mirror of
				https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
				synced 2024-08-15 00:43:45 +00:00 
			
		
		
		
	pre-1.3 update WIP
This commit is contained in:
		
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						6d4ed2a9e3
					
				
					 14 changed files with 190 additions and 107 deletions
				
			
		
							
								
								
									
										
											BIN
										
									
								
								1.3/Assemblies/Rimworld-Animations.dll
									
										
									
									
									
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								1.3/Assemblies/Rimworld-Animations.dll
									
										
									
									
									
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							| 
						 | 
				
			
			@ -7,6 +7,7 @@
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	<supportedVersions>
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		<li>1.1</li>
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		<li>1.2</li>
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		<li>1.3</li>
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	</supportedVersions>
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	<packageId>c0ffee.rimworld.animations</packageId>
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	<modDependencies>
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						 | 
				
			
			
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| 
						 | 
				
			
			@ -9,5 +9,10 @@
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		<li>1.2</li>
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		<li IfModActive="velc.HatsDisplaySelection">Patch_HatsDisplaySelection/1.2</li>
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	</v1.2>
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	<v1.3>
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		<li>/</li>
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		<li>1.3</li>
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		<li IfModActive="velc.HatsDisplaySelection">Patch_HatsDisplaySelection/1.2</li>
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	</v1.3>
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</loadFolders>
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						 | 
				
			
			@ -39,8 +39,12 @@
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      <HintPath>..\..\..\..\workshop\content\294100\839005762\1.2\Assemblies\AlienRace.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="Assembly-CSharp">
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      <HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="RJW">
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      <HintPath>..\rjw-master\1.2\Assemblies\RJW.dll</HintPath>
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      <HintPath>..\rjw\1.3\Assemblies\RJW.dll</HintPath>
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      <Private>False</Private>
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    </Reference>
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    <Reference Include="System" />
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| 
						 | 
				
			
			@ -93,6 +97,7 @@
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    <Compile Include="Source\Patches\HarmonyPatch_PawnRenderer.cs" />
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    <Compile Include="Source\Patches\HarmonyPatch_PawnRotation.cs" />
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    <Compile Include="Source\Patches\HarmonyPatch_Pawn_DrawTracker.cs" />
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    <Compile Include="Source\Patches\HarmonyPatch_SetPawnAnimatable.cs" />
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    <Compile Include="Source\Patches\HarmonyPatch_ShowHairWithHats.cs" />
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    <Compile Include="Source\Patches\Harmony_PatchAll.cs" />
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    <Compile Include="Source\Patches\rjwPatches\HarmonyPatch_DoLovinAnimationPatch.cs" />
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| 
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			@ -51,7 +51,7 @@ namespace Rimworld_Animations {
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							" ",
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							localParticipants[i].Name.ToStringSafe<Name>(),
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							" does not match required gender"
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						}), false);
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						}));
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					}
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					return false;
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				}
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			@ -276,5 +276,15 @@ namespace Rimworld_Animations {
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            return true;
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        }
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        public static Rot4 PawnHeadRotInAnimation(Pawn pawn, Rot4 regularPos)
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        {
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            if(pawn?.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating)
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            {
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                return pawn.TryGetComp<CompBodyAnimator>().headFacing;
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            }
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            return regularPos;
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        }
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    }
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}
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			@ -32,7 +32,6 @@ namespace Rimworld_Animations {
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                    actorsInCurrentAnimation = null;
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                }
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                PortraitsCache.SetDirty(pawn);
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            }
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        }
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        private bool Animating = false;
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			@ -179,6 +178,9 @@ namespace Rimworld_Animations {
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            base.CompTick();
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            if(isAnimating) {
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                GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn);
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                if (pawn.Dead || pawn?.jobs?.curDriver == null || (pawn?.jobs?.curDriver != null && !(pawn?.jobs?.curDriver is rjw.JobDriver_Sex))) {
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                    isAnimating = false;
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                }
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			@ -187,7 +189,7 @@ namespace Rimworld_Animations {
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                }
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            }
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        }
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        public void animatePawn(ref Vector3 rootLoc, ref float angle, ref Rot4 bodyFacing, ref Rot4 headFacing) {
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        public void animatePawnBody(ref Vector3 rootLoc, ref float angle, ref Rot4 bodyFacing) {
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            if(!isAnimating) {
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                return;
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			@ -195,19 +197,23 @@ namespace Rimworld_Animations {
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            rootLoc = anchor + deltaPos;
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            angle = bodyAngle;
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            bodyFacing = this.bodyFacing;
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            headFacing = this.headFacing;
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        }
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        public Rot4 AnimateHeadFacing()
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        {
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            return this.headFacing;
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        }
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        public void tickGraphics(PawnGraphicSet graphics) {
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            this.Graphics = graphics;
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        }
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        public void tickAnim() {
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            if (!isAnimating) return;
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            if (anim == null) {
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			@ -231,6 +237,9 @@ namespace Rimworld_Animations {
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            }
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        }
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        public void tickStage()
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			@ -65,7 +65,8 @@ namespace Rimworld_Animations {
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			get_loved.handlingFacing = true;
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			get_loved.AddPreTickAction(delegate {
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				if (pawn.IsHashIntervalTick(ticks_between_hearts))
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					MoteMaker.ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart);
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					FleckMaker.ThrowMetaIcon(pawn.Position, pawn.Map, FleckDefOf.Heart);
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			});
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			get_loved.AddEndCondition(() =>
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			{
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			@ -65,7 +65,7 @@ namespace Rimworld_Animations {
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                }
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                if(Gen.IsHashIntervalTick(pawn, ticks_between_hearts)) {
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                    MoteMaker.ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_Heart);
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                    FleckMaker.ThrowMetaIcon(pawn.Position, pawn.Map, FleckDefOf.Heart);
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                }
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                SexTick(pawn, Partner);
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                SexUtility.reduce_rest(Partner);
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			@ -119,8 +119,6 @@ namespace Rimworld_Animations {
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            listingStandard.End();
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            base.DoWindowContents(inRect);
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        }
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        public override void PreOpen() {
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			@ -54,7 +54,10 @@ namespace Rimworld_Animations {
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            for (int i = 0; i < instructions.Count(); i++) {
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                if (codes[i].OperandIs(drawMeshNowOrLater)) {
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                if (codes[i].
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(drawMeshNowOrLater)) {
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                    yield return new CodeInstruction(OpCodes.Ldarg_0);
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                    yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(AccessTools.TypeByName("HatDisplaySelection.Patch"), "pawn"));
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			@ -18,105 +18,67 @@ namespace Rimworld_Animations {
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					typeof(float),
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					typeof(bool),
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					typeof(Rot4),
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			typeof(Rot4),
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					typeof(RotDrawMode),
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			typeof(bool),
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			typeof(bool),
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			typeof(bool)
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					typeof(PawnRenderFlags)
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		}
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	)]
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	public static class HarmonyPatch_PawnRenderer {
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	public static class HarmonyPatch_PawnRenderer
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	{
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		[HarmonyBefore(new string[] { "showhair.kv.rw", "erdelf.HumanoidAlienRaces", "Nals.FacialAnimation" })]
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		public static void Prefix(PawnRenderer __instance, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, ref Rot4 headFacing, RotDrawMode bodyDrawType, bool portrait, bool headStump, bool invisible) {
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		public static void Prefix(PawnRenderer __instance, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, RotDrawMode bodyDrawType, PawnRenderFlags flags)
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		{
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			PawnGraphicSet graphics = __instance.graphics;
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			Pawn pawn = graphics.pawn;
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			CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
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			if (!graphics.AllResolved) {
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				graphics.ResolveAllGraphics();
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			}
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			if (bodyAnim != null && bodyAnim.isAnimating && !portrait && pawn.Map == Find.CurrentMap) {
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				bodyAnim.tickGraphics(graphics);
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				bodyAnim.animatePawn(ref rootLoc, ref angle, ref bodyFacing, ref headFacing);
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			if (bodyAnim != null && bodyAnim.isAnimating && pawn.Map == Find.CurrentMap)
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			{
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				bodyAnim.animatePawnBody(ref rootLoc, ref angle, ref bodyFacing);
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			}
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		}
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	}
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	[StaticConstructorOnStartup]
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	public static class HarmonyPatch_Animate
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		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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		{
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			bool forHead = false;
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			foreach (CodeInstruction i in instructions)
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			{
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		static HarmonyPatch_Animate() {
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			// hats display selection patch -- broken
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			/*
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			if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Hats Display Selection")) {
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				HarmonyPatch_HatsDisplaySelection.PatchHatsDisplaySelectionArgs();
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			}
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			else {
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				PatchRimworldFunctionsNormally();
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			}
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			*/
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			PatchRimworldFunctionsNormally();
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		}
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		static void PatchRimworldFunctionsNormally() {
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			(new Harmony("rjw")).Patch(AccessTools.Method(typeof(PawnRenderer), "RenderPawnInternal", parameters: new Type[]
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				if (i.opcode == OpCodes.Ldfld && i.OperandIs(AccessTools.Field(typeof(PawnGraphicSet), "headGraphic")))
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		||||
				{
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					typeof(Vector3),
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					typeof(float),
 | 
			
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					typeof(bool),
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					typeof(Rot4),
 | 
			
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					typeof(Rot4),
 | 
			
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					typeof(RotDrawMode),
 | 
			
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					typeof(bool),
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					typeof(bool),
 | 
			
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					typeof(bool)
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				}),
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				transpiler: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_Animate), "Transpiler")));
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					forHead = true;
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					yield return i;
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				}
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		||||
		[HarmonyAfter(new string[] { "showhair.kv.rw", "erdelf.HumanoidAlienRaces", "Nals.FacialAnimation" })]
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		[HarmonyReversePatch(HarmonyReversePatchType.Snapshot)]
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		||||
		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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			MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");
 | 
			
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			FieldInfo headGraphic = AccessTools.Field(typeof(PawnGraphicSet), "headGraphic");
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 | 
			
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			List<CodeInstruction> codes = instructions.ToList();
 | 
			
		||||
			bool forHead = true;
 | 
			
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			for(int i = 0; i < codes.Count(); i++) {
 | 
			
		||||
 | 
			
		||||
				//Instead of calling drawmeshnoworlater, add pawn to the stack and call my special static method
 | 
			
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				if (codes[i].OperandIs(drawMeshNowOrLater) && forHead) {
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		||||
				else if (forHead && i.operand == (object)7)
 | 
			
		||||
				{
 | 
			
		||||
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldarg_0);
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation), new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool), typeof(Pawn) }));
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(PawnRenderer), "pawn"));
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Ldloc_S, operand: 7);
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(AnimationUtility), "PawnHeadRotInAnimation"));
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				else
 | 
			
		||||
                {
 | 
			
		||||
					yield return i;
 | 
			
		||||
				}
 | 
			
		||||
				
 | 
			
		||||
				
 | 
			
		||||
			}
 | 
			
		||||
				//checking for if(graphics.headGraphic != null)
 | 
			
		||||
				else if (codes[i].opcode == OpCodes.Ldfld && codes[i].OperandIs(headGraphic)) {
 | 
			
		||||
					forHead = true;
 | 
			
		||||
					yield return codes[i];
 | 
			
		||||
				} 
 | 
			
		||||
				//checking for if(renderbody)
 | 
			
		||||
				else if(codes[i].opcode == OpCodes.Ldarg_3) {
 | 
			
		||||
					forHead = false;
 | 
			
		||||
					yield return codes[i];
 | 
			
		||||
				}
 | 
			
		||||
				else {
 | 
			
		||||
					yield return codes[i];
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		}
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		||||
 | 
			
		||||
	}
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		||||
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		||||
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
}
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		||||
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						 | 
				
			
			
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| 
						 | 
				
			
			@ -25,4 +25,25 @@ namespace Rimworld_Animations {
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    [HarmonyPatch(typeof(PawnRenderer), "BodyAngle")]
 | 
			
		||||
    public static class HarmonyPatch_PawnAngle
 | 
			
		||||
    {
 | 
			
		||||
        public static bool Prefix(Pawn ___pawn, ref float __result)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            if(___pawn.TryGetComp<CompBodyAnimator>().isAnimating)
 | 
			
		||||
            {
 | 
			
		||||
                __result = ___pawn.TryGetComp<CompBodyAnimator>().bodyAngle;
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return true;
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										40
									
								
								Source/Patches/HarmonyPatch_SetPawnAnimatable.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										40
									
								
								Source/Patches/HarmonyPatch_SetPawnAnimatable.cs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,40 @@
 | 
			
		|||
using HarmonyLib;
 | 
			
		||||
using RimWorld;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Reflection.Emit;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using Verse;
 | 
			
		||||
 | 
			
		||||
namespace Rimworld_Animations
 | 
			
		||||
{
 | 
			
		||||
	[HarmonyPatch(typeof(PawnRenderer), "RenderPawnAt")]
 | 
			
		||||
	public static class PawnRenderer_RenderPawnAt_Patch
 | 
			
		||||
	{
 | 
			
		||||
		static bool ClearCache(Pawn pawn)
 | 
			
		||||
		{
 | 
			
		||||
			return pawn.IsInvisible() || pawn.TryGetComp<CompBodyAnimator>().isAnimating;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
 | 
			
		||||
		{
 | 
			
		||||
			var list = instructions.ToList();
 | 
			
		||||
 | 
			
		||||
			foreach (CodeInstruction i in instructions)
 | 
			
		||||
			{
 | 
			
		||||
				if (i.OperandIs(AccessTools.Method(typeof(PawnUtility), "IsInvisible")))
 | 
			
		||||
				{
 | 
			
		||||
					yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PawnRenderer_RenderPawnAt_Patch), "ClearCache"));
 | 
			
		||||
				}
 | 
			
		||||
				else
 | 
			
		||||
				{
 | 
			
		||||
					yield return i;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										28
									
								
								Source/Patches/HarmonyPatch_SetPawnLaying.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								Source/Patches/HarmonyPatch_SetPawnLaying.cs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,28 @@
 | 
			
		|||
using HarmonyLib;
 | 
			
		||||
using Verse;
 | 
			
		||||
using RimWorld;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
 | 
			
		||||
namespace Rimworld_Animations
 | 
			
		||||
{
 | 
			
		||||
    [HarmonyPatch(typeof(PawnUtility), "GetPosture")]
 | 
			
		||||
    public static class HarmonyPatch_SetPawnLaying
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        public static bool Prefix(Pawn p, ref PawnPosture __result)
 | 
			
		||||
        {
 | 
			
		||||
            if(p.TryGetComp<CompBodyAnimator>().isAnimating)
 | 
			
		||||
            {
 | 
			
		||||
                __result = PawnPosture.LayingOnGroundNormal;
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
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