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	better error handling for checkandplaysounds
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					 2 changed files with 12 additions and 7 deletions
				
			
		
										
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			@ -217,19 +217,24 @@ namespace Rimworld_Animations {
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            }
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            //do the same for all the child nodes
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            foreach (PawnRenderNode node in rootNode.children)
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            if (rootNode?.children != null)
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            {
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                if (node?.AnimationWorker is AnimationWorker_KeyframesExtended childrenAnimWorker)
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                foreach (PawnRenderNode node in rootNode?.children)
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                {
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                    SoundDef sound = childrenAnimWorker.soundAtTick(node.tree.AnimationTick);
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                    if (sound != null)
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                    if (node?.AnimationWorker is AnimationWorker_KeyframesExtended childrenAnimWorker)
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                    {
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                        sound.PlayOneShot(new TargetInfo(pawn.Position, pawn.Map));
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                        SoundDef sound = childrenAnimWorker.soundAtTick(node.tree.AnimationTick);
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                        if (sound != null)
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                        {
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                            sound.PlayOneShot(new TargetInfo(pawn.Position, pawn.Map));
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                        }
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                    }
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                }
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            }
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            //do the same for all the child nodes
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        }
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        public bool AnimationMakesUseOfProp(AnimationPropDef animationProp)
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