHatsDisplaySelectionArgs() {
|
||||
(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("HatDisplaySelection.Patch"), "DrawHatCEWithHair"),
|
||||
transpiler: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_HatsDisplaySelection), "ReplaceDrawMeshOrLaterWithAnimate")));
|
||||
|
||||
(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("HatDisplaySelection.Patch"), "DrawHatWithHair"),
|
||||
transpiler: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_HatsDisplaySelection), "ReplaceDrawMeshOrLaterWithAnimate")));
|
||||
|
||||
(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("HatDisplaySelection.Patch"), "DrawHeadApparelWithHair"),
|
||||
prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_HatsDisplaySelection), "PrefixPatchForDrawHeadApparelWithHair")));
|
||||
|
||||
|
||||
}
|
||||
|
||||
public static void PrefixPatchForDrawHeadApparelWithHair(PawnRenderer renderer, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, ref Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible)
|
||||
{
|
||||
PawnGraphicSet graphics = renderer.graphics;
|
||||
Pawn pawn = graphics.pawn;
|
||||
CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
|
||||
|
||||
if (!graphics.AllResolved)
|
||||
{
|
||||
graphics.ResolveAllGraphics();
|
||||
}
|
||||
|
||||
|
||||
if (bodyAnim != null && bodyAnim.isAnimating && !portrait && pawn.Map == Find.CurrentMap)
|
||||
{
|
||||
bodyAnim.tickGraphics(graphics);
|
||||
bodyAnim.animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static IEnumerable<CodeInstruction> ReplaceDrawMeshOrLaterWithAnimate(IEnumerable<CodeInstruction> instructions) {
|
||||
|
||||
MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");
|
||||
List<CodeInstruction> codes = instructions.ToList();
|
||||
for (int i = 0; i < instructions.Count(); i++) {
|
||||
|
||||
|
||||
if (codes[i].
|
||||
|
||||
|
||||
(drawMeshNowOrLater)) {
|
||||
|
||||
yield return new CodeInstruction(OpCodes.Ldarg_0);
|
||||
yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(AccessTools.TypeByName("HatDisplaySelection.Patch"), "pawn"));
|
||||
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation), new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool), typeof(Pawn) }));
|
||||
|
||||
}
|
||||
else {
|
||||
yield return codes[i];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
*/
|
Loading…
Add table
Add a link
Reference in a new issue