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test rotation fix
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2 changed files with 6 additions and 5 deletions
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@ -31,7 +31,7 @@ namespace Rimworld_Animations {
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Vector3 orassanv = Vector3.zero;
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bool orassan = false;
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/*
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if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
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{
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orassan = true;
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@ -86,12 +86,13 @@ namespace Rimworld_Animations {
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orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
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}
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}
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*/
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float quatDot = Quaternion.Dot(Quaternion.identity, quat);
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if (quat.eulerAngles.y > 180f) quatDot = -quatDot;
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GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + orassanv + (bodyAddon.alignWithHead && !orassan ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
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GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + orassanv + (bodyAddon.alignWithHead && !orassan ? headOffset : Vector3.zero) + v.RotatedBy(Mathf.Acos(quatDot) * 2f * 57.29578f),
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quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
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}
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