mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
Fixed bugs with group anims, branch anim selection, added DP animation
This commit is contained in:
parent
1419a57f30
commit
5a43b135b3
24 changed files with 2890 additions and 15 deletions
Binary file not shown.
346
1.5/Defs/AnimationDefs/DoublePenetration/GroupAnimation_DP.xml
Normal file
346
1.5/Defs/AnimationDefs/DoublePenetration/GroupAnimation_DP.xml
Normal file
|
@ -0,0 +1,346 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_DoublePenetration</defName>
|
||||
<numActors>3</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>1</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_DP_Stage1</li>
|
||||
<li>FemalePawn_DP_Stage1</li>
|
||||
<li>MalePawn2_DP_Stage1</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_Branch">
|
||||
<loops>6</loops>
|
||||
<paths>
|
||||
<li>GroupAnimation_DP_Stage2_Branch1</li>
|
||||
<li>GroupAnimation_DP_Stage2_Branch2</li>
|
||||
<li>GroupAnimation_DP_Stage2_Branch3</li>
|
||||
<li>GroupAnimation_DP_Stage2_Branch4</li>
|
||||
</paths>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>25</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_DP_Stage3</li>
|
||||
<li>FemalePawn_DP_Stage3</li>
|
||||
<li>MalePawn2_DP_Stage3</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>30</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_DP_Stage4</li>
|
||||
<li>FemalePawn_DP_Stage4</li>
|
||||
<li>MalePawn2_DP_Stage4</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.AnimationStage_Branch">
|
||||
<loops>1</loops>
|
||||
<paths>
|
||||
<li>GroupAnimation_DP_Stage5_Branch1</li>
|
||||
<li>GroupAnimation_DP_Stage5_Branch2</li>
|
||||
<li>GroupAnimation_DP_Stage5_Branch3</li>
|
||||
</paths>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<contexts>
|
||||
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
|
||||
<priority>1</priority>
|
||||
<actorShift>2</actorShift>
|
||||
<interactionDefs>
|
||||
<li>Sex_DoublePenetration</li>
|
||||
<li>Sex_DoublePenetrationM</li>
|
||||
<li>Sex_Anal</li>
|
||||
<li>Sex_Vaginal</li>
|
||||
<li>Rape_DoublePenetration</li>
|
||||
<li>Rape_DoublePenetrationM</li>
|
||||
<li>Rape_Anal</li>
|
||||
<li>Rape_Vaginal</li>
|
||||
</interactionDefs>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
|
||||
<priority>1</priority>
|
||||
<interactionDefs>
|
||||
<li>Sex_Reverse_DoublePenetration</li>
|
||||
<li>Sex_Reverse_DoublePenetrationM</li>
|
||||
<li>Sex_Reverse_Anal</li>
|
||||
<li>Sex_Reverse_Vaginal</li>
|
||||
<li>Rape_Reverse_DoublePenetration</li>
|
||||
<li>Rape_Reverse_DoublePenetrationM</li>
|
||||
<li>Rape_Reverse_Anal</li>
|
||||
<li>Rape_Reverse_Vaginal</li>
|
||||
</interactionDefs>
|
||||
</li>
|
||||
<!-- all other contexts go here -->
|
||||
<!-- the ones that don't make sense but play an animation anyway -->
|
||||
<!--
|
||||
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
|
||||
<priority>0</priority>
|
||||
<interactionDefs>
|
||||
|
||||
</interactionDefs>
|
||||
</li>
|
||||
-->
|
||||
</contexts>
|
||||
<offsetDefs>
|
||||
<li>Offset_Placeholder</li>
|
||||
<li>Offset_DP_FemalePawn</li>
|
||||
<li>Offset_Placeholder</li>
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_DP_Stage2_Branch1</defName>
|
||||
<numActors>3</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>3</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_DP_Stage2a</li>
|
||||
<li>FemalePawn_DP_Stage2a</li>
|
||||
<li>MalePawn2_DP_Stage2a</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>Offset_Placeholder</li> <!-- first pawn in animation -->
|
||||
<li>Offset_DP_FemalePawn</li> <!-- second pawn in animation -->
|
||||
<li>Offset_Placeholder</li>
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_DP_Stage2_Branch2</defName>
|
||||
<numActors>3</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>3</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_DP_Stage2b</li>
|
||||
<li>FemalePawn_DP_Stage2b</li>
|
||||
<li>MalePawn2_DP_Stage2b</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>Offset_Placeholder</li>
|
||||
<li>Offset_DP_FemalePawn</li>
|
||||
<li>Offset_Placeholder</li>
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_DP_Stage2_Branch3</defName>
|
||||
<numActors>3</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>3</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_DP_Stage2c</li>
|
||||
<li>FemalePawn_DP_Stage2c</li>
|
||||
<li>MalePawn2_DP_Stage2c</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>Offset_Placeholder</li>
|
||||
<li>Offset_DP_FemalePawn</li>
|
||||
<li>Offset_Placeholder</li>
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_DP_Stage2_Branch4</defName>
|
||||
<numActors>3</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>1</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_DP_Stage2a</li>
|
||||
<li>FemalePawn_DP_Stage2a</li>
|
||||
<li>MalePawn2_DP_Stage2a</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>1</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_DP_Stage2d</li>
|
||||
<li>FemalePawn_DP_Stage2d</li>
|
||||
<li>MalePawn2_DP_Stage2d</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>2</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_DP_Stage2b</li>
|
||||
<li>FemalePawn_DP_Stage2b</li>
|
||||
<li>MalePawn2_DP_Stage2b</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>Offset_Placeholder</li>
|
||||
<li>Offset_DP_FemalePawn</li>
|
||||
<li>Offset_Placeholder</li>
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_DP_Stage5_Branch1</defName>
|
||||
<numActors>3</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>1</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_DP_Stage5a</li>
|
||||
<li>FemalePawn_DP_Stage5a</li>
|
||||
<li>MalePawn2_DP_Stage5a</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>Offset_Placeholder</li>
|
||||
<li>Offset_DP_FemalePawn</li>
|
||||
<li>Offset_Placeholder</li>
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_DP_Stage5_Branch2</defName>
|
||||
<numActors>3</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>1</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_DP_Stage5b</li>
|
||||
<li>FemalePawn_DP_Stage5b</li>
|
||||
<li>MalePawn2_DP_Stage5b</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>Offset_Placeholder</li>
|
||||
<li>Offset_DP_FemalePawn</li>
|
||||
<li>Offset_Placeholder</li>
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
<Rimworld_Animations.GroupAnimationDef>
|
||||
<defName>GroupAnimation_DP_Stage5_Branch3</defName>
|
||||
<numActors>3</numActors>
|
||||
<animationStages>
|
||||
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
|
||||
<loops>1</loops>
|
||||
<loopOptions>
|
||||
<li>
|
||||
<probability>1</probability>
|
||||
<animationDefs>
|
||||
<li>MalePawn_DP_Stage5c</li>
|
||||
<li>FemalePawn_DP_Stage5c</li>
|
||||
<li>MalePawn2_DP_Stage5c</li>
|
||||
</animationDefs>
|
||||
|
||||
</li>
|
||||
</loopOptions>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
||||
<offsetDefs>
|
||||
<li>Offset_Placeholder</li>
|
||||
<li>Offset_DP_FemalePawn</li>
|
||||
<li>Offset_Placeholder</li>
|
||||
</offsetDefs>
|
||||
|
||||
</Rimworld_Animations.GroupAnimationDef>
|
||||
|
||||
|
||||
|
||||
</Defs>
|
17
1.5/Defs/AnimationDefs/DoublePenetration/OffsetDef_DP.xml
Normal file
17
1.5/Defs/AnimationDefs/DoublePenetration/OffsetDef_DP.xml
Normal file
|
@ -0,0 +1,17 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<Rimworld_Animations.AnimationOffsetDef>
|
||||
<defName>Offset_DP_FemalePawn</defName>
|
||||
<offsets>
|
||||
<li Class="Rimworld_Animations.AnimationOffset_BodyType">
|
||||
<races>
|
||||
<li>Human</li>
|
||||
</races>
|
||||
<offsets>
|
||||
<li><bodyType>Female</bodyType><offset>(0.1, 0, -0.1)</offset></li>
|
||||
<li><bodyType>Thin</bodyType><offset>(0, 0, -0.15)</offset><rotation>-19</rotation></li>
|
||||
</offsets>
|
||||
</li>
|
||||
</offsets>
|
||||
</Rimworld_Animations.AnimationOffsetDef>
|
||||
</Defs>
|
200
1.5/Defs/AnimationDefs/DoublePenetration/Stage1.xml
Normal file
200
1.5/Defs/AnimationDefs/DoublePenetration/Stage1.xml
Normal file
|
@ -0,0 +1,200 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_DP_Stage1</defName>
|
||||
<durationTicks>80</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-80</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.42)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>-82</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.42)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>80</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>80</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_DP_Stage1</defName>
|
||||
<durationTicks>80</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-40</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, 0, 0.15)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.4, 0, 0.1)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>80</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>80</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn2_DP_Stage1</defName>
|
||||
<durationTicks>80</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.25, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>5</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.25, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>25</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>80</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>80</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
174
1.5/Defs/AnimationDefs/DoublePenetration/Stage2a.xml
Normal file
174
1.5/Defs/AnimationDefs/DoublePenetration/Stage2a.xml
Normal file
|
@ -0,0 +1,174 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_DP_Stage2a</defName>
|
||||
<durationTicks>40</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>-70</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_DP_Stage2a</defName>
|
||||
<durationTicks>40</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>-33</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.4, 0, 0.1)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn2_DP_Stage2a</defName>
|
||||
<durationTicks>40</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>-15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.3, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
174
1.5/Defs/AnimationDefs/DoublePenetration/Stage2b.xml
Normal file
174
1.5/Defs/AnimationDefs/DoublePenetration/Stage2b.xml
Normal file
|
@ -0,0 +1,174 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_DP_Stage2b</defName>
|
||||
<durationTicks>40</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>-70</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_DP_Stage2b</defName>
|
||||
<durationTicks>40</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>-33</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.4, 0, 0.1)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn2_DP_Stage2b</defName>
|
||||
<durationTicks>40</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>-15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.3, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
188
1.5/Defs/AnimationDefs/DoublePenetration/Stage2c.xml
Normal file
188
1.5/Defs/AnimationDefs/DoublePenetration/Stage2c.xml
Normal file
|
@ -0,0 +1,188 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_DP_Stage2c</defName>
|
||||
<durationTicks>40</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>15</tick>
|
||||
<angle>-70</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>-83</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>15</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_DP_Stage2c</defName>
|
||||
<durationTicks>40</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.38, 0, 0.08)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>-33</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.4, 0, 0.1)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn2_DP_Stage2c</defName>
|
||||
<durationTicks>40</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>-15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.3, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
230
1.5/Defs/AnimationDefs/DoublePenetration/Stage2d.xml
Normal file
230
1.5/Defs/AnimationDefs/DoublePenetration/Stage2d.xml
Normal file
|
@ -0,0 +1,230 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_DP_Stage2d</defName>
|
||||
<durationTicks>40</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>-70</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_DP_Stage2d</defName>
|
||||
<durationTicks>40</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>10</tick>
|
||||
<angle>-33</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.48, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>15</tick>
|
||||
<angle>-35</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.48, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>-33</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.4, 0, 0.1)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>15</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn2_DP_Stage2d</defName>
|
||||
<durationTicks>40</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>-15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.3, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>40</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>RenderNodeTag_Hand</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.5, 1, 0)</offset>
|
||||
<rotation>North</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>4</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 1, -0.1)</offset>
|
||||
<rotation>North</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>12</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.1, 1, -0.03)</offset>
|
||||
<rotation>North</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>15</tick>
|
||||
<angle>0</angle>
|
||||
<visible>false</visible>
|
||||
<offset>(-0.1, 1, -0.03)</offset>
|
||||
<rotation>North</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
186
1.5/Defs/AnimationDefs/DoublePenetration/Stage3.xml
Normal file
186
1.5/Defs/AnimationDefs/DoublePenetration/Stage3.xml
Normal file
|
@ -0,0 +1,186 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_DP_Stage3</defName>
|
||||
<durationTicks>25</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>15</tick>
|
||||
<angle>-50</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.64, -1, -0.3)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_DP_Stage3</defName>
|
||||
<durationTicks>25</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>6</tick>
|
||||
<angle>-25</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.5, 0, 0.18)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>20</tick>
|
||||
<angle>5</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn2_DP_Stage3</defName>
|
||||
<durationTicks>25</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>15</tick>
|
||||
<angle>-15</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.28)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
186
1.5/Defs/AnimationDefs/DoublePenetration/Stage4.xml
Normal file
186
1.5/Defs/AnimationDefs/DoublePenetration/Stage4.xml
Normal file
|
@ -0,0 +1,186 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_DP_Stage4</defName>
|
||||
<durationTicks>17</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>8</tick>
|
||||
<angle>-60</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.64, -1, -0.4)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>8</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_DP_Stage4</defName>
|
||||
<durationTicks>17</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>12</tick>
|
||||
<angle>-25</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.56, 0, 0.22)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>8</tick>
|
||||
<angle>-8</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn2_DP_Stage4</defName>
|
||||
<durationTicks>17</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>8</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.23, -1, 0.28)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>8</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
248
1.5/Defs/AnimationDefs/DoublePenetration/Stage5_Base.xml
Normal file
248
1.5/Defs/AnimationDefs/DoublePenetration/Stage5_Base.xml
Normal file
|
@ -0,0 +1,248 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<!-- do not use; only for reference -->
|
||||
<!--
|
||||
<AnimationDef>
|
||||
<defName>MalePawn</defName>
|
||||
<durationTicks>180</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>-68</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>-95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>50</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>55</tick>
|
||||
<angle>-95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>105</tick>
|
||||
<angle>-95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>18</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn</defName>
|
||||
<durationTicks>180</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>18</tick>
|
||||
<angle>-40</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.53, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn2</defName>
|
||||
<durationTicks>180</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>18</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.33, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>23</tick>
|
||||
<angle>28</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>70</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>75</tick>
|
||||
<angle>28</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>130</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>135</tick>
|
||||
<angle>28</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
|
||||
-->
|
||||
</Defs>
|
283
1.5/Defs/AnimationDefs/DoublePenetration/Stage5a.xml
Normal file
283
1.5/Defs/AnimationDefs/DoublePenetration/Stage5a.xml
Normal file
|
@ -0,0 +1,283 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_DP_Stage5a</defName>
|
||||
<durationTicks>180</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>-68</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>-95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>50</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>55</tick>
|
||||
<angle>-95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>105</tick>
|
||||
<angle>-95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>18</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_DP_Stage5a</defName>
|
||||
<durationTicks>180</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>18</tick>
|
||||
<angle>-40</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>60</tick>
|
||||
<angle>-35</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.55, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>80</tick>
|
||||
<angle>-38</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.55, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>-40</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.55, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>60</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>70</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn2_DP_Stage5a</defName>
|
||||
<durationTicks>180</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>18</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.33, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>23</tick>
|
||||
<angle>28</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>70</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>75</tick>
|
||||
<angle>28</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>130</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>135</tick>
|
||||
<angle>28</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
270
1.5/Defs/AnimationDefs/DoublePenetration/Stage5b.xml
Normal file
270
1.5/Defs/AnimationDefs/DoublePenetration/Stage5b.xml
Normal file
|
@ -0,0 +1,270 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_DP_Stage5b</defName>
|
||||
<durationTicks>180</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>-68</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>-95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>50</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>55</tick>
|
||||
<angle>-95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>105</tick>
|
||||
<angle>-95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>18</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_DP_Stage5b</defName>
|
||||
<durationTicks>180</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>18</tick>
|
||||
<angle>-40</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>60</tick>
|
||||
<angle>-35</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.55, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>-60</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, 0, 0)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>-60</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, 0, -0.02)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>70</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>South</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn2_DP_Stage5b</defName>
|
||||
<durationTicks>180</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>18</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.33, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>23</tick>
|
||||
<angle>28</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>70</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>75</tick>
|
||||
<angle>28</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>130</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>135</tick>
|
||||
<angle>28</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
319
1.5/Defs/AnimationDefs/DoublePenetration/Stage5c.xml
Normal file
319
1.5/Defs/AnimationDefs/DoublePenetration/Stage5c.xml
Normal file
|
@ -0,0 +1,319 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn_DP_Stage5c</defName>
|
||||
<durationTicks>180</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-87</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>-68</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>25</tick>
|
||||
<angle>-95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>50</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>55</tick>
|
||||
<angle>-95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>105</tick>
|
||||
<angle>-95</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>-90</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.6, -1, -0.37)</offset>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>18</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>East</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>FemalePawn_DP_Stage5c</defName>
|
||||
<durationTicks>180</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>18</tick>
|
||||
<angle>-40</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>23</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.45, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>60</tick>
|
||||
<angle>-35</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.5, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>65</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.5, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>100</tick>
|
||||
<angle>-35</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.5, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>105</tick>
|
||||
<angle>-30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.5, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>140</tick>
|
||||
<angle>-35</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.5, 0, 0.12)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>-25</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(-0.5, 0, 0.18)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>30</tick>
|
||||
<angle>25</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.06)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>90</tick>
|
||||
<angle>30</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.06)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>105</tick>
|
||||
<angle>50</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0, 0, -0.06)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>160</tick>
|
||||
<angle>46</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>0</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
<AnimationDef>
|
||||
<defName>MalePawn2_DP_Stage5c</defName>
|
||||
<durationTicks>180</durationTicks>
|
||||
<animationParts>
|
||||
<li>
|
||||
<key>Root</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.2, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>18</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.33, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>23</tick>
|
||||
<angle>28</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>70</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>75</tick>
|
||||
<angle>28</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>130</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>135</tick>
|
||||
<angle>28</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>20</angle>
|
||||
<visible>true</visible>
|
||||
<offset>(0.16, -1, 0.2)</offset>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>Head</key>
|
||||
<value>
|
||||
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
|
||||
<keyframes>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>0</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>17</tick>
|
||||
<angle>-10</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.ExtendedKeyframe">
|
||||
<tick>180</tick>
|
||||
<angle>-22</angle>
|
||||
<visible>true</visible>
|
||||
<rotation>West</rotation>
|
||||
</li>
|
||||
</keyframes>
|
||||
</value>
|
||||
</li>
|
||||
</animationParts>
|
||||
</AnimationDef>
|
||||
</Defs>
|
24
1.5/Defs/AnimationPropDefs/AnimationPropDef_Hand.xml
Normal file
24
1.5/Defs/AnimationPropDefs/AnimationPropDef_Hand.xml
Normal file
|
@ -0,0 +1,24 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<PawnRenderNodeTagDef>
|
||||
<defName>RenderNodeTag_Hand</defName>
|
||||
</PawnRenderNodeTagDef>
|
||||
|
||||
<Rimworld_Animations.AnimationPropDef>
|
||||
<defName>AnimationProp_Hand</defName>
|
||||
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
|
||||
<debugLabel>Hand</debugLabel>
|
||||
<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
|
||||
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
|
||||
<tagDef>RenderNodeTag_Hand</tagDef>
|
||||
<absoluteTransform>True</absoluteTransform>
|
||||
<parentTagDef>Root</parentTagDef>
|
||||
<texPath>AnimationProps/Hand/Hand</texPath>
|
||||
<!-- for height -->
|
||||
<overlayLayer>Head</overlayLayer>
|
||||
<useSkinShader>True</useSkinShader>
|
||||
<colorType>Skin</colorType>
|
||||
<baseLayer>95</baseLayer>
|
||||
</animPropProperties>
|
||||
</Rimworld_Animations.AnimationPropDef>
|
||||
</Defs>
|
|
@ -11,7 +11,15 @@ namespace Rimworld_Animations
|
|||
{
|
||||
public int actorShift = 0;
|
||||
public int priority = 0;
|
||||
public abstract bool CanAnimationBeUsed(List<Pawn> actors);
|
||||
public virtual bool CanAnimationBeUsed(List<Pawn> actors, int numActors)
|
||||
{
|
||||
if (numActors != actors.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public virtual int AnimationReorder()
|
||||
{
|
||||
return actorShift;
|
||||
|
|
|
@ -15,12 +15,16 @@ namespace Rimworld_Animations
|
|||
|
||||
public List<InteractionDef> interactionDefs;
|
||||
|
||||
public override bool CanAnimationBeUsed(List<Pawn> actors)
|
||||
public override bool CanAnimationBeUsed(List<Pawn> actors, int numActors)
|
||||
{
|
||||
|
||||
JobDriver_SexBaseInitiator latestSexBaseInitiator = (actors.FindLast(x => x.jobs?.curDriver is JobDriver_SexBaseInitiator).jobs.curDriver as JobDriver_SexBaseInitiator);
|
||||
|
||||
return interactionDefs.Contains(latestSexBaseInitiator.Sexprops.dictionaryKey);
|
||||
if (!interactionDefs.Contains(latestSexBaseInitiator.Sexprops.dictionaryKey)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CanAnimationBeUsed(actors, numActors);
|
||||
}
|
||||
|
||||
public override string DebugMessage()
|
||||
|
|
|
@ -28,7 +28,7 @@ namespace Rimworld_Animations
|
|||
{
|
||||
foreach (BaseGroupAnimationContext context in contexts)
|
||||
{
|
||||
if (context.CanAnimationBeUsed(actors))
|
||||
if (context.CanAnimationBeUsed(actors, numActors))
|
||||
{
|
||||
//find all where context matches actors
|
||||
return true;
|
||||
|
@ -48,7 +48,7 @@ namespace Rimworld_Animations
|
|||
|
||||
foreach (BaseGroupAnimationContext context in contexts)
|
||||
{
|
||||
if (context.CanAnimationBeUsed(actors))
|
||||
if (context.CanAnimationBeUsed(actors, numActors))
|
||||
{
|
||||
if (context.AnimationPriority() > priority)
|
||||
{
|
||||
|
|
|
@ -16,11 +16,9 @@ namespace Rimworld_Animations
|
|||
|
||||
for (int i = 0; i < loops; i++)
|
||||
{
|
||||
//loop thru the selected groupanimationdef path
|
||||
foreach (AnimationStage stage in paths[((seed * 30 + 12 * i) % 59) % paths.Count].animationStages)
|
||||
{
|
||||
animationDefs.AddRange(stage.GetAnimations(actorNumber, seed));
|
||||
}
|
||||
GroupAnimationDef selectedDef = paths[((seed * 341 + 1582 * i) % 15823) % paths.Count];
|
||||
|
||||
animationDefs.AddRange(selectedDef.GetAllAnimationsForActor(actorNumber, seed));
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -155,6 +155,8 @@ namespace Rimworld_Animations {
|
|||
anchor = null;
|
||||
offset = null;
|
||||
pawn.Drawer.renderer.SetAnimation(null);
|
||||
|
||||
pawn.Drawer.renderer.SetAllGraphicsDirty();
|
||||
}
|
||||
|
||||
public void PlayGroupAnimation(List<AnimationDef> groupAnimation, Vector3? positionOffset, int? rotationOffset)
|
||||
|
@ -162,6 +164,10 @@ namespace Rimworld_Animations {
|
|||
this.Offset = positionOffset;
|
||||
this.Rotation = rotationOffset;
|
||||
animationQueue = groupAnimation;
|
||||
|
||||
//set all graphics dirty; necessary because sometimes rjw doesn't call during threesomes
|
||||
pawn.Drawer.renderer.SetAllGraphicsDirty();
|
||||
|
||||
PlayNextAnimation();
|
||||
}
|
||||
|
||||
|
@ -192,15 +198,14 @@ namespace Rimworld_Animations {
|
|||
// for all animationpropdefs,
|
||||
foreach (AnimationPropDef animationProp in DefDatabase<AnimationPropDef>.AllDefsListForReading)
|
||||
{
|
||||
|
||||
//if animation makes use of prop,
|
||||
if (AnimationMakesUseOfProp(animationProp))
|
||||
{
|
||||
|
||||
PawnRenderNodeProperties props = animationProp.animPropProperties;
|
||||
|
||||
if (props.texPath.NullOrEmpty())
|
||||
{
|
||||
|
||||
props.texPath = "AnimationProps/MissingTexture/MissingTexture";
|
||||
}
|
||||
|
||||
|
@ -274,6 +279,7 @@ namespace Rimworld_Animations {
|
|||
{
|
||||
foreach (PawnRenderNodeTagDef propTag in animation.animationParts.Keys)
|
||||
{
|
||||
|
||||
// if that proptag is the same as the one for animationProp,
|
||||
if (propTag == animationProp.animPropProperties.tagDef)
|
||||
{
|
||||
|
@ -283,7 +289,6 @@ namespace Rimworld_Animations {
|
|||
}
|
||||
|
||||
}
|
||||
//for ALL animations (only recaches at start of rjw job),
|
||||
|
||||
|
||||
return false;
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace Rimworld_Animations
|
|||
public class PawnRenderNodeProperties_GraphicVariants : PawnRenderNodeProperties
|
||||
{
|
||||
|
||||
public TexPathVariantsDef texPathVariantsDef;
|
||||
public TexPathVariantsDef texPathVariantsDef = null;
|
||||
public bool absoluteTransform = false;
|
||||
|
||||
}
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace Rimworld_Animations
|
|||
|
||||
protected Graphic GenerateMissingTextureGraphic()
|
||||
{
|
||||
return GraphicDatabase.Get<Graphic_Multi>("AnimationProps/MissingTexture");
|
||||
return GraphicDatabase.Get<Graphic_Multi>("AnimationProps/MissingTexture/MissingTexture");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
BIN
1.5/Textures/AnimationProps/Hand/Hand_north.png
Normal file
BIN
1.5/Textures/AnimationProps/Hand/Hand_north.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
|
@ -150,6 +150,19 @@
|
|||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\Cowgirl_Stage_1_5.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\GroupAnimation_Cowgirl.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Cowgirl\OffsetDef_Cowgirl.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\GroupAnimation_DP.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\OffsetDef_DP.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\Stage1.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\Stage2a.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\Stage2b.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\Stage2c.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\Stage2d.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\Stage3.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\Stage4.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\Stage5a.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\Stage5b.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\Stage5c.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\DoublePenetration\Stage5_Base.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\GroupAnimation_Missionary.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\OffsetDef_Missionary.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\Stage1.xml" />
|
||||
|
@ -160,6 +173,7 @@
|
|||
<Content Include="1.5\Defs\AnimationDefs\Missionary\Stage4.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\Stage5.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\Missionary\Stage6.xml" />
|
||||
<Content Include="1.5\Defs\AnimationPropDefs\AnimationPropDef_Hand.xml" />
|
||||
<Content Include="1.5\Defs\OffsetDefs\OffsetDef_Placeholder.xml" />
|
||||
<Content Include="1.5\Defs\TexPathVariantsDefs\TexPathVariants_XrayPenis_Human.xml" />
|
||||
<Content Include="1.5\Defs\AnimationDefs\TestAnimation1.xml" />
|
||||
|
@ -222,6 +236,7 @@
|
|||
<Content Include="1.5\Textures\AnimationProps\Banana\Banana_west.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\Doggystyle\Doggy_Arms_north.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\Doggystyle\Doggy_Legs_north.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\Hand\Hand_north.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\MissingTexture\MissingTexture_east.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\MissingTexture\MissingTexture_north.png" />
|
||||
<Content Include="1.5\Textures\AnimationProps\MissingTexture\MissingTexture_south.png" />
|
||||
|
|
Loading…
Reference in a new issue