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audio fix
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@ -21,7 +21,7 @@ namespace Rimworld_Animations {
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__instance.Animate(pawn, pawn2);
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__instance.Animate(pawn, pawn2);
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if (!AnimationSettings.soundOverride) {
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if (!AnimationSettings.soundOverride || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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__instance.PlaySexSound();
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__instance.PlaySexSound();
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}
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}
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