diff --git a/1.2/Assemblies/Rimworld-Animations.dll b/1.2/Assemblies/Rimworld-Animations.dll index 290879a..be0ef5f 100644 Binary files a/1.2/Assemblies/Rimworld-Animations.dll and b/1.2/Assemblies/Rimworld-Animations.dll differ diff --git a/Source/Patches/rjwPatches/HarmonyPatch_JobDriver_SexBaseInitiator.cs b/Source/Patches/rjwPatches/HarmonyPatch_JobDriver_SexBaseInitiator.cs index aa6e6bf..2967cd4 100644 --- a/Source/Patches/rjwPatches/HarmonyPatch_JobDriver_SexBaseInitiator.cs +++ b/Source/Patches/rjwPatches/HarmonyPatch_JobDriver_SexBaseInitiator.cs @@ -92,10 +92,8 @@ namespace Rimworld_Animations { IntVec3 pos = pawn.Position; - Log.Message("Pawns count:" + pawnsToAnimate.Count + "Selected Anims Count: " + anim.actors.Count); if(pawnsToAnimate.Count > anim.actors.Count) { - Log.Warning("Too many pawns for this anim. Stopping other actors..."); for(int i = anim.actors.Count; i < pawnsToAnimate.Count; i++) { pawnsToAnimate[i].TryGetComp().isAnimating = false;