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Replace HarmonyPatch_PawnRenderer.cs
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c08601b81f
commit
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1 changed files with 11 additions and 10 deletions
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@ -1,8 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using RimWorld;
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using Verse;
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@ -66,18 +64,21 @@ namespace Rimworld_Animations {
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//headFacing equals true
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}
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// Fixes the offsets for eye implants and wounds on the head during animations
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else if (ins[i].opcode == OpCodes.Callvirt && ins[i].operand != null && ins[i].OperandIs(AccessTools.DeclaredMethod(typeof(PawnWoundDrawer), "RenderOverBody")))
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{
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// Pass some additional info to a new overload of RenderOverBody
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yield return new CodeInstruction(OpCodes.Ldarg_0);
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yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
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yield return new CodeInstruction(OpCodes.Ldarg_S, (object)6); // renderer flags
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(PawnWoundDrawerExtension), "RenderOverBody"));
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}
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else
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{
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yield return ins[i];
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}
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}
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}
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}
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}
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}
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