thread check

This commit is contained in:
Platinum 2020-06-01 22:58:18 -07:00
parent 21de5442e9
commit 6ebd521519
5 changed files with 147 additions and 4 deletions

View file

@ -0,0 +1,142 @@
<?xml version="1.0" encoding="utf-8" ?>
<!--This is just because the last vanilla got too long-->
<Defs>
<!--
<Rimworld_Animations.AnimationDef>
<defName>Missionary</defName>
<label>missionary</label>
<sounds>true</sounds>
<sexTypes>
<li>Anal</li>
<li>Vaginal</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
<initiator>false</initiator>
<bodyTypeOffset>
<Hulk>(-0.2, 0)</Hulk>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucking>true</isFucking>
<initiator>true</initiator>
<controlGenitalAngle>true</controlGenitalAngle>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>breathing</stageName>
<isLooping>true</isLooping>
<playTimeTicks>1340</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>-77.75698</bodyAngle>
<headAngle>-61.0781555</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.102672577</bodyOffsetZ>
<bodyOffsetX>-0.293373376</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<soundEffect/>
<quiver>false</quiver>
</li>
<li>
<tickDuration>40</tickDuration>
<bodyAngle>-68.58234</bodyAngle>
<headAngle>-51.9035034</headAngle>
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<headFacing>1</headFacing>
<soundEffect/>
<quiver>false</quiver>
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<headFacing>1</headFacing>
<soundEffect/>
<quiver>false</quiver>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
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<headFacing>3</headFacing>
<soundEffect/>
<quiver>false</quiver>
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<li>
<tickDuration>40</tickDuration>
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<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<soundEffect/>
<quiver>false</quiver>
</li>
<li>
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<bodyAngle>-12.2784309</bodyAngle>
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<bodyOffsetZ>0.2986659</bodyOffsetZ>
<bodyOffsetX>0.185442165</bodyOffsetX>
<headBob>0</headBob>
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<headFacing>3</headFacing>
<soundEffect/>
<quiver>false</quiver>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
-->
</Defs>