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This commit is contained in:
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3 changed files with 279 additions and 282 deletions
Binary file not shown.
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@ -463,6 +463,15 @@
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<li>Oral</li>
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</sexTypes>
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<actors>
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<li>
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<!--each type cooresponds to an animation clip in each animationStage-->
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<defNames>
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<li>Human</li>
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</defNames>
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<bodyTypeOffset>
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<Hulk>(0, -0.2)</Hulk>
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</bodyTypeOffset>
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</li>
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<li>
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<defNames>
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<li>Human</li>
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|
@ -474,15 +483,6 @@
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<Hulk>(0, 0.2)</Hulk>
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</bodyTypeOffset>
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</li>
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<li>
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<!--each type cooresponds to an animation clip in each animationStage-->
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<defNames>
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<li>Human</li>
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</defNames>
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<bodyTypeOffset>
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<Hulk>(0, -0.2)</Hulk>
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</bodyTypeOffset>
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</li>
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</actors>
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<animationStages>
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<li>
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@ -491,42 +491,6 @@
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<playTimeTicks>1140</playTimeTicks>
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<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>35</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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||||
<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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<li>
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<tickDuration>59</tickDuration>
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<bodyAngle>0</bodyAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.490</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.003</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<li>
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@ -656,7 +620,120 @@
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>35</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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<li>
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<tickDuration>59</tickDuration>
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<bodyAngle>0</bodyAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.490</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.003</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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</keyframes>
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</li>
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</animationClips>
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</li>
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<li>
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<stageName>Face_Fuck</stageName>
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<isLooping>true</isLooping>
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<playTimeTicks>300</playTimeTicks>
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<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<li>
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<tickDuration>15</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.255</bodyOffsetZ>
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<bodyFacing>0</bodyFacing>
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<headFacing>0</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<soundEffect>Suck</soundEffect>
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<tickDuration>14</tickDuration>
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<bodyAngle>0</bodyAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.270</bodyOffsetZ>
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<bodyFacing>0</bodyFacing>
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<headFacing>0</headFacing>
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<headBob>-0.06</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.255</bodyOffsetZ>
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<bodyFacing>0</bodyFacing>
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<headFacing>0</headFacing>
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<headBob>0</headBob>
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>15</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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<li>
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<tickDuration>14</tickDuration>
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<bodyAngle>0</bodyAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.575</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.051</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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</keyframes>
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</li>
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</animationClips>
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</li>
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<li>
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|
@ -793,85 +870,6 @@
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</li>
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</animationClips>
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</li>
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<li>
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<stageName>Face_Fuck</stageName>
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<isLooping>true</isLooping>
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<playTimeTicks>300</playTimeTicks>
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<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<li>
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<tickDuration>15</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.255</bodyOffsetZ>
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<bodyFacing>0</bodyFacing>
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<headFacing>0</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<soundEffect>Suck</soundEffect>
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<tickDuration>14</tickDuration>
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<bodyAngle>0</bodyAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.270</bodyOffsetZ>
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<bodyFacing>0</bodyFacing>
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<headFacing>0</headFacing>
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<headBob>-0.06</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.255</bodyOffsetZ>
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<bodyFacing>0</bodyFacing>
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<headFacing>0</headFacing>
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<headBob>0</headBob>
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>15</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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<li>
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<tickDuration>14</tickDuration>
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<bodyAngle>0</bodyAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.575</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.051</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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</keyframes>
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</li>
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</animationClips>
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</li>
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</animationStages>
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</Rimworld_Animations.AnimationDef>
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|
@ -1993,16 +1991,6 @@
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</sexTypes>
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<actors>
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<li>
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucking>true</isFucking>
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<controlGenitalAngle>true</controlGenitalAngle>
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<bodyTypeOffset>
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<Hulk>(0, -0.2)</Hulk>
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</bodyTypeOffset>
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</li>
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<li>
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<!--each type cooresponds to an animation clip in each animationStage-->
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|
@ -2016,6 +2004,17 @@
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</bodyTypeOffset>
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</li>
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<li>
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucking>true</isFucking>
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<controlGenitalAngle>true</controlGenitalAngle>
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<bodyTypeOffset>
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<Hulk>(0, -0.2)</Hulk>
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</bodyTypeOffset>
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</li>
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</actors>
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<animationStages>
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|
@ -2025,45 +2024,6 @@
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<playTimeTicks>1340</playTimeTicks>
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<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>33</tickDuration>
|
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<bodyAngle>180</bodyAngle>
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<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
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<bodyOffsetZ>-0.363</bodyOffsetZ>
|
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<bodyFacing>2</bodyFacing>
|
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<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
<genitalAngle>0</genitalAngle>
|
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</li>
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<li>
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<tickDuration>33</tickDuration>
|
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<bodyAngle>180</bodyAngle>
|
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<headAngle>180</headAngle>
|
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<bodyOffsetX>0</bodyOffsetX>
|
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<bodyOffsetZ>-0.313</bodyOffsetZ>
|
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<bodyFacing>2</bodyFacing>
|
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<headFacing>2</headFacing>
|
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<headBob>0.045</headBob>
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<genitalAngle>0</genitalAngle>
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</li>
|
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<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
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<headFacing>2</headFacing>
|
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<headBob>0</headBob>
|
||||
<genitalAngle>0</genitalAngle>
|
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</li>
|
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</keyframes>
|
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<!--Turning hips-->
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|
@ -2237,20 +2197,11 @@
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</li>
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</keyframes>
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</li>
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</animationClips>
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</li>
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<li>
|
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<stageName>Fast_Fuck</stageName>
|
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<isLooping>true</isLooping>
|
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<playTimeTicks>780</playTimeTicks>
|
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<stageIndex>0</stageIndex>
|
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<animationClips>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
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<layer>LayingPawn</layer>
|
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<keyframes>
|
||||
<li>
|
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<tickDuration>13</tickDuration>
|
||||
<tickDuration>33</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
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|
@ -2261,7 +2212,7 @@
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<genitalAngle>0</genitalAngle>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>13</tickDuration>
|
||||
<tickDuration>33</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
|
@ -2284,6 +2235,14 @@
|
|||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
</animationClips>
|
||||
</li>
|
||||
<li>
|
||||
<stageName>Fast_Fuck</stageName>
|
||||
<isLooping>true</isLooping>
|
||||
<playTimeTicks>780</playTimeTicks>
|
||||
<stageIndex>0</stageIndex>
|
||||
<animationClips>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<keyframes>
|
||||
<li>
|
||||
|
@ -2319,21 +2278,11 @@
|
|||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
|
||||
</animationClips>
|
||||
</li>
|
||||
<li>
|
||||
<stageName>Cum</stageName>
|
||||
<isLooping>true</isLooping>
|
||||
<playTimeTicks>594</playTimeTicks>
|
||||
<stageIndex>0</stageIndex>
|
||||
<animationClips>
|
||||
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<layer>LayingPawn</layer>
|
||||
<keyframes>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<tickDuration>13</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
|
@ -2344,7 +2293,7 @@
|
|||
<genitalAngle>0</genitalAngle>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<tickDuration>13</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
|
@ -2352,88 +2301,7 @@
|
|||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0.045</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.313</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0.045</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.313</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0.045</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>45</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>40</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
<genitalAngle>0</genitalAngle>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
|
@ -2448,6 +2316,14 @@
|
|||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
</animationClips>
|
||||
</li>
|
||||
<li>
|
||||
<stageName>Cum</stageName>
|
||||
<isLooping>true</isLooping>
|
||||
<playTimeTicks>594</playTimeTicks>
|
||||
<stageIndex>0</stageIndex>
|
||||
<animationClips>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<keyframes>
|
||||
<li>
|
||||
|
@ -2569,6 +2445,125 @@
|
|||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||
<layer>LayingPawn</layer>
|
||||
<keyframes>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
<genitalAngle>0</genitalAngle>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.313</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0.045</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.313</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0.045</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>10</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.313</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0.045</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>45</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>40</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
</li>
|
||||
<li>
|
||||
<tickDuration>1</tickDuration>
|
||||
<bodyAngle>180</bodyAngle>
|
||||
<headAngle>180</headAngle>
|
||||
<bodyOffsetX>0</bodyOffsetX>
|
||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||
<bodyFacing>2</bodyFacing>
|
||||
<headFacing>2</headFacing>
|
||||
<headBob>0</headBob>
|
||||
<genitalAngle>0</genitalAngle>
|
||||
</li>
|
||||
</keyframes>
|
||||
</li>
|
||||
</animationClips>
|
||||
</li>
|
||||
</animationStages>
|
||||
|
|
|
@ -19,8 +19,10 @@ namespace Rimworld_Animations {
|
|||
//aggressors last
|
||||
participants = participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator).ToList();
|
||||
|
||||
//animal anims don't matter who is initiator
|
||||
participants = participants.OrderBy(p => rjw.xxx.is_animal(p)).ToList();
|
||||
//pawns that can fuck first
|
||||
participants = participants.OrderBy(p => rjw.xxx.can_fuck(p)).ToList();
|
||||
|
||||
|
||||
List<Pawn> localParticipants = new List<Pawn>(participants);
|
||||
|
||||
IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {
|
||||
|
|
Loading…
Reference in a new issue