loadfolders, 1.2 versioning

This commit is contained in:
c0ffee 2021-08-02 16:27:57 -07:00
parent a84d6f6a6d
commit 39198bd6b9
115 changed files with 8470 additions and 50 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
<rjw.AnimationDef>
Todo: tell Ed to uncomment start() and end() in jobdrivers
</rjw.AnimationDef>
-->
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.AnimationDef>
<defName>Double_Penetration</defName>
<label>double penetration</label>
<sounds>true</sounds>
<sexTypes>
<li>DoublePenetration</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<controlGenitalAngle>true</controlGenitalAngle>
<isFucking>true</isFucking>
<initiator>true</initiator>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<controlGenitalAngle>true</controlGenitalAngle>
<isFucking>true</isFucking>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow</stageName>
<isLooping>true</isLooping>
<playTimeTicks>976</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Female Pawn-->
<keyframes>
<li>
<tickDuration>25</tickDuration>
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<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>35</tickDuration>
<bodyAngle>48.1</bodyAngle>
<headAngle>16.3</headAngle>
<bodyOffsetX>0</bodyOffsetX>
<bodyOffsetZ>0.188</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
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<headFacing>1</headFacing>
<headBob>0</headBob>
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</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Right (blow)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
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<headFacing>3</headFacing>
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<li>
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<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
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<li>
<genitalAngle>-10</genitalAngle>
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<bodyAngle>12</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
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<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
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</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Left (fuck)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<genitalAngle>43</genitalAngle>
<tickDuration>27</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
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<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Fuck</soundEffect>
<tickDuration>33</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<genitalAngle>43</genitalAngle>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Face_Fuck</stageName>
<isLooping>true</isLooping>
<playTimeTicks>650</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Female Pawn-->
<keyframes>
<li>
<tickDuration>13</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>60.7</bodyAngle>
<headAngle>5.6</headAngle>
<bodyOffsetX>0.025</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>6</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.08</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Right (blow)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<genitalAngle>-10</genitalAngle>
<tickDuration>13</tickDuration>
<bodyAngle>12</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>12</tickDuration>
<bodyAngle>2</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.729</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<genitalAngle>-10</genitalAngle>
<tickDuration>1</tickDuration>
<bodyAngle>12</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Left (fuck)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<genitalAngle>43</genitalAngle>
<tickDuration>13</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Fuck</soundEffect>
<tickDuration>12</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<genitalAngle>43</genitalAngle>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Cum</stageName>
<isLooping>true</isLooping>
<playTimeTicks>392</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Female Pawn-->
<keyframes>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>60.7</bodyAngle>
<headAngle>5.6</headAngle>
<bodyOffsetX>0.025</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.056</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>60.7</bodyAngle>
<headAngle>5.6</headAngle>
<bodyOffsetX>0.025</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>4</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.056</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
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<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<quiver>true</quiver>
<tickDuration>120</tickDuration>
<bodyAngle>60.7</bodyAngle>
<headAngle>5.6</headAngle>
<bodyOffsetX>0.025</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.056</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Suck</soundEffect>
<tickDuration>1</tickDuration>
<bodyAngle>62.7</bodyAngle>
<headAngle>0.2</headAngle>
<bodyOffsetX>0.01</bodyOffsetX>
<bodyOffsetZ>0.118</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Right (blow)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<genitalAngle>-10</genitalAngle>
<tickDuration>9</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.729</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>8</tickDuration>
<bodyAngle>0</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.729</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>120</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-15.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>7</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>9</bodyAngle>
<headAngle>-14.1</headAngle>
<bodyOffsetX>0.674</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
<headBob>0</headBob>
<genitalAngle>-10</genitalAngle>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<!--Male Pawn Left (fuck)-->
<layer>LayingPawn</layer>
<keyframes>
<li>
<genitalAngle>43</genitalAngle>
<tickDuration>9</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Fuck</soundEffect>
<tickDuration>8</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Fuck</soundEffect>
<tickDuration>8</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>9</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<soundEffect>Cum</soundEffect>
<tickDuration>120</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>14.1</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<tickDuration>30</tickDuration>
<bodyAngle>-6.7</bodyAngle>
<headAngle>-7</headAngle>
<bodyOffsetX>-0.53</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
<li>
<genitalAngle>43</genitalAngle>
<tickDuration>1</tickDuration>
<bodyAngle>8.7</bodyAngle>
<headAngle>15.1</headAngle>
<bodyOffsetX>-0.70</bodyOffsetX>
<bodyOffsetZ>0.378</bodyOffsetZ>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
<headBob>0</headBob>
</li>
</keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
</Defs>

View file

@ -0,0 +1,377 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
<Rimworld_Animations.AnimationDef>
<defName>Missionary</defName>
<label>missionary</label>
<sounds>true</sounds>
<sexTypes>
<li>Vaginal</li>
<li>Anal</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
<bodyTypeOffset>
<Thin>(0.1, 0.1)</Thin>
</bodyTypeOffset>
</li>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucking>true</isFucking>
<initiator>true</initiator>
<bodyTypeOffset>
<Hulk>(0, 0.2)</Hulk>
</bodyTypeOffset>
</li>
</actors>
<animationStages>
<li>
<stageName>Slow_Insert</stageName>
<isLooping>false</isLooping>
<playTimeTicks>181</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>120</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-77.76135</headAngle>
<genitalAngle>0</genitalAngle>
<bodyOffsetZ>0.00123929977</bodyOffsetZ>
<bodyOffsetX>-0.288235933</bodyOffsetX>
<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
<li>
<tickDuration>60</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
<headAngle>-85.3898849</headAngle>
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<bodyOffsetZ>0.0254950486</bodyOffsetZ>
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<headFacing>1</headFacing>
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<li>
<tickDuration>1</tickDuration>
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<headBob>0</headBob>
<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>120</tickDuration>
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</li>
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<soundEffect>Slimy</soundEffect>
</li>
<li>
<tickDuration>1</tickDuration>
<bodyAngle>3.36438</bodyAngle>
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<headFacing>3</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Breathing</stageName>
<isLooping>true</isLooping>
<playTimeTicks>182</playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>45</tickDuration>
<bodyAngle>-82.7437439</bodyAngle>
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<li>
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<headFacing>1</headFacing>
</li>
<li>
<tickDuration>1</tickDuration>
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<bodyOffsetX>-0.30147323</bodyOffsetX>
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<bodyFacing>1</bodyFacing>
<headFacing>1</headFacing>
</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
<tickDuration>45</tickDuration>
<bodyAngle>3.36438</bodyAngle>
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<bodyOffsetZ>0.233432038</bodyOffsetZ>
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<li>
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<bodyAngle>3.36438</bodyAngle>
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<li>
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<bodyAngle>3.36438</bodyAngle>
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<headBob>0</headBob>
<bodyFacing>3</bodyFacing>
<headFacing>3</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Slow_Fuck_Start</stageName>
<isLooping>true</isLooping>
<playTimeTicks></playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
<tickDuration>60</tickDuration>
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<li>
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</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
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<li>
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<headFacing>3</headFacing>
</li>
</keyframes>
</li>
</animationClips>
</li>
<li>
<stageName>Slow_Fuck</stageName>
<isLooping>true</isLooping>
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<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes>
<li>
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<li>
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<li>
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<li>
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<bodyFacing>1</bodyFacing>
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</li>
</keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<layer>LayingPawn</layer>
<keyframes>
<li>
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<li>
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</keyframes>
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</Rimworld_Animations.AnimationDef>
-->
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
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<Rimworld_Animations.AnimationDef>
<defName></defName>
<label></label>
<sounds>true</sounds>
<sexTypes>
<li>Anal</li>
<li>Vaginal</li>
</sexTypes>
<actors>
<li>
<defNames>
<li>Human</li>
</defNames>
<isFucked>true</isFucked>
</li>
<li>
<defNames>
</defNames>
<bodyDefTypes>
<li>QuadrupedAnimalWithHooves</li>
<li>QuadrupedAnimalWithPawsAndTail</li>
</bodyDefTypes>
<isFucking>true</isFucking>
<initiator>true</initiator>
</li>
</actors>
<animationStages>
<li>
<stageName></stageName>
<isLooping></isLooping>
<playTimeTicks></playTimeTicks>
<stageIndex>0</stageIndex>
<animationClips>
<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes></keyframes>
</li>
<li Class="Rimworld_Animations.PawnAnimationClip">
<keyframes></keyframes>
</li>
</animationClips>
</li>
</animationStages>
</Rimworld_Animations.AnimationDef>
-->
</Defs>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<JobDef>
<defName>JoinInBedAnimation</defName>
<driverClass>Rimworld_Animations.JobDriver_SexCasualForAnimation</driverClass>
<reportString>joining someone in bed.</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
<JobDef>
<defName>GettinLovedAnimation</defName>
<driverClass>Rimworld_Animations.JobDriver_SexBaseRecieverLovedForAnimation</driverClass>
<reportString>lovin'.</reportString>
<casualInterruptible>false</casualInterruptible>
</JobDef>
</Defs>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<Defs>
<MainButtonDef>
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<label>offset manager</label>
<description>Control pawn offsets</description>
<tabWindowClass>Rimworld_Animations.MainTabWindow_OffsetConfigure</tabWindowClass>
<order>54</order>
<buttonVisible>false</buttonVisible>
<iconPath>UI/MainTab</iconPath>
<minimized>true</minimized>
</MainButtonDef>
</Defs>

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@ -0,0 +1,212 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
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<repeatMode>NeverTwice</repeatMode>
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</SoundDef>
<SoundDef>
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<li Class="AudioGrain_Folder">
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<li Class="AudioGrain_Folder">
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<li Class="AudioGrain_Folder">
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<li Class="AudioGrain_Folder">
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<li Class="AudioGrain_Folder">
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<li Class="AudioGrain_Folder">
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<li Class="AudioGrain_Folder">
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<li Class="AudioGrain_Folder">
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</grains>
<volumeRange>
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<repeatMode>NeverTwice</repeatMode>
<sustainLoop>false</sustainLoop>
</li>
</subSounds>
</SoundDef>
<SoundDef>
<defName>Slimy</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<maxVoices>1</maxVoices>
<subSounds>
<li>
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<li Class="AudioGrain_Folder">
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<li Class="AudioGrain_Folder">
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</li>
<li Class="AudioGrain_Folder">
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<li Class="AudioGrain_Folder">
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</li>
<li Class="AudioGrain_Folder">
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</grains>
<volumeRange>
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<max>100</max>
</distRange>
<repeatMode>NeverTwice</repeatMode>
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</li>
</subSounds>
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