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tweaks to handling of animation context
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6ebd521519
commit
4adc4a6906
6 changed files with 301 additions and 287 deletions
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@ -38,6 +38,8 @@ namespace Rimworld_Animations {
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private bool mirror = false, quiver = false, shiver = false;
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private int actor;
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private int lastDrawFrame = -1;
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private int animTicks = 0, stageTicks = 0, clipTicks = 0;
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private int curStage = 0;
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private float clipPercent = 0;
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@ -259,6 +261,10 @@ namespace Rimworld_Animations {
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public void calculateDrawValues() {
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if(Find.TickManager.TickRateMultiplier > 1 && (lastDrawFrame + 1 >= RealTime.frameCount || RealTime.deltaTime < 0.05f)) {
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return;
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}
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deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent) * (mirror ? -1 : 1), clip.layer.AltitudeFor(), clip.BodyOffsetZ.Evaluate(clipPercent));
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if (AnimationSettings.offsets != null && AnimationSettings.offsets.ContainsKey(CurrentAnimation.defName + pawn.def.defName + ActorIndex)) {
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@ -307,6 +313,8 @@ namespace Rimworld_Animations {
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}
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headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent));
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lastDrawFrame = RealTime.frameCount;
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}
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public Vector3 getPawnHeadPosition() {
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