Minor bugfix: Pawn pather gets cleared on animation end to try and make sure they don't get stuck
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@ -30,6 +30,7 @@ namespace Rimworld_Animations {
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} else {
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pawn.Position = anchor.ToIntVec3();
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pawn.Notify_Teleported(false, true);
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pawn.pather.StopDead();
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pawn.Drawer.renderer.graphics.ResolveAllGraphics();
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}
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