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	Patches for downed pawns with anims not playing + pawn downed wiggler interfering with anims
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					@ -15,6 +15,11 @@ namespace Rimworld_Animations
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        {
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					        {
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        }
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					        }
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					        public override bool Enabled()
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					        {
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					            return true;
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					        }
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        public override Vector3 OffsetAtTick(int tick, PawnDrawParms parms)
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					        public override Vector3 OffsetAtTick(int tick, PawnDrawParms parms)
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        {
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					        {
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            //Todo: Use this for bodyoffsets
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					            //Todo: Use this for bodyoffsets
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					@ -0,0 +1,32 @@
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					using HarmonyLib;
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					using System;
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					using System.Collections.Generic;
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					using System.Linq;
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					using System.Text;
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					using System.Threading.Tasks;
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					using Verse;
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					namespace Rimworld_Animations
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					{
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					    [HarmonyPatch(typeof(PawnRenderer), "BodyAngle")]
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					    public class HarmonyPatch_PawnRenderer2
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					    {
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					        public static bool Prefix(ref Pawn ___pawn, ref float __result)
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					        {
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					            //stop using cache when animating, for when downed (downed disables cache)
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					            if (___pawn.Drawer.renderer.renderTree.rootNode.AnimationWorker is AnimationWorker_KeyframesExtended)
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					            {
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					                __result = 0;
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					                return false;
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					            }
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					            return true;
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					        }
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					    }
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					}
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					@ -104,6 +104,7 @@
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    <Compile Include="1.5\Source\MainTabWindows\OffsetMainButtonDefOf.cs" />
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					    <Compile Include="1.5\Source\MainTabWindows\OffsetMainButtonDefOf.cs" />
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    <Compile Include="1.5\Source\MainTabWindows\WorldComponent_UpdateMainTab.cs" />
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					    <Compile Include="1.5\Source\MainTabWindows\WorldComponent_UpdateMainTab.cs" />
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    <Compile Include="1.5\Source\Patches\Harmony_PatchAll.cs" />
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					    <Compile Include="1.5\Source\Patches\Harmony_PatchAll.cs" />
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					    <Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderer.cs" />
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    <Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderNode.cs" />
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					    <Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderNode.cs" />
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    <Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderNodeWorker.cs" />
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					    <Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderNodeWorker.cs" />
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    <Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderTree.cs" />
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					    <Compile Include="1.5\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderTree.cs" />
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