better error handling for checkandplaysounds
This commit is contained in:
parent
3f7a7bfdc3
commit
66f84a00f3
Binary file not shown.
|
@ -217,8 +217,10 @@ namespace Rimworld_Animations {
|
|||
|
||||
}
|
||||
|
||||
//do the same for all the child nodes
|
||||
foreach (PawnRenderNode node in rootNode.children)
|
||||
|
||||
if (rootNode?.children != null)
|
||||
{
|
||||
foreach (PawnRenderNode node in rootNode?.children)
|
||||
{
|
||||
if (node?.AnimationWorker is AnimationWorker_KeyframesExtended childrenAnimWorker)
|
||||
{
|
||||
|
@ -231,6 +233,9 @@ namespace Rimworld_Animations {
|
|||
}
|
||||
}
|
||||
}
|
||||
//do the same for all the child nodes
|
||||
|
||||
}
|
||||
|
||||
public bool AnimationMakesUseOfProp(AnimationPropDef animationProp)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue