mirror of
				https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
				synced 2024-08-15 00:43:45 +00:00 
			
		
		
		
	tweaks to handling of animation context
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						4adc4a6906
					
				
					 6 changed files with 301 additions and 287 deletions
				
			
		
										
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							| 
						 | 
					@ -463,15 +463,6 @@
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			||||||
      <li>Oral</li>
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					      <li>Oral</li>
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			||||||
    </sexTypes>
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					    </sexTypes>
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			||||||
    <actors>
 | 
					    <actors>
 | 
				
			||||||
      <li>
 | 
					 | 
				
			||||||
        <!--each type cooresponds to an animation clip in each animationStage-->
 | 
					 | 
				
			||||||
        <defNames>
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					 | 
				
			||||||
          <li>Human</li>
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					 | 
				
			||||||
        </defNames>
 | 
					 | 
				
			||||||
        <bodyTypeOffset>
 | 
					 | 
				
			||||||
          <Hulk>(0, -0.2)</Hulk>
 | 
					 | 
				
			||||||
        </bodyTypeOffset>
 | 
					 | 
				
			||||||
      </li>
 | 
					 | 
				
			||||||
      <li>
 | 
					      <li>
 | 
				
			||||||
        <defNames>
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					        <defNames>
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			||||||
          <li>Human</li>
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					          <li>Human</li>
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			||||||
| 
						 | 
					@ -483,6 +474,15 @@
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			||||||
          <Hulk>(0, 0.2)</Hulk>
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					          <Hulk>(0, 0.2)</Hulk>
 | 
				
			||||||
        </bodyTypeOffset>
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					        </bodyTypeOffset>
 | 
				
			||||||
      </li>
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					      </li>
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			||||||
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					      <li>
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			||||||
 | 
					        <!--each type cooresponds to an animation clip in each animationStage-->
 | 
				
			||||||
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					        <defNames>
 | 
				
			||||||
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					          <li>Human</li>
 | 
				
			||||||
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					        </defNames>
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			||||||
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					        <bodyTypeOffset>
 | 
				
			||||||
 | 
					          <Hulk>(0, -0.2)</Hulk>
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			||||||
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					        </bodyTypeOffset>
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			||||||
 | 
					      </li>
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			||||||
    </actors>
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					    </actors>
 | 
				
			||||||
    <animationStages>
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					    <animationStages>
 | 
				
			||||||
      <li>
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					      <li>
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			||||||
| 
						 | 
					@ -491,6 +491,42 @@
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			||||||
        <playTimeTicks>1140</playTimeTicks>
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					        <playTimeTicks>1140</playTimeTicks>
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			||||||
        <stageIndex>0</stageIndex>
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					        <stageIndex>0</stageIndex>
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			||||||
        <animationClips>
 | 
					        <animationClips>
 | 
				
			||||||
 | 
					          <li Class="Rimworld_Animations.PawnAnimationClip">
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			||||||
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					            <layer>LayingPawn</layer>
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			||||||
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					            <keyframes>
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			||||||
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					              <li>
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			||||||
 | 
					                <tickDuration>35</tickDuration>
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			||||||
 | 
					                <bodyAngle>0</bodyAngle>
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			||||||
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					                <headAngle>0</headAngle>
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			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>0.473</bodyOffsetZ>
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			||||||
 | 
					                <bodyFacing>2</bodyFacing>
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			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					                <genitalAngle>180</genitalAngle>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>59</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>0</bodyAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>0.490</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>-0.003</headBob>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>1</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>0</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>0</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					                <genitalAngle>180</genitalAngle>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					            </keyframes>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
					          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
				
			||||||
            <keyframes>
 | 
					            <keyframes>
 | 
				
			||||||
              <li>
 | 
					              <li>
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			||||||
| 
						 | 
					@ -620,120 +656,7 @@
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			||||||
              </li>
 | 
					              </li>
 | 
				
			||||||
            </keyframes>
 | 
					            </keyframes>
 | 
				
			||||||
          </li>
 | 
					          </li>
 | 
				
			||||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
					          
 | 
				
			||||||
            <layer>LayingPawn</layer>
 | 
					 | 
				
			||||||
            <keyframes>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>35</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>0</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>0</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
                <genitalAngle>180</genitalAngle>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>59</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>0</bodyAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>0.490</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>-0.003</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>1</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>0</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>0</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
                <genitalAngle>180</genitalAngle>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
            </keyframes>
 | 
					 | 
				
			||||||
          </li>
 | 
					 | 
				
			||||||
        </animationClips>
 | 
					 | 
				
			||||||
      </li>
 | 
					 | 
				
			||||||
      <li>
 | 
					 | 
				
			||||||
        <stageName>Face_Fuck</stageName>
 | 
					 | 
				
			||||||
        <isLooping>true</isLooping>
 | 
					 | 
				
			||||||
        <playTimeTicks>300</playTimeTicks>
 | 
					 | 
				
			||||||
        <stageIndex>0</stageIndex>
 | 
					 | 
				
			||||||
        <animationClips>
 | 
					 | 
				
			||||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
					 | 
				
			||||||
            <keyframes>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>15</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>0</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>0</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.255</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>0</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>0</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <soundEffect>Suck</soundEffect>
 | 
					 | 
				
			||||||
                <tickDuration>14</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>0</bodyAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.270</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>0</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>0</headFacing>
 | 
					 | 
				
			||||||
                <headBob>-0.06</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>1</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>0</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>0</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.255</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>0</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>0</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
            </keyframes>
 | 
					 | 
				
			||||||
          </li>
 | 
					 | 
				
			||||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
					 | 
				
			||||||
            <layer>LayingPawn</layer>
 | 
					 | 
				
			||||||
            <keyframes>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>15</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>0</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>0</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
                <genitalAngle>180</genitalAngle>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>14</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>0</bodyAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>0.575</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>-0.051</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>1</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>0</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>0</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
                <genitalAngle>180</genitalAngle>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
            </keyframes>
 | 
					 | 
				
			||||||
          </li>
 | 
					 | 
				
			||||||
        </animationClips>
 | 
					        </animationClips>
 | 
				
			||||||
      </li>
 | 
					      </li>
 | 
				
			||||||
      <li>
 | 
					      <li>
 | 
				
			||||||
| 
						 | 
					@ -870,6 +793,85 @@
 | 
				
			||||||
          </li>
 | 
					          </li>
 | 
				
			||||||
        </animationClips>
 | 
					        </animationClips>
 | 
				
			||||||
      </li>
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <stageName>Face_Fuck</stageName>
 | 
				
			||||||
 | 
					        <isLooping>true</isLooping>
 | 
				
			||||||
 | 
					        <playTimeTicks>300</playTimeTicks>
 | 
				
			||||||
 | 
					        <stageIndex>0</stageIndex>
 | 
				
			||||||
 | 
					        <animationClips>
 | 
				
			||||||
 | 
					          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
				
			||||||
 | 
					            <keyframes>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>15</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>0</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>0</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.255</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>0</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>0</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <soundEffect>Suck</soundEffect>
 | 
				
			||||||
 | 
					                <tickDuration>14</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>0</bodyAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.270</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>0</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>0</headFacing>
 | 
				
			||||||
 | 
					                <headBob>-0.06</headBob>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>1</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>0</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>0</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.255</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>0</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>0</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					            </keyframes>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
				
			||||||
 | 
					            <layer>LayingPawn</layer>
 | 
				
			||||||
 | 
					            <keyframes>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>15</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>0</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>0</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					                <genitalAngle>180</genitalAngle>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>14</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>0</bodyAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>0.575</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>-0.051</headBob>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>1</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>0</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>0</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					                <genitalAngle>180</genitalAngle>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					            </keyframes>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
 | 
					        </animationClips>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      
 | 
				
			||||||
    </animationStages>
 | 
					    </animationStages>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  </Rimworld_Animations.AnimationDef>
 | 
					  </Rimworld_Animations.AnimationDef>
 | 
				
			||||||
| 
						 | 
					@ -1991,6 +1993,16 @@
 | 
				
			||||||
    </sexTypes>
 | 
					    </sexTypes>
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
    <actors>
 | 
					    <actors>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <defNames>
 | 
				
			||||||
 | 
					          <li>Human</li>
 | 
				
			||||||
 | 
					        </defNames>
 | 
				
			||||||
 | 
					        <isFucking>true</isFucking>
 | 
				
			||||||
 | 
					        <controlGenitalAngle>true</controlGenitalAngle>
 | 
				
			||||||
 | 
					        <bodyTypeOffset>
 | 
				
			||||||
 | 
					          <Hulk>(0, -0.2)</Hulk>
 | 
				
			||||||
 | 
					        </bodyTypeOffset>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
      
 | 
					      
 | 
				
			||||||
      <li>
 | 
					      <li>
 | 
				
			||||||
        <!--each type cooresponds to an animation clip in each animationStage-->
 | 
					        <!--each type cooresponds to an animation clip in each animationStage-->
 | 
				
			||||||
| 
						 | 
					@ -2004,17 +2016,6 @@
 | 
				
			||||||
        </bodyTypeOffset>
 | 
					        </bodyTypeOffset>
 | 
				
			||||||
      </li>
 | 
					      </li>
 | 
				
			||||||
      
 | 
					      
 | 
				
			||||||
      <li>
 | 
					 | 
				
			||||||
        <defNames>
 | 
					 | 
				
			||||||
          <li>Human</li>
 | 
					 | 
				
			||||||
        </defNames>
 | 
					 | 
				
			||||||
        <isFucking>true</isFucking>
 | 
					 | 
				
			||||||
        <controlGenitalAngle>true</controlGenitalAngle>
 | 
					 | 
				
			||||||
        <bodyTypeOffset>
 | 
					 | 
				
			||||||
          <Hulk>(0, -0.2)</Hulk>
 | 
					 | 
				
			||||||
        </bodyTypeOffset>
 | 
					 | 
				
			||||||
      </li>
 | 
					 | 
				
			||||||
      
 | 
					 | 
				
			||||||
    </actors>
 | 
					    </actors>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    <animationStages>
 | 
					    <animationStages>
 | 
				
			||||||
| 
						 | 
					@ -2024,6 +2025,45 @@
 | 
				
			||||||
        <playTimeTicks>1340</playTimeTicks>
 | 
					        <playTimeTicks>1340</playTimeTicks>
 | 
				
			||||||
        <stageIndex>0</stageIndex>
 | 
					        <stageIndex>0</stageIndex>
 | 
				
			||||||
        <animationClips>
 | 
					        <animationClips>
 | 
				
			||||||
 | 
					          
 | 
				
			||||||
 | 
					          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
				
			||||||
 | 
					            <layer>LayingPawn</layer>
 | 
				
			||||||
 | 
					            <keyframes>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>33</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					                <genitalAngle>0</genitalAngle>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>33</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.313</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0.045</headBob>
 | 
				
			||||||
 | 
					                <genitalAngle>0</genitalAngle>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>1</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					                <genitalAngle>0</genitalAngle>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					            </keyframes>
 | 
				
			||||||
 | 
					          </li>
 | 
				
			||||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
					          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
				
			||||||
            <keyframes>
 | 
					            <keyframes>
 | 
				
			||||||
              <!--Turning hips-->
 | 
					              <!--Turning hips-->
 | 
				
			||||||
| 
						 | 
					@ -2197,11 +2237,20 @@
 | 
				
			||||||
              </li>
 | 
					              </li>
 | 
				
			||||||
            </keyframes>
 | 
					            </keyframes>
 | 
				
			||||||
          </li>  
 | 
					          </li>  
 | 
				
			||||||
 | 
					      
 | 
				
			||||||
 | 
					        </animationClips>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <stageName>Fast_Fuck</stageName>
 | 
				
			||||||
 | 
					        <isLooping>true</isLooping>
 | 
				
			||||||
 | 
					        <playTimeTicks>780</playTimeTicks>
 | 
				
			||||||
 | 
					        <stageIndex>0</stageIndex>
 | 
				
			||||||
 | 
					        <animationClips>
 | 
				
			||||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
					          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
				
			||||||
            <layer>LayingPawn</layer>
 | 
					            <layer>LayingPawn</layer>
 | 
				
			||||||
            <keyframes>
 | 
					            <keyframes>
 | 
				
			||||||
              <li>
 | 
					              <li>
 | 
				
			||||||
                <tickDuration>33</tickDuration>
 | 
					                <tickDuration>13</tickDuration>
 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
| 
						 | 
					@ -2212,7 +2261,7 @@
 | 
				
			||||||
                <genitalAngle>0</genitalAngle>
 | 
					                <genitalAngle>0</genitalAngle>
 | 
				
			||||||
              </li>
 | 
					              </li>
 | 
				
			||||||
              <li>
 | 
					              <li>
 | 
				
			||||||
                <tickDuration>33</tickDuration>
 | 
					                <tickDuration>13</tickDuration>
 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
| 
						 | 
					@ -2235,14 +2284,6 @@
 | 
				
			||||||
              </li>
 | 
					              </li>
 | 
				
			||||||
            </keyframes>
 | 
					            </keyframes>
 | 
				
			||||||
          </li>
 | 
					          </li>
 | 
				
			||||||
        </animationClips>
 | 
					 | 
				
			||||||
      </li>
 | 
					 | 
				
			||||||
      <li>
 | 
					 | 
				
			||||||
        <stageName>Fast_Fuck</stageName>
 | 
					 | 
				
			||||||
        <isLooping>true</isLooping>
 | 
					 | 
				
			||||||
        <playTimeTicks>780</playTimeTicks>
 | 
					 | 
				
			||||||
        <stageIndex>0</stageIndex>
 | 
					 | 
				
			||||||
        <animationClips>
 | 
					 | 
				
			||||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
					          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
				
			||||||
            <keyframes>
 | 
					            <keyframes>
 | 
				
			||||||
              <li>
 | 
					              <li>
 | 
				
			||||||
| 
						 | 
					@ -2278,11 +2319,21 @@
 | 
				
			||||||
              </li>
 | 
					              </li>
 | 
				
			||||||
            </keyframes>
 | 
					            </keyframes>
 | 
				
			||||||
          </li>
 | 
					          </li>
 | 
				
			||||||
 | 
					          
 | 
				
			||||||
 | 
					        </animationClips>
 | 
				
			||||||
 | 
					      </li>
 | 
				
			||||||
 | 
					      <li>
 | 
				
			||||||
 | 
					        <stageName>Cum</stageName>
 | 
				
			||||||
 | 
					        <isLooping>true</isLooping>
 | 
				
			||||||
 | 
					        <playTimeTicks>594</playTimeTicks>
 | 
				
			||||||
 | 
					        <stageIndex>0</stageIndex>
 | 
				
			||||||
 | 
					        <animationClips>
 | 
				
			||||||
 | 
					          
 | 
				
			||||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
					          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
				
			||||||
            <layer>LayingPawn</layer>
 | 
					            <layer>LayingPawn</layer>
 | 
				
			||||||
            <keyframes>
 | 
					            <keyframes>
 | 
				
			||||||
              <li>
 | 
					              <li>
 | 
				
			||||||
                <tickDuration>13</tickDuration>
 | 
					                <tickDuration>10</tickDuration>
 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
| 
						 | 
					@ -2293,7 +2344,7 @@
 | 
				
			||||||
                <genitalAngle>0</genitalAngle>
 | 
					                <genitalAngle>0</genitalAngle>
 | 
				
			||||||
              </li>
 | 
					              </li>
 | 
				
			||||||
              <li>
 | 
					              <li>
 | 
				
			||||||
                <tickDuration>13</tickDuration>
 | 
					                <tickDuration>10</tickDuration>
 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
| 
						 | 
					@ -2301,7 +2352,88 @@
 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
                <headBob>0.045</headBob>
 | 
					                <headBob>0.045</headBob>
 | 
				
			||||||
                <genitalAngle>0</genitalAngle>
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>1</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>10</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>10</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.313</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0.045</headBob>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>1</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>10</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>10</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.313</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0.045</headBob>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>45</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
 | 
					              </li>
 | 
				
			||||||
 | 
					              <li>
 | 
				
			||||||
 | 
					                <tickDuration>40</tickDuration>
 | 
				
			||||||
 | 
					                <bodyAngle>180</bodyAngle>
 | 
				
			||||||
 | 
					                <headAngle>180</headAngle>
 | 
				
			||||||
 | 
					                <bodyOffsetX>0</bodyOffsetX>
 | 
				
			||||||
 | 
					                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
				
			||||||
 | 
					                <bodyFacing>2</bodyFacing>
 | 
				
			||||||
 | 
					                <headFacing>2</headFacing>
 | 
				
			||||||
 | 
					                <headBob>0</headBob>
 | 
				
			||||||
              </li>
 | 
					              </li>
 | 
				
			||||||
              <li>
 | 
					              <li>
 | 
				
			||||||
                <tickDuration>1</tickDuration>
 | 
					                <tickDuration>1</tickDuration>
 | 
				
			||||||
| 
						 | 
					@ -2316,14 +2448,6 @@
 | 
				
			||||||
              </li>
 | 
					              </li>
 | 
				
			||||||
            </keyframes>
 | 
					            </keyframes>
 | 
				
			||||||
          </li>
 | 
					          </li>
 | 
				
			||||||
        </animationClips>
 | 
					 | 
				
			||||||
      </li>
 | 
					 | 
				
			||||||
      <li>
 | 
					 | 
				
			||||||
        <stageName>Cum</stageName>
 | 
					 | 
				
			||||||
        <isLooping>true</isLooping>
 | 
					 | 
				
			||||||
        <playTimeTicks>594</playTimeTicks>
 | 
					 | 
				
			||||||
        <stageIndex>0</stageIndex>
 | 
					 | 
				
			||||||
        <animationClips>
 | 
					 | 
				
			||||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
					          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
				
			||||||
            <keyframes>
 | 
					            <keyframes>
 | 
				
			||||||
              <li>
 | 
					              <li>
 | 
				
			||||||
| 
						 | 
					@ -2445,125 +2569,6 @@
 | 
				
			||||||
              </li>
 | 
					              </li>
 | 
				
			||||||
            </keyframes>
 | 
					            </keyframes>
 | 
				
			||||||
          </li>
 | 
					          </li>
 | 
				
			||||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
					 | 
				
			||||||
            <layer>LayingPawn</layer>
 | 
					 | 
				
			||||||
            <keyframes>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>10</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
                <genitalAngle>0</genitalAngle>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>10</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.313</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0.045</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>1</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>10</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>10</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.313</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0.045</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>1</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>10</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>10</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.313</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0.045</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>45</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>40</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
              <li>
 | 
					 | 
				
			||||||
                <tickDuration>1</tickDuration>
 | 
					 | 
				
			||||||
                <bodyAngle>180</bodyAngle>
 | 
					 | 
				
			||||||
                <headAngle>180</headAngle>
 | 
					 | 
				
			||||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
					 | 
				
			||||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
					 | 
				
			||||||
                <bodyFacing>2</bodyFacing>
 | 
					 | 
				
			||||||
                <headFacing>2</headFacing>
 | 
					 | 
				
			||||||
                <headBob>0</headBob>
 | 
					 | 
				
			||||||
                <genitalAngle>0</genitalAngle>
 | 
					 | 
				
			||||||
              </li>
 | 
					 | 
				
			||||||
            </keyframes>
 | 
					 | 
				
			||||||
          </li>
 | 
					 | 
				
			||||||
        </animationClips>
 | 
					        </animationClips>
 | 
				
			||||||
      </li>
 | 
					      </li>
 | 
				
			||||||
    </animationStages>
 | 
					    </animationStages>
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -19,23 +19,26 @@ namespace Rimworld_Animations {
 | 
				
			||||||
            //aggressors last
 | 
					            //aggressors last
 | 
				
			||||||
            participants = participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator).ToList();
 | 
					            participants = participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator).ToList();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            //fucked first, fucking second
 | 
					            //animal anims don't matter who is initiator
 | 
				
			||||||
            participants = participants.OrderBy(p => rjw.xxx.can_fuck(p)).ToList();
 | 
					            participants = participants.OrderBy(p => rjw.xxx.is_animal(p)).ToList();
 | 
				
			||||||
 | 
					 | 
				
			||||||
            if(rjw.RJWPreferenceSettings.Malesex == rjw.RJWPreferenceSettings.AllowedSex.Nohomo) {
 | 
					 | 
				
			||||||
                participants = participants.OrderBy(x => rjw.xxx.is_male(x)).ToList();
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            List<Pawn> localParticipants = new List<Pawn>(participants);
 | 
					            List<Pawn> localParticipants = new List<Pawn>(participants);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {
 | 
					            IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                if (x.actors.Count != localParticipants.Count) {
 | 
					                if (x.actors.Count != localParticipants.Count) {
 | 
				
			||||||
                    return false;
 | 
					                    return false;
 | 
				
			||||||
                }
 | 
					                }
 | 
				
			||||||
                for (int i = 0; i < x.actors.Count; i++) {
 | 
					                for (int i = 0; i < x.actors.Count; i++) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                    if((x.actors[i].blacklistedRaces != null) && x.actors[i].blacklistedRaces.Contains(localParticipants[i].def.defName)) {
 | 
					                    if (rjw.RJWPreferenceSettings.Malesex == rjw.RJWPreferenceSettings.AllowedSex.Nohomo) {
 | 
				
			||||||
 | 
					                        if (rjw.xxx.is_male(localParticipants[i]) && x.actors[i].isFucked) {
 | 
				
			||||||
 | 
					                            return false;
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    if ((x.actors[i].blacklistedRaces != null) && x.actors[i].blacklistedRaces.Contains(localParticipants[i].def.defName)) {
 | 
				
			||||||
                        if (rjw.RJWSettings.DevMode) {
 | 
					                        if (rjw.RJWSettings.DevMode) {
 | 
				
			||||||
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is blacklisted");
 | 
					                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is blacklisted");
 | 
				
			||||||
                        }
 | 
					                        }
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -38,6 +38,8 @@ namespace Rimworld_Animations {
 | 
				
			||||||
        private bool mirror = false, quiver = false, shiver = false;
 | 
					        private bool mirror = false, quiver = false, shiver = false;
 | 
				
			||||||
        private int actor;
 | 
					        private int actor;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private int lastDrawFrame = -1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        private int animTicks = 0, stageTicks = 0, clipTicks = 0;
 | 
					        private int animTicks = 0, stageTicks = 0, clipTicks = 0;
 | 
				
			||||||
        private int curStage = 0;
 | 
					        private int curStage = 0;
 | 
				
			||||||
        private float clipPercent = 0;
 | 
					        private float clipPercent = 0;
 | 
				
			||||||
| 
						 | 
					@ -259,6 +261,10 @@ namespace Rimworld_Animations {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public void calculateDrawValues() {
 | 
					        public void calculateDrawValues() {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if(Find.TickManager.TickRateMultiplier > 1 && (lastDrawFrame + 1 >= RealTime.frameCount || RealTime.deltaTime < 0.05f)) {
 | 
				
			||||||
 | 
					                return;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent) * (mirror ? -1 : 1), clip.layer.AltitudeFor(), clip.BodyOffsetZ.Evaluate(clipPercent));
 | 
					            deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent) * (mirror ? -1 : 1), clip.layer.AltitudeFor(), clip.BodyOffsetZ.Evaluate(clipPercent));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            if (AnimationSettings.offsets != null && AnimationSettings.offsets.ContainsKey(CurrentAnimation.defName + pawn.def.defName + ActorIndex)) {
 | 
					            if (AnimationSettings.offsets != null && AnimationSettings.offsets.ContainsKey(CurrentAnimation.defName + pawn.def.defName + ActorIndex)) {
 | 
				
			||||||
| 
						 | 
					@ -307,6 +313,8 @@ namespace Rimworld_Animations {
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent));
 | 
					            headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            lastDrawFrame = RealTime.frameCount;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public Vector3 getPawnHeadPosition() {
 | 
					        public Vector3 getPawnHeadPosition() {
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -77,10 +77,8 @@ namespace Rimworld_Animations {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				
 | 
									
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				Vector2 bodyOffset = (portrait ? offset?.portraitBodyTypes ?? offset?.bodyTypes : offset?.bodyTypes)?.FirstOrDefault(predicate: to => to.bodyType == pawn.story.bodyType)
 | 
									Vector2 bodyOffset = ((!portrait) ? offset?.bodyTypes : (offset?.portraitBodyTypes ?? offset?.bodyTypes))?.FirstOrDefault((AlienPartGenerator.BodyTypeOffset to) => to.bodyType == pawn.story.bodyType)?.offset ?? Vector2.zero;
 | 
				
			||||||
								   ?.offset ?? Vector2.zero;
 | 
									Vector2 crownOffset = ((!portrait) ? offset?.crownTypes : (offset?.portraitCrownTypes ?? offset?.crownTypes))?.FirstOrDefault((AlienPartGenerator.CrownTypeOffset to) => to.crownType == alienComp.crownType)?.offset ?? Vector2.zero;
 | 
				
			||||||
				Vector2 crownOffset = (portrait ? offset?.portraitCrownTypes ?? offset?.crownTypes : offset?.crownTypes)?.FirstOrDefault(predicate: to => to.crownType == alienComp.crownType)
 | 
					 | 
				
			||||||
									?.offset ?? Vector2.zero;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
				//Defaults for tails 
 | 
									//Defaults for tails 
 | 
				
			||||||
				//south 0.42f, -0.3f, -0.22f
 | 
									//south 0.42f, -0.3f, -0.22f
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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		Reference in a new issue