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	compatibility w/ rjw 4.5.1
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					@ -338,3 +338,13 @@ ASALocalRun/
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# BeatPulse healthcheck temp database
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					# BeatPulse healthcheck temp database
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healthchecksdb
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					healthchecksdb
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					/Source/Patches/PawnAnimationPatches/HarmonyPatch_Pawn_DrawTracker.cs
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					/Source/Patches/PawnAnimationPatches/HarmonyPatch_PawnRotation.cs
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					/Source/Patches/PawnAnimationPatches/HarmonyPatch_PawnRenderer.cs
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					/Source/Patches/OtherModPatches/HarmonyPatch_ShowHairWithHats.cs
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					/Source/Patches/OtherModPatches/HarmonyPatch_FacialAnimation.cs
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					/Source/Patches/OtherModPatches/HarmonyPatch_DontShaveYourHead.cs
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					/Source/Patches/OtherModPatches/HarmonyPatch_CSL.cs
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					/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs
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					/Source/Patches/ThingAnimationPatches/HarmonyPatch_ThingDrawAt.cs
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					/Defs/AnimationDefs/Animations_SexToys.xml
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					@ -121,8 +121,6 @@ namespace Rimworld_Animations {
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					//they'll just do the thrusting anim
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										//they'll just do the thrusting anim
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				}
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									}
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			}
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								}
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		}
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							}
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	}
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						}
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					@ -37,30 +37,27 @@ namespace Rimworld_Animations {
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			if (pawn.mindState?.duty?.def == DutyDefOf.TravelOrLeave) {
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								if (pawn.mindState?.duty?.def == DutyDefOf.TravelOrLeave) {
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				// TODO: Some guest pawns keep the TravelOrLeave duty the whole time, I think the ones assigned to guard the pack animals.
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									// TODO: Some guest pawns keep the TravelOrLeave duty the whole time, I think the ones assigned to guard the pack animals.
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				// That's probably ok, though it wasn't the intention.
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									// That's probably ok, though it wasn't the intention.
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				if (RJWSettings.DebugLogJoinInBed) Log.Message($"[RJW] JoinInBed.TryGiveJob:({xxx.get_pawnname(pawn)}): has TravelOrLeave, no time for lovin!");
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									if (RJWSettings.DebugLogJoinInBed) ModLog.Message($"JoinInBed.TryGiveJob:({xxx.get_pawnname(pawn)}): has TravelOrLeave, no time for lovin [ANIM JOBGIVER]!");
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				return false;
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									return false;
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			}
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								}
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			if (pawn.CurJob == null || pawn.CurJob.def == JobDefOf.LayDown) {
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								if ((pawn.CurJob == null || pawn.CurJob.def == JobDefOf.LayDown) && CasualSex_Helper.CanHaveSex(pawn)) {
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				//--Log.Message("   checking pawn and abilities");
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									//--Log.Message("   finding partner");
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				if (xxx.can_fuck(pawn) || xxx.can_be_fucked(pawn)) {
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									Pawn partner = CasualSex_Helper.find_partner(pawn, pawn.Map, bedsex: true);
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					//--Log.Message("   finding partner");
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					Pawn partner = JobGiver_JoinInBed.find_pawn_to_fuck(pawn, pawn.Map);
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					//--Log.Message("   checking partner");
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									//--Log.Message("   checking partner");
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					if (partner == null)
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									if (partner == null)
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						return false;
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					// Can never be null, since find checks for bed.
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					Building_Bed bed = partner.CurrentBed();
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					// Interrupt current job.
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					if (pawn.CurJob != null && pawn.jobs.curDriver != null)
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						pawn.jobs.curDriver.EndJobWith(JobCondition.InterruptForced);
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					__result = JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("JoinInBedAnimation", true), partner, bed);
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					return false;
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										return false;
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				}
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									// Can never be null, since find checks for bed.
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									Building_Bed bed = partner.CurrentBed();
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									// Interrupt current job.
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									if (pawn.CurJob != null && pawn.jobs.curDriver != null)
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										pawn.jobs.curDriver.EndJobWith(JobCondition.InterruptForced);
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									__result = JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("JoinInBedAnimation", true), partner, bed);
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									return false;
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			}
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								}
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			return false;
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								return false;
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