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	Minor bugfix: Pawn pather gets cleared on animation end to try and make sure they don't get stuck
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			@ -30,6 +30,7 @@ namespace Rimworld_Animations {
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                } else {
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                    pawn.Position = anchor.ToIntVec3();
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                    pawn.Notify_Teleported(false, true);
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                    pawn.pather.StopDead();
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                    pawn.Drawer.renderer.graphics.ResolveAllGraphics();
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                }
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