changed drawtracker to move with offset

This commit is contained in:
Platinum 2020-05-29 23:27:06 -07:00
parent c915b10e54
commit 2e18be1953
2 changed files with 9 additions and 2 deletions

View file

@ -13,12 +13,19 @@ namespace Rimworld_Animations {
public static class HarmonyPatch_Pawn_DrawTracker {
public static bool Prefix(ref Pawn ___pawn, ref Vector3 __result) {
if(___pawn.TryGetComp<CompBodyAnimator>() != null && ___pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
CompBodyAnimator bodyAnim = ___pawn.TryGetComp<CompBodyAnimator>();
if (bodyAnim != null && bodyAnim.isAnimating) {
__result = ___pawn.TryGetComp<CompBodyAnimator>().anchor + ___pawn.TryGetComp<CompBodyAnimator>().deltaPos;
if (bodyAnim.CurrentAnimation?.actors[bodyAnim.ActorIndex]?.offsetsByDefName != null && bodyAnim.CurrentAnimation.actors[bodyAnim.ActorIndex].offsetsByDefName.ContainsKey(___pawn.def.defName)) {
__result.x += bodyAnim.CurrentAnimation.actors[bodyAnim.ActorIndex].offsetsByDefName[___pawn.def.defName].x;
__result.z += bodyAnim.CurrentAnimation.actors[bodyAnim.ActorIndex].offsetsByDefName[___pawn.def.defName].y;
}
return false;
}
return true;
}
}
}