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	audio fix
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					@ -21,7 +21,7 @@ namespace Rimworld_Animations {
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				__instance.Animate(pawn, pawn2);
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									__instance.Animate(pawn, pawn2);
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				if (!AnimationSettings.soundOverride) {
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									if (!AnimationSettings.soundOverride || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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					__instance.PlaySexSound();
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										__instance.PlaySexSound();
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				}
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									}
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