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	Patches for downed pawns with anims not playing + pawn downed wiggler interfering with anims
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					 6 changed files with 38 additions and 0 deletions
				
			
		
										
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			@ -15,6 +15,11 @@ namespace Rimworld_Animations
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        {
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        }
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        public override bool Enabled()
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        {
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            return true;
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        }
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        public override Vector3 OffsetAtTick(int tick, PawnDrawParms parms)
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        {
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            //Todo: Use this for bodyoffsets
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			@ -0,0 +1,32 @@
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Rimworld_Animations
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{
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    [HarmonyPatch(typeof(PawnRenderer), "BodyAngle")]
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    public class HarmonyPatch_PawnRenderer2
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    {
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        public static bool Prefix(ref Pawn ___pawn, ref float __result)
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        {
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            //stop using cache when animating, for when downed (downed disables cache)
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            if (___pawn.Drawer.renderer.renderTree.rootNode.AnimationWorker is AnimationWorker_KeyframesExtended)
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            {
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                __result = 0;
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                return false;
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            }
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            return true;
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        }
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    }
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}
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			@ -104,6 +104,7 @@
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    <Compile Include="1.5\Source\MainTabWindows\OffsetMainButtonDefOf.cs" />
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    <Compile Include="1.5\Source\MainTabWindows\WorldComponent_UpdateMainTab.cs" />
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    <Compile Include="1.5\Source\Patches\Harmony_PatchAll.cs" />
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    <Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderer.cs" />
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    <Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderNode.cs" />
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    <Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderNodeWorker.cs" />
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    <Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderTree.cs" />
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