mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
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This commit is contained in:
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commit
2f046a7977
3 changed files with 279 additions and 282 deletions
Binary file not shown.
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@ -463,6 +463,15 @@
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||||||
<li>Oral</li>
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<li>Oral</li>
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</sexTypes>
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</sexTypes>
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<actors>
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<actors>
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<li>
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||||||
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<!--each type cooresponds to an animation clip in each animationStage-->
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||||||
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<defNames>
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<li>Human</li>
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</defNames>
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<bodyTypeOffset>
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<Hulk>(0, -0.2)</Hulk>
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</bodyTypeOffset>
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</li>
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<li>
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<li>
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||||||
<defNames>
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<defNames>
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<li>Human</li>
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<li>Human</li>
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||||||
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@ -474,15 +483,6 @@
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<Hulk>(0, 0.2)</Hulk>
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<Hulk>(0, 0.2)</Hulk>
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</bodyTypeOffset>
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</bodyTypeOffset>
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</li>
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</li>
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<li>
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||||||
<!--each type cooresponds to an animation clip in each animationStage-->
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<defNames>
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<li>Human</li>
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</defNames>
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<bodyTypeOffset>
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<Hulk>(0, -0.2)</Hulk>
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</bodyTypeOffset>
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</li>
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</actors>
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</actors>
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<animationStages>
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<animationStages>
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<li>
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<li>
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||||||
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@ -491,42 +491,6 @@
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||||||
<playTimeTicks>1140</playTimeTicks>
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<playTimeTicks>1140</playTimeTicks>
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<stageIndex>0</stageIndex>
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<stageIndex>0</stageIndex>
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<animationClips>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>35</tickDuration>
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<bodyAngle>0</bodyAngle>
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||||||
<headAngle>0</headAngle>
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||||||
<bodyOffsetX>0</bodyOffsetX>
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||||||
<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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||||||
<headBob>0</headBob>
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||||||
<genitalAngle>180</genitalAngle>
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</li>
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<li>
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<tickDuration>59</tickDuration>
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<bodyAngle>0</bodyAngle>
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<bodyOffsetX>0</bodyOffsetX>
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||||||
<bodyOffsetZ>0.490</bodyOffsetZ>
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||||||
<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.003</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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||||||
<headAngle>0</headAngle>
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||||||
<bodyOffsetX>0</bodyOffsetX>
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||||||
<bodyOffsetZ>0.473</bodyOffsetZ>
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||||||
<bodyFacing>2</bodyFacing>
|
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||||||
<headFacing>2</headFacing>
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||||||
<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<keyframes>
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<li>
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<li>
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@ -656,7 +620,120 @@
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</li>
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</li>
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</keyframes>
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</keyframes>
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</li>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>35</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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|
<bodyOffsetX>0</bodyOffsetX>
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||||||
|
<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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<li>
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<tickDuration>59</tickDuration>
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<bodyAngle>0</bodyAngle>
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|
<bodyOffsetX>0</bodyOffsetX>
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|
<bodyOffsetZ>0.490</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.003</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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|
<headAngle>0</headAngle>
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|
<bodyOffsetX>0</bodyOffsetX>
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|
<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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</keyframes>
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</li>
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</animationClips>
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</li>
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<li>
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<stageName>Face_Fuck</stageName>
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<isLooping>true</isLooping>
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<playTimeTicks>300</playTimeTicks>
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<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<li>
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<tickDuration>15</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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|
<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.255</bodyOffsetZ>
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<bodyFacing>0</bodyFacing>
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<headFacing>0</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<soundEffect>Suck</soundEffect>
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<tickDuration>14</tickDuration>
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<bodyAngle>0</bodyAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.270</bodyOffsetZ>
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<bodyFacing>0</bodyFacing>
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<headFacing>0</headFacing>
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<headBob>-0.06</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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|
<bodyOffsetX>0</bodyOffsetX>
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|
<bodyOffsetZ>-0.255</bodyOffsetZ>
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<bodyFacing>0</bodyFacing>
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<headFacing>0</headFacing>
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<headBob>0</headBob>
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>15</tickDuration>
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|
<bodyAngle>0</bodyAngle>
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|
<headAngle>0</headAngle>
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|
<bodyOffsetX>0</bodyOffsetX>
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|
<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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<li>
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<tickDuration>14</tickDuration>
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<bodyAngle>0</bodyAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.575</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.051</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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</keyframes>
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</li>
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</animationClips>
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</animationClips>
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</li>
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</li>
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<li>
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<li>
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@ -793,85 +870,6 @@
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</li>
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</li>
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</animationClips>
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</animationClips>
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</li>
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</li>
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<li>
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<stageName>Face_Fuck</stageName>
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<isLooping>true</isLooping>
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<playTimeTicks>300</playTimeTicks>
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<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<li>
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<tickDuration>15</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.255</bodyOffsetZ>
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<bodyFacing>0</bodyFacing>
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<headFacing>0</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<soundEffect>Suck</soundEffect>
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<tickDuration>14</tickDuration>
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<bodyAngle>0</bodyAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.270</bodyOffsetZ>
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<bodyFacing>0</bodyFacing>
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<headFacing>0</headFacing>
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<headBob>-0.06</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>-0.255</bodyOffsetZ>
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<bodyFacing>0</bodyFacing>
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<headFacing>0</headFacing>
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<headBob>0</headBob>
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>15</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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<li>
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<tickDuration>14</tickDuration>
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<bodyAngle>0</bodyAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.575</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>-0.051</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>0</bodyAngle>
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<headAngle>0</headAngle>
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<bodyOffsetX>0</bodyOffsetX>
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<bodyOffsetZ>0.473</bodyOffsetZ>
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<bodyFacing>2</bodyFacing>
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<headFacing>2</headFacing>
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<headBob>0</headBob>
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<genitalAngle>180</genitalAngle>
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</li>
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</keyframes>
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</li>
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</animationClips>
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</li>
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</animationStages>
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</animationStages>
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</Rimworld_Animations.AnimationDef>
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</Rimworld_Animations.AnimationDef>
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@ -1993,16 +1991,6 @@
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</sexTypes>
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</sexTypes>
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<actors>
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<actors>
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<li>
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucking>true</isFucking>
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<controlGenitalAngle>true</controlGenitalAngle>
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<bodyTypeOffset>
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<Hulk>(0, -0.2)</Hulk>
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</bodyTypeOffset>
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</li>
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<li>
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<li>
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<!--each type cooresponds to an animation clip in each animationStage-->
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<!--each type cooresponds to an animation clip in each animationStage-->
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@ -2016,6 +2004,17 @@
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</bodyTypeOffset>
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</bodyTypeOffset>
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</li>
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</li>
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<li>
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucking>true</isFucking>
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<controlGenitalAngle>true</controlGenitalAngle>
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<bodyTypeOffset>
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<Hulk>(0, -0.2)</Hulk>
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</bodyTypeOffset>
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</li>
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</actors>
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</actors>
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<animationStages>
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<animationStages>
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@ -2025,45 +2024,6 @@
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<playTimeTicks>1340</playTimeTicks>
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<playTimeTicks>1340</playTimeTicks>
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<stageIndex>0</stageIndex>
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<stageIndex>0</stageIndex>
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<animationClips>
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<animationClips>
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||||||
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
|
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||||||
<tickDuration>33</tickDuration>
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|
||||||
<bodyAngle>180</bodyAngle>
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|
||||||
<headAngle>180</headAngle>
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||||||
<bodyOffsetX>0</bodyOffsetX>
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||||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
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|
||||||
<bodyFacing>2</bodyFacing>
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|
||||||
<headFacing>2</headFacing>
|
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||||||
<headBob>0</headBob>
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||||||
<genitalAngle>0</genitalAngle>
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||||||
</li>
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||||||
<li>
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||||||
<tickDuration>33</tickDuration>
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||||||
<bodyAngle>180</bodyAngle>
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|
||||||
<headAngle>180</headAngle>
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||||||
<bodyOffsetX>0</bodyOffsetX>
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||||||
<bodyOffsetZ>-0.313</bodyOffsetZ>
|
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||||||
<bodyFacing>2</bodyFacing>
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||||||
<headFacing>2</headFacing>
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||||||
<headBob>0.045</headBob>
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||||||
<genitalAngle>0</genitalAngle>
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||||||
</li>
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<li>
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||||||
<tickDuration>1</tickDuration>
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||||||
<bodyAngle>180</bodyAngle>
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||||||
<headAngle>180</headAngle>
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||||||
<bodyOffsetX>0</bodyOffsetX>
|
|
||||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
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||||||
<bodyFacing>2</bodyFacing>
|
|
||||||
<headFacing>2</headFacing>
|
|
||||||
<headBob>0</headBob>
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|
||||||
<genitalAngle>0</genitalAngle>
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||||||
</li>
|
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||||||
</keyframes>
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||||||
</li>
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||||||
<li Class="Rimworld_Animations.PawnAnimationClip">
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<keyframes>
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<!--Turning hips-->
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<!--Turning hips-->
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|
@ -2237,20 +2197,11 @@
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</li>
|
</li>
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||||||
</keyframes>
|
</keyframes>
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||||||
</li>
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</li>
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||||||
|
|
||||||
</animationClips>
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</li>
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||||||
<li>
|
|
||||||
<stageName>Fast_Fuck</stageName>
|
|
||||||
<isLooping>true</isLooping>
|
|
||||||
<playTimeTicks>780</playTimeTicks>
|
|
||||||
<stageIndex>0</stageIndex>
|
|
||||||
<animationClips>
|
|
||||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||||
<layer>LayingPawn</layer>
|
<layer>LayingPawn</layer>
|
||||||
<keyframes>
|
<keyframes>
|
||||||
<li>
|
<li>
|
||||||
<tickDuration>13</tickDuration>
|
<tickDuration>33</tickDuration>
|
||||||
<bodyAngle>180</bodyAngle>
|
<bodyAngle>180</bodyAngle>
|
||||||
<headAngle>180</headAngle>
|
<headAngle>180</headAngle>
|
||||||
<bodyOffsetX>0</bodyOffsetX>
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
@ -2261,7 +2212,7 @@
|
||||||
<genitalAngle>0</genitalAngle>
|
<genitalAngle>0</genitalAngle>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<tickDuration>13</tickDuration>
|
<tickDuration>33</tickDuration>
|
||||||
<bodyAngle>180</bodyAngle>
|
<bodyAngle>180</bodyAngle>
|
||||||
<headAngle>180</headAngle>
|
<headAngle>180</headAngle>
|
||||||
<bodyOffsetX>0</bodyOffsetX>
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
@ -2284,6 +2235,14 @@
|
||||||
</li>
|
</li>
|
||||||
</keyframes>
|
</keyframes>
|
||||||
</li>
|
</li>
|
||||||
|
</animationClips>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<stageName>Fast_Fuck</stageName>
|
||||||
|
<isLooping>true</isLooping>
|
||||||
|
<playTimeTicks>780</playTimeTicks>
|
||||||
|
<stageIndex>0</stageIndex>
|
||||||
|
<animationClips>
|
||||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||||
<keyframes>
|
<keyframes>
|
||||||
<li>
|
<li>
|
||||||
|
@ -2319,21 +2278,11 @@
|
||||||
</li>
|
</li>
|
||||||
</keyframes>
|
</keyframes>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
</animationClips>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<stageName>Cum</stageName>
|
|
||||||
<isLooping>true</isLooping>
|
|
||||||
<playTimeTicks>594</playTimeTicks>
|
|
||||||
<stageIndex>0</stageIndex>
|
|
||||||
<animationClips>
|
|
||||||
|
|
||||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||||
<layer>LayingPawn</layer>
|
<layer>LayingPawn</layer>
|
||||||
<keyframes>
|
<keyframes>
|
||||||
<li>
|
<li>
|
||||||
<tickDuration>10</tickDuration>
|
<tickDuration>13</tickDuration>
|
||||||
<bodyAngle>180</bodyAngle>
|
<bodyAngle>180</bodyAngle>
|
||||||
<headAngle>180</headAngle>
|
<headAngle>180</headAngle>
|
||||||
<bodyOffsetX>0</bodyOffsetX>
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
@ -2344,7 +2293,7 @@
|
||||||
<genitalAngle>0</genitalAngle>
|
<genitalAngle>0</genitalAngle>
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<tickDuration>10</tickDuration>
|
<tickDuration>13</tickDuration>
|
||||||
<bodyAngle>180</bodyAngle>
|
<bodyAngle>180</bodyAngle>
|
||||||
<headAngle>180</headAngle>
|
<headAngle>180</headAngle>
|
||||||
<bodyOffsetX>0</bodyOffsetX>
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
@ -2352,88 +2301,7 @@
|
||||||
<bodyFacing>2</bodyFacing>
|
<bodyFacing>2</bodyFacing>
|
||||||
<headFacing>2</headFacing>
|
<headFacing>2</headFacing>
|
||||||
<headBob>0.045</headBob>
|
<headBob>0.045</headBob>
|
||||||
</li>
|
<genitalAngle>0</genitalAngle>
|
||||||
<li>
|
|
||||||
<tickDuration>1</tickDuration>
|
|
||||||
<bodyAngle>180</bodyAngle>
|
|
||||||
<headAngle>180</headAngle>
|
|
||||||
<bodyOffsetX>0</bodyOffsetX>
|
|
||||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
|
||||||
<bodyFacing>2</bodyFacing>
|
|
||||||
<headFacing>2</headFacing>
|
|
||||||
<headBob>0</headBob>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li>
|
|
||||||
<tickDuration>10</tickDuration>
|
|
||||||
<bodyAngle>180</bodyAngle>
|
|
||||||
<headAngle>180</headAngle>
|
|
||||||
<bodyOffsetX>0</bodyOffsetX>
|
|
||||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
|
||||||
<bodyFacing>2</bodyFacing>
|
|
||||||
<headFacing>2</headFacing>
|
|
||||||
<headBob>0</headBob>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<tickDuration>10</tickDuration>
|
|
||||||
<bodyAngle>180</bodyAngle>
|
|
||||||
<headAngle>180</headAngle>
|
|
||||||
<bodyOffsetX>0</bodyOffsetX>
|
|
||||||
<bodyOffsetZ>-0.313</bodyOffsetZ>
|
|
||||||
<bodyFacing>2</bodyFacing>
|
|
||||||
<headFacing>2</headFacing>
|
|
||||||
<headBob>0.045</headBob>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<tickDuration>1</tickDuration>
|
|
||||||
<bodyAngle>180</bodyAngle>
|
|
||||||
<headAngle>180</headAngle>
|
|
||||||
<bodyOffsetX>0</bodyOffsetX>
|
|
||||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
|
||||||
<bodyFacing>2</bodyFacing>
|
|
||||||
<headFacing>2</headFacing>
|
|
||||||
<headBob>0</headBob>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li>
|
|
||||||
<tickDuration>10</tickDuration>
|
|
||||||
<bodyAngle>180</bodyAngle>
|
|
||||||
<headAngle>180</headAngle>
|
|
||||||
<bodyOffsetX>0</bodyOffsetX>
|
|
||||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
|
||||||
<bodyFacing>2</bodyFacing>
|
|
||||||
<headFacing>2</headFacing>
|
|
||||||
<headBob>0</headBob>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<tickDuration>10</tickDuration>
|
|
||||||
<bodyAngle>180</bodyAngle>
|
|
||||||
<headAngle>180</headAngle>
|
|
||||||
<bodyOffsetX>0</bodyOffsetX>
|
|
||||||
<bodyOffsetZ>-0.313</bodyOffsetZ>
|
|
||||||
<bodyFacing>2</bodyFacing>
|
|
||||||
<headFacing>2</headFacing>
|
|
||||||
<headBob>0.045</headBob>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<tickDuration>45</tickDuration>
|
|
||||||
<bodyAngle>180</bodyAngle>
|
|
||||||
<headAngle>180</headAngle>
|
|
||||||
<bodyOffsetX>0</bodyOffsetX>
|
|
||||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
|
||||||
<bodyFacing>2</bodyFacing>
|
|
||||||
<headFacing>2</headFacing>
|
|
||||||
<headBob>0</headBob>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<tickDuration>40</tickDuration>
|
|
||||||
<bodyAngle>180</bodyAngle>
|
|
||||||
<headAngle>180</headAngle>
|
|
||||||
<bodyOffsetX>0</bodyOffsetX>
|
|
||||||
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
|
||||||
<bodyFacing>2</bodyFacing>
|
|
||||||
<headFacing>2</headFacing>
|
|
||||||
<headBob>0</headBob>
|
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<li>
|
||||||
<tickDuration>1</tickDuration>
|
<tickDuration>1</tickDuration>
|
||||||
|
@ -2448,6 +2316,14 @@
|
||||||
</li>
|
</li>
|
||||||
</keyframes>
|
</keyframes>
|
||||||
</li>
|
</li>
|
||||||
|
</animationClips>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<stageName>Cum</stageName>
|
||||||
|
<isLooping>true</isLooping>
|
||||||
|
<playTimeTicks>594</playTimeTicks>
|
||||||
|
<stageIndex>0</stageIndex>
|
||||||
|
<animationClips>
|
||||||
<li Class="Rimworld_Animations.PawnAnimationClip">
|
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||||
<keyframes>
|
<keyframes>
|
||||||
<li>
|
<li>
|
||||||
|
@ -2569,6 +2445,125 @@
|
||||||
</li>
|
</li>
|
||||||
</keyframes>
|
</keyframes>
|
||||||
</li>
|
</li>
|
||||||
|
<li Class="Rimworld_Animations.PawnAnimationClip">
|
||||||
|
<layer>LayingPawn</layer>
|
||||||
|
<keyframes>
|
||||||
|
<li>
|
||||||
|
<tickDuration>10</tickDuration>
|
||||||
|
<bodyAngle>180</bodyAngle>
|
||||||
|
<headAngle>180</headAngle>
|
||||||
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||||
|
<bodyFacing>2</bodyFacing>
|
||||||
|
<headFacing>2</headFacing>
|
||||||
|
<headBob>0</headBob>
|
||||||
|
<genitalAngle>0</genitalAngle>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<tickDuration>10</tickDuration>
|
||||||
|
<bodyAngle>180</bodyAngle>
|
||||||
|
<headAngle>180</headAngle>
|
||||||
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
<bodyOffsetZ>-0.313</bodyOffsetZ>
|
||||||
|
<bodyFacing>2</bodyFacing>
|
||||||
|
<headFacing>2</headFacing>
|
||||||
|
<headBob>0.045</headBob>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<tickDuration>1</tickDuration>
|
||||||
|
<bodyAngle>180</bodyAngle>
|
||||||
|
<headAngle>180</headAngle>
|
||||||
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||||
|
<bodyFacing>2</bodyFacing>
|
||||||
|
<headFacing>2</headFacing>
|
||||||
|
<headBob>0</headBob>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li>
|
||||||
|
<tickDuration>10</tickDuration>
|
||||||
|
<bodyAngle>180</bodyAngle>
|
||||||
|
<headAngle>180</headAngle>
|
||||||
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||||
|
<bodyFacing>2</bodyFacing>
|
||||||
|
<headFacing>2</headFacing>
|
||||||
|
<headBob>0</headBob>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<tickDuration>10</tickDuration>
|
||||||
|
<bodyAngle>180</bodyAngle>
|
||||||
|
<headAngle>180</headAngle>
|
||||||
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
<bodyOffsetZ>-0.313</bodyOffsetZ>
|
||||||
|
<bodyFacing>2</bodyFacing>
|
||||||
|
<headFacing>2</headFacing>
|
||||||
|
<headBob>0.045</headBob>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<tickDuration>1</tickDuration>
|
||||||
|
<bodyAngle>180</bodyAngle>
|
||||||
|
<headAngle>180</headAngle>
|
||||||
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||||
|
<bodyFacing>2</bodyFacing>
|
||||||
|
<headFacing>2</headFacing>
|
||||||
|
<headBob>0</headBob>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li>
|
||||||
|
<tickDuration>10</tickDuration>
|
||||||
|
<bodyAngle>180</bodyAngle>
|
||||||
|
<headAngle>180</headAngle>
|
||||||
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||||
|
<bodyFacing>2</bodyFacing>
|
||||||
|
<headFacing>2</headFacing>
|
||||||
|
<headBob>0</headBob>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<tickDuration>10</tickDuration>
|
||||||
|
<bodyAngle>180</bodyAngle>
|
||||||
|
<headAngle>180</headAngle>
|
||||||
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
<bodyOffsetZ>-0.313</bodyOffsetZ>
|
||||||
|
<bodyFacing>2</bodyFacing>
|
||||||
|
<headFacing>2</headFacing>
|
||||||
|
<headBob>0.045</headBob>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<tickDuration>45</tickDuration>
|
||||||
|
<bodyAngle>180</bodyAngle>
|
||||||
|
<headAngle>180</headAngle>
|
||||||
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||||
|
<bodyFacing>2</bodyFacing>
|
||||||
|
<headFacing>2</headFacing>
|
||||||
|
<headBob>0</headBob>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<tickDuration>40</tickDuration>
|
||||||
|
<bodyAngle>180</bodyAngle>
|
||||||
|
<headAngle>180</headAngle>
|
||||||
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||||
|
<bodyFacing>2</bodyFacing>
|
||||||
|
<headFacing>2</headFacing>
|
||||||
|
<headBob>0</headBob>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<tickDuration>1</tickDuration>
|
||||||
|
<bodyAngle>180</bodyAngle>
|
||||||
|
<headAngle>180</headAngle>
|
||||||
|
<bodyOffsetX>0</bodyOffsetX>
|
||||||
|
<bodyOffsetZ>-0.363</bodyOffsetZ>
|
||||||
|
<bodyFacing>2</bodyFacing>
|
||||||
|
<headFacing>2</headFacing>
|
||||||
|
<headBob>0</headBob>
|
||||||
|
<genitalAngle>0</genitalAngle>
|
||||||
|
</li>
|
||||||
|
</keyframes>
|
||||||
|
</li>
|
||||||
</animationClips>
|
</animationClips>
|
||||||
</li>
|
</li>
|
||||||
</animationStages>
|
</animationStages>
|
||||||
|
|
|
@ -19,8 +19,10 @@ namespace Rimworld_Animations {
|
||||||
//aggressors last
|
//aggressors last
|
||||||
participants = participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator).ToList();
|
participants = participants.OrderBy(p => p.jobs.curDriver is rjw.JobDriver_SexBaseInitiator).ToList();
|
||||||
|
|
||||||
//animal anims don't matter who is initiator
|
//pawns that can fuck first
|
||||||
participants = participants.OrderBy(p => rjw.xxx.is_animal(p)).ToList();
|
participants = participants.OrderBy(p => rjw.xxx.can_fuck(p)).ToList();
|
||||||
|
|
||||||
|
|
||||||
List<Pawn> localParticipants = new List<Pawn>(participants);
|
List<Pawn> localParticipants = new List<Pawn>(participants);
|
||||||
|
|
||||||
IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {
|
IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {
|
||||||
|
|
Loading…
Reference in a new issue