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	Output actor shift in debug logs
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					@ -47,7 +47,7 @@ namespace Rimworld_Animations {
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                    if (RJWAnimationSettings.debugMode)
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					                    if (RJWAnimationSettings.debugMode)
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                    {
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					                    {
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                        Log.Message("Now playing animation: " + groupAnimationDef.defName);
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					                        Log.Message("Now playing animation: " + groupAnimationDef.defName + " Actor Shift: " + reorder);
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                    }
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					                    }
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                    participants[i].TryGetComp<CompExtendedAnimator>().PlayGroupAnimation(allAnimationsForPawn, position, rotation, animatorAnchor);
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					                    participants[i].TryGetComp<CompExtendedAnimator>().PlayGroupAnimation(allAnimationsForPawn, position, rotation, animatorAnchor);
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