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					 3 changed files with 279 additions and 282 deletions
				
			
		
										
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							| 
						 | 
				
			
			@ -463,6 +463,15 @@
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		|||
      <li>Oral</li>
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		||||
    </sexTypes>
 | 
			
		||||
    <actors>
 | 
			
		||||
      <li>
 | 
			
		||||
        <!--each type cooresponds to an animation clip in each animationStage-->
 | 
			
		||||
        <defNames>
 | 
			
		||||
          <li>Human</li>
 | 
			
		||||
        </defNames>
 | 
			
		||||
        <bodyTypeOffset>
 | 
			
		||||
          <Hulk>(0, -0.2)</Hulk>
 | 
			
		||||
        </bodyTypeOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defNames>
 | 
			
		||||
          <li>Human</li>
 | 
			
		||||
| 
						 | 
				
			
			@ -474,15 +483,6 @@
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		|||
          <Hulk>(0, 0.2)</Hulk>
 | 
			
		||||
        </bodyTypeOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <!--each type cooresponds to an animation clip in each animationStage-->
 | 
			
		||||
        <defNames>
 | 
			
		||||
          <li>Human</li>
 | 
			
		||||
        </defNames>
 | 
			
		||||
        <bodyTypeOffset>
 | 
			
		||||
          <Hulk>(0, -0.2)</Hulk>
 | 
			
		||||
        </bodyTypeOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
    </actors>
 | 
			
		||||
    <animationStages>
 | 
			
		||||
      <li>
 | 
			
		||||
| 
						 | 
				
			
			@ -491,42 +491,6 @@
 | 
			
		|||
        <playTimeTicks>1140</playTimeTicks>
 | 
			
		||||
        <stageIndex>0</stageIndex>
 | 
			
		||||
        <animationClips>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <layer>LayingPawn</layer>
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>35</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>180</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>59</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.490</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.003</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>180</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <keyframes>
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		||||
              <li>
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		||||
| 
						 | 
				
			
			@ -656,7 +620,120 @@
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		|||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
          
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <layer>LayingPawn</layer>
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>35</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>180</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>59</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.490</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.003</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>180</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
        </animationClips>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <stageName>Face_Fuck</stageName>
 | 
			
		||||
        <isLooping>true</isLooping>
 | 
			
		||||
        <playTimeTicks>300</playTimeTicks>
 | 
			
		||||
        <stageIndex>0</stageIndex>
 | 
			
		||||
        <animationClips>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>15</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.255</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>0</bodyFacing>
 | 
			
		||||
                <headFacing>0</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <soundEffect>Suck</soundEffect>
 | 
			
		||||
                <tickDuration>14</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.270</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>0</bodyFacing>
 | 
			
		||||
                <headFacing>0</headFacing>
 | 
			
		||||
                <headBob>-0.06</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.255</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>0</bodyFacing>
 | 
			
		||||
                <headFacing>0</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <layer>LayingPawn</layer>
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>15</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>180</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>14</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.575</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.051</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>180</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
        </animationClips>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
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		||||
| 
						 | 
				
			
			@ -793,85 +870,6 @@
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		|||
          </li>
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		||||
        </animationClips>
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		||||
      </li>
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		||||
      <li>
 | 
			
		||||
        <stageName>Face_Fuck</stageName>
 | 
			
		||||
        <isLooping>true</isLooping>
 | 
			
		||||
        <playTimeTicks>300</playTimeTicks>
 | 
			
		||||
        <stageIndex>0</stageIndex>
 | 
			
		||||
        <animationClips>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>15</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.255</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>0</bodyFacing>
 | 
			
		||||
                <headFacing>0</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <soundEffect>Suck</soundEffect>
 | 
			
		||||
                <tickDuration>14</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.270</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>0</bodyFacing>
 | 
			
		||||
                <headFacing>0</headFacing>
 | 
			
		||||
                <headBob>-0.06</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.255</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>0</bodyFacing>
 | 
			
		||||
                <headFacing>0</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <layer>LayingPawn</layer>
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>15</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>180</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>14</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.575</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>-0.051</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>0</bodyAngle>
 | 
			
		||||
                <headAngle>0</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>0.473</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>180</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
        </animationClips>
 | 
			
		||||
      </li>
 | 
			
		||||
      
 | 
			
		||||
    </animationStages>
 | 
			
		||||
 | 
			
		||||
  </Rimworld_Animations.AnimationDef>
 | 
			
		||||
| 
						 | 
				
			
			@ -1993,16 +1991,6 @@
 | 
			
		|||
    </sexTypes>
 | 
			
		||||
    
 | 
			
		||||
    <actors>
 | 
			
		||||
      <li>
 | 
			
		||||
        <defNames>
 | 
			
		||||
          <li>Human</li>
 | 
			
		||||
        </defNames>
 | 
			
		||||
        <isFucking>true</isFucking>
 | 
			
		||||
        <controlGenitalAngle>true</controlGenitalAngle>
 | 
			
		||||
        <bodyTypeOffset>
 | 
			
		||||
          <Hulk>(0, -0.2)</Hulk>
 | 
			
		||||
        </bodyTypeOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
      
 | 
			
		||||
      <li>
 | 
			
		||||
        <!--each type cooresponds to an animation clip in each animationStage-->
 | 
			
		||||
| 
						 | 
				
			
			@ -2016,6 +2004,17 @@
 | 
			
		|||
        </bodyTypeOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
      
 | 
			
		||||
      <li>
 | 
			
		||||
        <defNames>
 | 
			
		||||
          <li>Human</li>
 | 
			
		||||
        </defNames>
 | 
			
		||||
        <isFucking>true</isFucking>
 | 
			
		||||
        <controlGenitalAngle>true</controlGenitalAngle>
 | 
			
		||||
        <bodyTypeOffset>
 | 
			
		||||
          <Hulk>(0, -0.2)</Hulk>
 | 
			
		||||
        </bodyTypeOffset>
 | 
			
		||||
      </li>
 | 
			
		||||
      
 | 
			
		||||
    </actors>
 | 
			
		||||
 | 
			
		||||
    <animationStages>
 | 
			
		||||
| 
						 | 
				
			
			@ -2025,45 +2024,6 @@
 | 
			
		|||
        <playTimeTicks>1340</playTimeTicks>
 | 
			
		||||
        <stageIndex>0</stageIndex>
 | 
			
		||||
        <animationClips>
 | 
			
		||||
          
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <layer>LayingPawn</layer>
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>33</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>0</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>33</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.313</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0.045</headBob>
 | 
			
		||||
                <genitalAngle>0</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>0</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <!--Turning hips-->
 | 
			
		||||
| 
						 | 
				
			
			@ -2236,21 +2196,12 @@
 | 
			
		|||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>  
 | 
			
		||||
      
 | 
			
		||||
        </animationClips>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <stageName>Fast_Fuck</stageName>
 | 
			
		||||
        <isLooping>true</isLooping>
 | 
			
		||||
        <playTimeTicks>780</playTimeTicks>
 | 
			
		||||
        <stageIndex>0</stageIndex>
 | 
			
		||||
        <animationClips>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <layer>LayingPawn</layer>
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>13</tickDuration>
 | 
			
		||||
                <tickDuration>33</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
| 
						 | 
				
			
			@ -2261,7 +2212,7 @@
 | 
			
		|||
                <genitalAngle>0</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>13</tickDuration>
 | 
			
		||||
                <tickDuration>33</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
| 
						 | 
				
			
			@ -2284,6 +2235,14 @@
 | 
			
		|||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
        </animationClips>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <stageName>Fast_Fuck</stageName>
 | 
			
		||||
        <isLooping>true</isLooping>
 | 
			
		||||
        <playTimeTicks>780</playTimeTicks>
 | 
			
		||||
        <stageIndex>0</stageIndex>
 | 
			
		||||
        <animationClips>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
| 
						 | 
				
			
			@ -2319,21 +2278,11 @@
 | 
			
		|||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
          
 | 
			
		||||
        </animationClips>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <stageName>Cum</stageName>
 | 
			
		||||
        <isLooping>true</isLooping>
 | 
			
		||||
        <playTimeTicks>594</playTimeTicks>
 | 
			
		||||
        <stageIndex>0</stageIndex>
 | 
			
		||||
        <animationClips>
 | 
			
		||||
          
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <layer>LayingPawn</layer>
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <tickDuration>13</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
| 
						 | 
				
			
			@ -2344,7 +2293,7 @@
 | 
			
		|||
                <genitalAngle>0</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <tickDuration>13</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
| 
						 | 
				
			
			@ -2352,88 +2301,7 @@
 | 
			
		|||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0.045</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.313</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0.045</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.313</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0.045</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>45</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>40</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>0</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
| 
						 | 
				
			
			@ -2448,6 +2316,14 @@
 | 
			
		|||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
        </animationClips>
 | 
			
		||||
      </li>
 | 
			
		||||
      <li>
 | 
			
		||||
        <stageName>Cum</stageName>
 | 
			
		||||
        <isLooping>true</isLooping>
 | 
			
		||||
        <playTimeTicks>594</playTimeTicks>
 | 
			
		||||
        <stageIndex>0</stageIndex>
 | 
			
		||||
        <animationClips>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
| 
						 | 
				
			
			@ -2569,6 +2445,125 @@
 | 
			
		|||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
          <li Class="Rimworld_Animations.PawnAnimationClip">
 | 
			
		||||
            <layer>LayingPawn</layer>
 | 
			
		||||
            <keyframes>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>0</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.313</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0.045</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.313</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0.045</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>10</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.313</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0.045</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>45</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>40</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
              </li>
 | 
			
		||||
              <li>
 | 
			
		||||
                <tickDuration>1</tickDuration>
 | 
			
		||||
                <bodyAngle>180</bodyAngle>
 | 
			
		||||
                <headAngle>180</headAngle>
 | 
			
		||||
                <bodyOffsetX>0</bodyOffsetX>
 | 
			
		||||
                <bodyOffsetZ>-0.363</bodyOffsetZ>
 | 
			
		||||
                <bodyFacing>2</bodyFacing>
 | 
			
		||||
                <headFacing>2</headFacing>
 | 
			
		||||
                <headBob>0</headBob>
 | 
			
		||||
                <genitalAngle>0</genitalAngle>
 | 
			
		||||
              </li>
 | 
			
		||||
            </keyframes>
 | 
			
		||||
          </li>
 | 
			
		||||
        </animationClips>
 | 
			
		||||
      </li>
 | 
			
		||||
    </animationStages>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -19,8 +19,10 @@ namespace Rimworld_Animations {
 | 
			
		|||
            //aggressors last
 | 
			
		||||
            participants = participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator).ToList();
 | 
			
		||||
 | 
			
		||||
            //animal anims don't matter who is initiator
 | 
			
		||||
            participants = participants.OrderBy(p => rjw.xxx.is_animal(p)).ToList();
 | 
			
		||||
            //pawns that can fuck first
 | 
			
		||||
            participants = participants.OrderBy(p => rjw.xxx.can_fuck(p)).ToList();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            List<Pawn> localParticipants = new List<Pawn>(participants);
 | 
			
		||||
 | 
			
		||||
            IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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