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	offset tweaks
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					 4 changed files with 7 additions and 8 deletions
				
			
		
										
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					@ -15,6 +15,6 @@ namespace Rimworld_Animations {
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        public string gender;
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					        public string gender;
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        public bool isFucking = false;
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					        public bool isFucking = false;
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        public bool isFucked = false;
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					        public bool isFucked = false;
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        public Vector3 offset = new Vector3(0, 0, 0);
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					        public Vector3 offset = new Vector2(0, 0);
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    }
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					    }
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}
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					}
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					@ -3,14 +3,13 @@ using System.Collections.Generic;
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using System.Linq;
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					using System.Linq;
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using System.Text;
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					using System.Text;
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using System.Threading.Tasks;
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					using System.Threading.Tasks;
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					using UnityEngine;
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namespace Rimworld_Animations {
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					namespace Rimworld_Animations {
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    public class AlienRaceOffset {
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					    public class AlienRaceOffset {
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        public string defName;
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					        public string defName;
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					        public Vector2 offset;
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        public float x = 0;
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        public float z = 0;
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    }
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					    }
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}
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					}
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					@ -96,11 +96,11 @@ namespace Rimworld_Animations {
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            isAnimating = true;
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					            isAnimating = true;
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            AlienRaceOffset offset = anim?.actors[actor]?.raceOffsets?.Find(x => x.defName == pawn.def.defName);
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					            AlienRaceOffset raceOffset = anim?.actors[actor]?.raceOffsets?.Find(x => x.defName == pawn.def.defName);
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            if (offset != null) {
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					            if (raceOffset != null) {
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                anchor.x += mirror ? offset.x * -1f : offset.x;
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					                anchor.x += mirror ? raceOffset.offset.x * -1f : raceOffset.offset.x;
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                anchor.z += offset.z;
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					                anchor.z += raceOffset.offset.y;
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            }
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					            }
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            pawn.jobs.posture = PawnPosture.Standing;
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					            pawn.jobs.posture = PawnPosture.Standing;
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