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removed unnecessary pawn position changes
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5a628d8c2e
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2ee33406a1
4 changed files with 106 additions and 4 deletions
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@ -710,7 +710,6 @@
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</li>
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</li>
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</animationClips>
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</animationClips>
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</li>
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</li>
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<li>
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<li>
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<stageName>Cum</stageName>
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<stageName>Cum</stageName>
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<isLooping>true</isLooping>
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<isLooping>true</isLooping>
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@ -844,6 +843,111 @@
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</animationStages>
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</animationStages>
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</Rimworld_Animations.AnimationDef>
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</Rimworld_Animations.AnimationDef>
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<Rimworld_Animations.AnimationDef>
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<defName>ReverseStandAndCarry</defName>
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<label>ReverseStandAndCarry</label>
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<sounds>true</sounds>
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<actors>
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<li>
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<!--each type cooresponds to an animation clip in each animationStage-->
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucked>true</isFucked>
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</li>
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<li>
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<defNames>
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<li>Human</li>
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</defNames>
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<isFucking>true</isFucking>
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</li>
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</actors>
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<animationStages>
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<li>
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<stageName>Slow_Fuck</stageName>
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<isLooping>true</isLooping>
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<playTimeTicks>1140</playTimeTicks>
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<stageIndex>0</stageIndex>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<keyframes>
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<li>
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<tickDuration>30</tickDuration>
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<bodyAngle>11.23</bodyAngle>
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<headAngle>11.23</headAngle>
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<bodyOffsetX>-0.183</bodyOffsetX>
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<bodyOffsetZ>0.468</bodyOffsetZ>
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<bodyFacing>3</bodyFacing>
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<headFacing>3</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>29</tickDuration>
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<bodyAngle>6.04</bodyAngle>
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<headAngle>15</headAngle>
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<bodyOffsetX>-0.175</bodyOffsetX>
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<bodyOffsetZ>0.437</bodyOffsetZ>
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<bodyFacing>3</bodyFacing>
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<headFacing>3</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>11.23</bodyAngle>
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<headAngle>11.23</headAngle>
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<bodyOffsetX>-0.183</bodyOffsetX>
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<bodyOffsetZ>0.468</bodyOffsetZ>
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<bodyFacing>3</bodyFacing>
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<headFacing>3</headFacing>
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<headBob>0</headBob>
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</li>
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</keyframes>
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</li>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<layer>LayingPawn</layer>
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<keyframes>
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<li>
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<tickDuration>30</tickDuration>
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<bodyAngle>-7.18</bodyAngle>
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<headAngle>-0.41</headAngle>
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<bodyOffsetX>0.222</bodyOffsetX>
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<bodyOffsetZ>0.356</bodyOffsetZ>
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<bodyFacing>3</bodyFacing>
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<headFacing>3</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<soundEffect>Fuck</soundEffect>
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<tickDuration>29</tickDuration>
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<bodyAngle>7.11</bodyAngle>
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<headAngle>-2.87</headAngle>
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<bodyOffsetX>0.214</bodyOffsetX>
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<bodyOffsetZ>0.359</bodyOffsetZ>
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<bodyFacing>3</bodyFacing>
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<headFacing>3</headFacing>
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<headBob>0</headBob>
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</li>
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<li>
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<tickDuration>1</tickDuration>
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<bodyAngle>-7.18</bodyAngle>
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<headAngle>-0.41</headAngle>
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<bodyOffsetX>0.222</bodyOffsetX>
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<bodyOffsetZ>0.356</bodyOffsetZ>
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<bodyFacing>3</bodyFacing>
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<headFacing>3</headFacing>
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<headBob>0</headBob>
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</li>
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</keyframes>
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</li>
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</animationClips>
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</li>
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</animationStages>
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</Rimworld_Animations.AnimationDef>
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</Defs>
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</Defs>
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@ -67,7 +67,7 @@ namespace Rimworld_Animations {
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//TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
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//TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
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/*
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/*
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if (x.defName != "Tribadism")
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if (x.defName != "ReverseStandAndCarry")
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return false;
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return false;
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*/
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*/
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@ -28,8 +28,6 @@ namespace Rimworld_Animations {
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if(value == true) {
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if(value == true) {
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xxx.DrawNude(pawn);
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xxx.DrawNude(pawn);
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} else {
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} else {
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pawn.Position = anchor.ToIntVec3();
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pawn.Notify_Teleported(false, true);
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pawn.Drawer.renderer.graphics.ResolveAllGraphics();
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pawn.Drawer.renderer.graphics.ResolveAllGraphics();
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}
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}
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