Added A Rimworld of Magic patch

This commit is contained in:
Tory 2021-11-12 04:26:23 +00:00
parent 05efdf0c10
commit 644fca21bf

View file

@ -0,0 +1,78 @@
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="TM_Base_Demon"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="TM_Base_Demon"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
</value>
</match>
</li>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="TM_Base_Elemental"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="TM_Base_Elemental"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
</value>
</match>
</li>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="TM_Base_Minion"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="TM_Base_Minion"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
</value>
</match>
</li>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="TM_Base_Sentinel"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="TM_Base_Sentinel"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
</value>
</match>
</li>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="TM_Skeletal_Base"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="TM_Skeletal_Base"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
</value>
</match>
</li>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="TM_Base_SpiritAnimal"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="TM_Base_SpiritAnimal"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
</value>
</match>
</li>
<li Class="PatchOperationConditional">
<xpath>/Defs/ThingDef[@Name="TM_Base_SummonedPawn"]/comps</xpath>
<success>Always</success>
<match Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name="TM_Base_SummonedPawn"]/comps</xpath>
<value>
<li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
</value>
</match>
</li>
</operations>
</Operation>
</Patch>