made Expose Data labels more descriptive for better mid-animation saving

This commit is contained in:
c0ffeeeeeeee 2021-03-06 17:02:45 -08:00
parent 670e0ffc32
commit 54dcac6d73
5 changed files with 40 additions and 43 deletions

View file

@ -345,32 +345,32 @@ namespace Rimworld_Animations {
public override void PostExposeData() {
base.PostExposeData();
Scribe_Defs.Look(ref anim, "anim");
Scribe_Defs.Look(ref anim, "RJWAnimations-Anim");
Scribe_Values.Look(ref animTicks, "animTicks", 1);
Scribe_Values.Look(ref stageTicks, "stageTicks", 1);
Scribe_Values.Look(ref clipTicks, "clipTicks", 1);
Scribe_Values.Look(ref clipPercent, "clipPercent", 1);
Scribe_Values.Look(ref animTicks, "RJWAnimations-animTicks", 1);
Scribe_Values.Look(ref stageTicks, "RJWAnimations-stageTicks", 1);
Scribe_Values.Look(ref clipTicks, "RJWAnimations-clipTicks", 1);
Scribe_Values.Look(ref clipPercent, "RJWAnimations-clipPercent", 1);
Scribe_Values.Look(ref mirror, "mirror");
Scribe_Values.Look(ref mirror, "RJWAnimations-mirror");
Scribe_Values.Look(ref curStage, "curStage", 0);
Scribe_Values.Look(ref actor, "actor");
Scribe_Values.Look(ref curStage, "RJWAnimations-curStage", 0);
Scribe_Values.Look(ref actor, "RJWAnimations-actor");
Scribe_Values.Look(ref Animating, "Animating");
Scribe_Values.Look(ref anchor, "anchor");
Scribe_Values.Look(ref deltaPos, "deltaPos");
Scribe_Values.Look(ref headBob, "headBob");
Scribe_Values.Look(ref bodyAngle, "bodyAngle");
Scribe_Values.Look(ref headAngle, "headAngle");
Scribe_Values.Look(ref Animating, "RJWAnimations-Animating");
Scribe_Values.Look(ref anchor, "RJWAnimations-anchor");
Scribe_Values.Look(ref deltaPos, "RJWAnimations-deltaPos");
Scribe_Values.Look(ref headBob, "RJWAnimations-headBob");
Scribe_Values.Look(ref bodyAngle, "RJWAnimations-bodyAngle");
Scribe_Values.Look(ref headAngle, "RJWAnimations-headAngle");
Scribe_Values.Look(ref genitalAngle, "GenitalAngle");
Scribe_Values.Look(ref controlGenitalAngle, "controlGenitalAngle");
Scribe_Values.Look(ref genitalAngle, "RJWAnimations-GenitalAngle");
Scribe_Values.Look(ref controlGenitalAngle, "RJWAnimations-controlGenitalAngle");
Scribe_Values.Look(ref headFacing, "headFacing");
Scribe_Values.Look(ref headFacing, "bodyFacing");
Scribe_Values.Look(ref headFacing, "RJWAnimations-headFacing");
Scribe_Values.Look(ref headFacing, "RJWAnimations-bodyFacing");
Scribe_Values.Look(ref quiver, "orgasmQuiver");
Scribe_Values.Look(ref quiver, "RJWAnimations-orgasmQuiver");
}
public void shiftActorPositionAndRestartAnimation() {