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	Readded patches for non HAR mods using custom basepawns
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					 3 changed files with 55 additions and 0 deletions
				
			
		
							
								
								
									
										19
									
								
								1.3/Patches/CompPatches/AutoCleaner.xml
									
										
									
									
									
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										19
									
								
								1.3/Patches/CompPatches/AutoCleaner.xml
									
										
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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  <Operation Class="PatchOperationSequence">
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    <success>Always</success>
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    <operations>
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      <li Class="PatchOperationConditional">
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        <xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath>
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        <success>Always</success>
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	    <match Class="PatchOperationAdd">
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		  <xpath>/Defs/ThingDef[@Name="BaseBaseAutocleaner"]/comps</xpath>
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		  <value>
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		    <li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
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		  </value>
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	    </match>
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      </li>
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    </operations>
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  </Operation>
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</Patch>
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										18
									
								
								1.3/Patches/CompPatches/CombatExtended.xml
									
										
									
									
									
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										18
									
								
								1.3/Patches/CompPatches/CombatExtended.xml
									
										
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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  <Operation Class="PatchOperationSequence">
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    <success>Always</success>
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    <operations>
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      <li Class="PatchOperationConditional">
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        <xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath>
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        <success>Always</success>
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	    <match Class="PatchOperationAdd">
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		  <xpath>/Defs/ThingDef[@Name="BasePawnSimple"]/comps</xpath>
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		  <value>
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		    <li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
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		  </value>
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	    </match>
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      </li>
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    </operations>
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  </Operation>
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</Patch>
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										18
									
								
								1.3/Patches/CompPatches/ZombieLand.xml
									
										
									
									
									
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										18
									
								
								1.3/Patches/CompPatches/ZombieLand.xml
									
										
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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  <Operation Class="PatchOperationSequence">
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    <success>Always</success>
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    <operations>
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      <li Class="PatchOperationConditional">
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        <xpath>/Defs/ThingDef[@Name="BaseZombie"]/comps</xpath>
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        <success>Always</success>
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	    <match Class="PatchOperationAdd">
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		  <xpath>/Defs/ThingDef[@Name="BaseZombie"]/comps</xpath>
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		  <value>
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		    <li Class="Rimworld_Animations.CompProperties_BodyAnimator" />
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		  </value>
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	    </match>
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      </li>
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    </operations>
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  </Operation>
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</Patch>
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