code tidying

This commit is contained in:
c0ffee 2021-07-24 08:25:43 -07:00
parent f8b68b644d
commit 4a7798386d
2 changed files with 0 additions and 166 deletions

View file

@ -39,22 +39,6 @@ namespace Rimworld_Animations {
GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);
}
}
/*
public static Rot4 AdjustRotationValueForHeadAddon(Rot4 rotation, AlienPartGenerator.BodyAddon bodyAddon, Pawn pawn)
{
CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
if (anim.isAnimating && (bodyAddon.alignWithHead || bodyAddon.drawnInBed))
{
return anim.headFacing;
}
else
{
return rotation;
}
}*/
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
@ -80,15 +64,6 @@ namespace Rimworld_Animations {
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));
}
/*
else if(ins[i].opcode == OpCodes.Ldarg_S && ins[i].OperandIs((object)5)) //rotation
{
yield return ins[i];
yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "AdjustRotationValueForHeadAddon"));
}*/
else
{
@ -99,147 +74,6 @@ namespace Rimworld_Animations {
}
}
public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation) {
/* old patch for 1.2
if (portrait || pawn.TryGetComp<CompBodyAnimator>() == null || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) return true;
if (!(pawn.def is ThingDef_AlienRace alienProps) || invisible) return false;
List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
AlienPartGenerator.AlienComp alienComp = pawn.GetComp<AlienPartGenerator.AlienComp>();
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
for (int i = 0; i < addons.Count; i++) {
AlienPartGenerator.BodyAddon ba = addons[index: i];
if (!ba.CanDrawAddon(pawn: pawn)) continue;
AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset((ba.drawnInBed || ba.alignWithHead) ? pawnAnimator.headFacing : rotation);
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
Vector2 bodyOffset = (portrait ? offset?.portraitBodyTypes ?? offset?.bodyTypes : offset?.bodyTypes)?.FirstOrDefault(predicate: to => to.bodyType == pawn.story.bodyType)
?.offset ?? Vector2.zero;
Vector2 crownOffset = (portrait ? offset?.portraitCrownTypes ?? offset?.crownTypes : offset?.crownTypes)?.FirstOrDefault(predicate: to => to.crownType == alienComp.crownType)
?.offset ?? Vector2.zero;
//Defaults for tails
//south 0.42f, -0.3f, -0.22f
//north 0f, 0.3f, -0.55f
//east -0.42f, -0.3f, -0.22f
float moffsetX = 0.42f;
float moffsetZ = -0.22f;
float layerOffset = offset?.layerOffset ?? ba.layerOffset;
float moffsetY = ba.inFrontOfBody ? 0.3f + ba.layerOffset : -0.3f - ba.layerOffset;
float num = ba.angle;
if (((ba.drawnInBed || ba.alignWithHead) ? pawnAnimator.headFacing : rotation) == Rot4.North) {
moffsetX = 0f;
if (ba.layerInvert)
moffsetY = -moffsetY;
moffsetZ = -0.55f;
num = 0;
}
moffsetX += bodyOffset.x + crownOffset.x;
moffsetZ += bodyOffset.y + crownOffset.y;
if (((ba.drawnInBed || ba.alignWithHead) ? pawnAnimator.headFacing : rotation) == Rot4.East) {
moffsetX = -moffsetX;
num = -num; //Angle
}
Vector3 offsetVector = new Vector3(x: moffsetX, y: moffsetY, z: moffsetZ);
//Angle calculation to not pick the shortest, taken from Quaternion.Angle and modified
//assume drawnInBed means headAddon
Graphic addonGraphic = alienComp.addonGraphics[i];
addonGraphic.drawSize = (portrait && ba.drawSizePortrait != Vector2.zero ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? alienComp.customDrawSize : Vector2.one) * 1.5f;
if ((ba.drawnInBed || ba.alignWithHead) && pawn.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
Rot4 headRotInAnimation = pawnAnimator.headFacing;
Vector3 headPositionInAnimation = pawnAnimator.getPawnHeadPosition() - pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing).RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f);
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + (ba.alignWithHead ? headOffset : Vector3.zero) + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: addonGraphic.MatAt(rot: pawnAnimator.headFacing), drawNow: portrait);
}
else {
Quaternion addonRotation = quat;
if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis"))) {
addonRotation = Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up);
}
GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: quat)) * 2f * 57.29578f),
quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), drawNow: portrait);
}
}
CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
ThingDef_AlienRace thingDef_AlienRace = pawn.def as ThingDef_AlienRace;
if (thingDef_AlienRace == null || renderFlags.FlagSet(PawnRenderFlags.Invisible))
{
return false;
}
List<AlienPartGenerator.BodyAddon> bodyAddons = thingDef_AlienRace.alienRace.generalSettings.alienPartGenerator.bodyAddons;
AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
for (int i = 0; i < bodyAddons.Count; i++)
{
AlienPartGenerator.BodyAddon bodyAddon = bodyAddons[i];
if (bodyAddon.CanDrawAddon(pawn))
{
AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset((bodyAddon.drawnInBed || bodyAddon.alignWithHead) ? pawnAnimator.headFacing : rotation);
Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset((bodyAddon.drawnInBed || bodyAddon.alignWithHead) ? pawnAnimator.headFacing : rotation);
Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
float num = bodyAddon.angle;
if (rotation == Rot4.North)
{
if (bodyAddon.layerInvert)
{
vector2.y = -vector2.y;
}
num = 0f;
}
if (rotation == Rot4.East)
{
num = -num;
vector2.x = -vector2.x;
}
Graphic graphic = comp.addonGraphics[i];
graphic.drawSize = ((renderFlags.FlagSet(PawnRenderFlags.Portrait) && bodyAddon.drawSizePortrait != Vector2.zero) ? bodyAddon.drawSizePortrait : bodyAddon.drawSize) * (bodyAddon.scaleWithPawnDrawsize ? (bodyAddon.alignWithHead ? (renderFlags.FlagSet(PawnRenderFlags.Portrait) ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) : (renderFlags.FlagSet(PawnRenderFlags.Portrait) ? comp.customPortraitDrawSize : comp.customDrawSize)) : Vector2.one) * 1.5f;
GenDraw.DrawMeshNowOrLater(graphic.MeshAt(rotation), vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f), Quaternion.AngleAxis(num, Vector3.up) * quat, graphic.MatAt(rotation, null), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
}
}
*/
CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
if (!renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
{
//headOffset = anim.getPawnHeadOffset();
quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
}
return true;
}
}
[HarmonyPatch(typeof(PawnGraphicSet), "ResolveApparelGraphics")]